>< mesmer condi help

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Posted by: cityhunter.5781

cityhunter.5781

hey guys, i need help with a condi mesmer gear, im using full dire gear atm i find that im quite tanky but i dont quite seem to have enough damage to down a player?…
im thinking maybe should i switch to rampager gear or rapid? or
possibly im not using the best rune set or not rotating skills properly.

http://gw2skills.net/editor/?fhAQNAR8ansISjaWmGmqB3aGR1YM9Lp0CpCo0d8x2A-TVSEwAbVCmSHAATMLVSIV5wRlY82fgtmBcq/AA-w

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Posted by: keenlam.4753

keenlam.4753

Hi
Your build has solid stats, 1300+ condi dmg without food buffs is nothing to scoff at.
Can’t help you with skill rotations or how you play the build in practice. Just some common advice:

- If u aim to improve condition pressure by stacking bleed with greatsword, i highly recommend go for Krait runes. They’re quite pricey though.
- If u want to have a reliable “burst” condi dmg at melee range when u swap to Sword/Pistol, grab Balthazar runes and move 2 pts from Dom to Insp and grab the heal mantra together with mender’s purity trait. The burn is really nasty.

That’s all from me. Hope it helps.

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Posted by: Pyroathiest.4168

Pyroathiest.4168

The reason you can’t do enough damage to down anyone is that you don’t actually have any way of applying conditions.

You’re using sword/pistol and greatsword. The only one of these that is even remotely good at conditions is the pistol. The sword and greatsword are both horrible at it. Now, pistol is only good through crits, but with full dire your crit chance is really low, so your pistol is also bad at applying conditions. You’ve got clone deaths for conditions, and that’ll do a little bit, but not enough to kill anyone.

Your traits are a bit questionable as well you’re taking empowered illusions in a condition build, and that doesn’t make much sense. As I said before, your pistol isn’t good in a dire build, so both phantasmal fury and the pistol cooldown trait are wasted.

In order to do any damage in a dire build, you need condition application without crits. This means scepter/torch and staff. You don’t really have any other options.

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Posted by: Saturn.6591

Saturn.6591

- If u aim to improve condition pressure by stacking bleed with greatsword, i highly recommend go for Krait runes. They’re quite pricey though.

89 copper each rune. I think you might be mixing them up with runes of strength? ^^

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Posted by: Alex.9268

Alex.9268

The problem is all that dire gear. You need more rabid pieces if you want to do half decent bleed damage on a mesmer. You won’t have enough damage to kill a skilled player 1v1 with that gear and build, I know I wouldn’t die to that.

Traits are a bit messy, empowered illusions does not work with conditions that your clones apply, only with their direct damage. Weird that you would spend 10 points for a trait that does nothing for your build. Vulnerability also doesn’t do anything for conditions, so all the points in domination go to waste other than the 10% condition duration..

Also using random zerker pieces in a condition build is not a great idea. Runes are fine for any condition mesmer build, but there are better ones and more specialized ones.

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Posted by: Wasbunny.6531

Wasbunny.6531

Probably won’t help since I’ve been using a weird Mesmer condi build (of my own design) that is not officially sanctioned by anyone, anywhere but after calculating the highest condi damage I could this is where I’m at:

0/6/2/0/6 all Rabid. Staff & Scepter/Torch. Full Perplexity runes. Sigils of Torment in there as well.

This build that I call my ‘Mesmermancer’ will probably be scoffed at by all and feared by none, but the condi damage is truly impressive. Again, all Rabid is the key.

Looks like my condi damage is at 1580, so almost 400/stack of Confusion damage unbuffed. With food and such it’s usually around 450 per stack and I usually can maintain at least 10 stacks on a target. This is in addition to bleeds & torment of course.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: Pyroathiest.4168

Pyroathiest.4168

Probably won’t help since I’ve been using a weird Mesmer condi build (of my own design) that is not officially sanctioned by anyone, anywhere but after calculating the highest condi damage I could this is where I’m at:

0/6/2/0/6 all Rabid. Staff & Scepter/Torch. Full Perplexity runes. Sigils of Torment in there as well.

This build that I call my ‘Mesmermancer’ will probably be scoffed at by all and feared by none, but the condi damage is truly impressive. Again, all Rabid is the key.

Why do you have 6 points in dueling if you’re aiming for maximum condition damage?

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Posted by: Wasbunny.6531

Wasbunny.6531

Probably won’t help since I’ve been using a weird Mesmer condi build (of my own design) that is not officially sanctioned by anyone, anywhere but after calculating the highest condi damage I could this is where I’m at:

0/6/2/0/6 all Rabid. Staff & Scepter/Torch. Full Perplexity runes. Sigils of Torment in there as well.

This build that I call my ‘Mesmermancer’ will probably be scoffed at by all and feared by none, but the condi damage is truly impressive. Again, all Rabid is the key.

Why do you have 6 points in dueling if you’re aiming for maximum condition damage?

Well that’s a good point actually. I need to take 5 points to get Confusing Combatants, as well as DE and Phantasmal Fury.

I’m taking the new GM trait Maim the Disillusioned so I’m kind of stuck with that last extra point. I put it in Dueling to pick up another new GM trait Triumphant Distortion since I have no better place to put it (and because I like the way it looks and seriously because there is really no other option for a condi spec, and added survivability is always good for one.)

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: Pyroathiest.4168

Pyroathiest.4168

Probably won’t help since I’ve been using a weird Mesmer condi build (of my own design) that is not officially sanctioned by anyone, anywhere but after calculating the highest condi damage I could this is where I’m at:

0/6/2/0/6 all Rabid. Staff & Scepter/Torch. Full Perplexity runes. Sigils of Torment in there as well.

This build that I call my ‘Mesmermancer’ will probably be scoffed at by all and feared by none, but the condi damage is truly impressive. Again, all Rabid is the key.

Why do you have 6 points in dueling if you’re aiming for maximum condition damage?

Well that’s a good point actually. I need to take 5 points to get Confusing Combatants, as well as DE and Phantasmal Fury.

I’m taking the new GM trait Maim the Disillusioned so I’m kind of stuck with that last extra point. I put it in Dueling to pick up another new GM trait Triumphant Distortion since I have no better place to put it (and because I like the way it looks and seriously because there is really no other option for a condi spec, and added suitability is always good for one.)

Well, I’m just remarking on the fact that if you’re going for maximum condition damage, your setup is all wrong. You’d need to be 0/0/5/4/5 for absolute maximum, or 0/4/5/0/5 for a more workable setup. Your setup sounds like it’ll cap at around 2100ish condition damage with full stacks of corruption and guard leech.

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Posted by: Wasbunny.6531

Wasbunny.6531

Probably won’t help since I’ve been using a weird Mesmer condi build (of my own design) that is not officially sanctioned by anyone, anywhere but after calculating the highest condi damage I could this is where I’m at:

0/6/2/0/6 all Rabid. Staff & Scepter/Torch. Full Perplexity runes. Sigils of Torment in there as well.

This build that I call my ‘Mesmermancer’ will probably be scoffed at by all and feared by none, but the condi damage is truly impressive. Again, all Rabid is the key.

Why do you have 6 points in dueling if you’re aiming for maximum condition damage?

Well that’s a good point actually. I need to take 5 points to get Confusing Combatants, as well as DE and Phantasmal Fury.

I’m taking the new GM trait Maim the Disillusioned so I’m kind of stuck with that last extra point. I put it in Dueling to pick up another new GM trait Triumphant Distortion since I have no better place to put it (and because I like the way it looks and seriously because there is really no other option for a condi spec, and added suitability is always good for one.)

Well, I’m just remarking on the fact that if you’re going for maximum condition damage, your setup is all wrong. You’d need to be 0/0/5/4/5 for absolute maximum, or 0/4/5/0/5 for a more workable setup. Your setup sounds like it’ll cap at around 2100ish condition damage with full stacks of corruption and guard leech.

I can see that. But I’m not really just calculating condi damage of conditions but the ability to apply conditions in the first place. For instance, on crit condis (torment) and bleed from my illusions, torment on shatter (new GM) and the condis applied from illusion death traits. With those builds it seems like I’d be losing out on a lot of application of the condis even though my condi damage is increased. I could be wrong but it seems like the overall condi DPS would be lower than my build.

EDIT: Looks like I was pretty close with my previous build of 0/5/5/0/4. I’m really multiplying for AoE condi damage so that AoE Confusion illusion death trait Confusing Combatants is really important. Picking up that new GM that adds Torment on shatter though changed things around a bit.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: Pyroathiest.4168

Pyroathiest.4168

@wasbunny: I noticed that in a previous post you mentioned your condition damage is around 1580. That’s…pretty low. In a standard WvW condie build, I hold around 2050 fully buffed/stacked, and if you wanted to go for absolute maximum I believe the grand total was something near 3000.

Something else to note is that you’re using old confusion in your calculations. 450 per stack is 2000 condition damage pre-nerf. Now that’s 225 per stack. With your 1600ish condition damage, it’ll be 185 per stack.

Edit: Just ran the numbers for kicks. The absolute maximum condie build would be weighing in at 3212 condition damage with 0 stacks of might, but full corruption + both guard buffs.

(edited by Pyroathiest.4168)

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Posted by: Wasbunny.6531

Wasbunny.6531

@wasbunny: I noticed that in a previous post you mentioned your condition damage is around 1580. That’s…pretty low. In a standard WvW condie build, I hold around 2050 fully buffed/stacked, and if you wanted to go for absolute maximum I believe the grand total was something near 3000.

Something else to note is that you’re using old confusion in your calculations. 450 per stack is 2000 condition damage pre-nerf. Now that’s 225 per stack. With your 1600ish condition damage, it’ll be 185 per stack.

Right right. That 1580 is without food or any might, and PvE only. Looks like it’s 1974 with food and tuning crystals and Sigil of Domination. Of course this is again without might. I think the beauty of that new GM trait is that Cry of Frustration adds 3 stacks of Torment, 6 stacks of Confusion & 3 stacks of might in one shatter with this build. And if the sigil procs another stack of Torment (56% crit chance so it usually does). Of course the staff is continually adding Might & Torment on it’s auto-attack (double bounce trait as well).

It looks like when fully buffed with 25 stacks of might the condi damage is 2849. This is without corruption stacks or ‘guard buff’ (I’m honestly embarrassed not to know what this is).

Honestly haven’t crunched the numbers to this extent but it seems like adding that much additional conditions outweighs the added condi damage.

EDIT: Feel a bit honored and humbled by Pyro analyzing my build. Big fan.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: Pyroathiest.4168

Pyroathiest.4168

@wasbunny: I noticed that in a previous post you mentioned your condition damage is around 1580. That’s…pretty low. In a standard WvW condie build, I hold around 2050 fully buffed/stacked, and if you wanted to go for absolute maximum I believe the grand total was something near 3000.

Something else to note is that you’re using old confusion in your calculations. 450 per stack is 2000 condition damage pre-nerf. Now that’s 225 per stack. With your 1600ish condition damage, it’ll be 185 per stack.

Right right. That 1580 is without food or any might, and PvE only. Looks like it’s 1974 with food and tuning crystals and Sigil of Domination. Of course this is again without might. I think the beauty of that new GM trait is that Cry of Frustration adds 3 stacks of Torment, 6 stacks of Confusion & 3 stacks of might in one shatter with this build. And if the sigil procs another stack of Torment (56% crit chance so it usually does). Of course the staff is continually adding Might & Torment on it’s auto-attack (double bounce trait as well).

Honestly haven’t crunched the numbers to this extent but it seems like adding that much additional conditions outweighs the added condi damage.

Well, it doesn’t really. The torment shatter is actually a very weak trait. Any build with that trait could be done better as a standard clone-death build without shatters. The issue is that shatters are fairly easy to avoid. Dodgeable, blockable, blindable, etc. None of those apply with clone deaths. On top of that, 3 stacks of torment is just…eh. It honestly doesn’t do that much damage, and the confusion lasts 4 seconds at best. Your opponent will either straight cleanse all of it…or just stand still a few seconds using no skills and that whole shatter will do about 1500 damage.

Note that this isn’t something particular about your build itself. It’s inherent to the trait, it’s simply too weak to be a shatter trait. It doesn’t reward the sacrifice of so many resources well enough. Your big shatter is Cry in this build. It does 1500 damage if your opponent stands still and takes no actions. Compare this to a glassy shatter build where each clone (+ IP) will do 2000-2500 damage.

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Posted by: Wasbunny.6531

Wasbunny.6531

@wasbunny: I noticed that in a previous post you mentioned your condition damage is around 1580. That’s…pretty low. In a standard WvW condie build, I hold around 2050 fully buffed/stacked, and if you wanted to go for absolute maximum I believe the grand total was something near 3000.

Something else to note is that you’re using old confusion in your calculations. 450 per stack is 2000 condition damage pre-nerf. Now that’s 225 per stack. With your 1600ish condition damage, it’ll be 185 per stack.

Right right. That 1580 is without food or any might, and PvE only. Looks like it’s 1974 with food and tuning crystals and Sigil of Domination. Of course this is again without might. I think the beauty of that new GM trait is that Cry of Frustration adds 3 stacks of Torment, 6 stacks of Confusion & 3 stacks of might in one shatter with this build. And if the sigil procs another stack of Torment (56% crit chance so it usually does). Of course the staff is continually adding Might & Torment on it’s auto-attack (double bounce trait as well).

Honestly haven’t crunched the numbers to this extent but it seems like adding that much additional conditions outweighs the added condi damage.

Well, it doesn’t really. The torment shatter is actually a very weak trait. Any build with that trait could be done better as a standard clone-death build without shatters. The issue is that shatters are fairly easy to avoid. Dodgeable, blockable, blindable, etc. None of those apply with clone deaths. On top of that, 3 stacks of torment is just…eh. It honestly doesn’t do that much damage, and the confusion lasts 4 seconds at best. Your opponent will either straight cleanse all of it…or just stand still a few seconds using no skills and that whole shatter will do about 1500 damage.

Note that this isn’t something particular about your build itself. It’s inherent to the trait, it’s simply too weak to be a shatter trait. It doesn’t reward the sacrifice of so many resources well enough. Your big shatter is Cry in this build. It does 1500 damage if your opponent stands still and takes no actions. Compare this to a glassy shatter build where each clone (+ IP) will do 2000-2500 damage.

But isn’t that the magic of Confusion/Torment and Mesmers in general? I mean in order to not eat the damage they have to stand motionless using no skills for at least 4 seconds, all the while you pile on more Confusion and more Torment and have your way with them. And how much damage do they take if they chose to ignore the stacks of Confusion & Torment? Or use a cleanse and put it on cooldown only to have more quickly added?

It ends up being sort of a tricky lock-down condi build. I’ll concede though that on my part it’s all mainly theoretical since I don’t PvP much and for God’s sake I’m debating this with Pyro.

EDIT: Looks like the Confusion lasts about 7 seconds for Cry of Frustration if that makes any difference. Master of Misdirection taken & with food.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: cityhunter.5781

cityhunter.5781

yeah i failed really badly with that previous build as before i was using full zerker gear so i thought i could probably get away with mixing it with some condi stuff to even it out… didnt work V_V…
so i revamped everything again and went with rabid gear with trav runes for the mobility.
but ive been thinking of swapping the trav runes with perplex runes and i dont know if the mobility trade off will be worth it?… and if i did would possibly sigil of speed or a focus be a decent substitute?

http://gw2skills.net/editor/?fhAQNArfWnsISZa2oGOoB3aGp0YMdOHdDJDoiSeS5A-TViAABBp+zM6DIc/B1UCCwhA4BTORfEACT5AUK5EFAEB-w

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Posted by: Alex.9268

Alex.9268

Traveler runes still have great synergy with condition PU builds and if you solo roam a lot and utilize the movement speed bonus they are a solid choice. Your build looks great for roaming now, you should have an easy time killing noobs with that. I’d swap out signet of domination for null field, mantra of resolve or disenchanter and phantasmal fury for far reaching manipulations, but it’s all preference.

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Posted by: Nazer.7301

Nazer.7301

http://gw2skills.net/editor/?fhAQNArfWlknpQttpxMNcrNitBZyL0BUPkfsySGghB-T5QHwAJLDI4UAA4JAAA

This is what I use in spvp, pyro is right as much as I hate it, the maim trait is crap next to IP. The maim builds are super fun though, honestly haven’t had this much fun in spvp in close to 8 months. I know its not the best but it works and its fun. Win/Win