mantra of resolve rework
Yes 1000 times over. Mesmers are the only class that doesn’t have a guaranteed “cleanse all conditions” trait/skill.
I think Arcane Thievery and Null Field both also used to remove all conditions. (Or steal / remove all boons, depending)
I’m not sure if these would still be considered to be overpowered abilities in light of how condition damage sort of dominates the PvP meta right now, especially since it seems like Melandru Runes and Condition Duration Reduction soups are really popular.
Even if we do clear conditions, they can and do get re-applied pretty quickly anyway.
I’d love it if these skills were reverted to their original state. It would reinforce the “we don’t nerf if we can avoid it, we bring other skills up to par in order to promote balance” mantra that I thought was supposed to be part of this game’s design philosophy.
@Sinaya
- pDisenchanter: 2 boons/ conditions removed per hit
- AThievery: 3 boons/ conditions transferred per use
- NField: AoE 1 condition removed per tick (dunno about boon) – its tooltip is quite outdated
- Menders Purity: 1 condition removed per heal
- Shattered Conditions: AoE 1 condition removed per illusion per shatter
@OP
I think the current version is fine. But I also suggested more support abilities for mantras, which included a single AoE removal on that mantra.
Removing 2 conditions on 2 uses doesn’t cut it at all when you’re fighting a necromancer for example (you can say you have 3 uses but who takes the trait really?). As of right now condi cleanse on mesmer has to change, or the nobrain builds in the meta have to change (I prefer the 2nd option) for the mesmer to be viable again
^
Necros are overpowered. No point in trying to balance towards them.
No class can continuously clean conditions while being hit by Scepter Necro, except grandmaster engineer at 25% HP.
If you’re afraid of Necros, use Torch (incl trait), Mender’s Purity, CleanMantra, NullField and ArcaneThievery. Then complain again that Mesmser has least means of cleansening.
you have to take in mind that all those cleanses are “active”, so when you get feared and have your whole bar full of conditions, you won’t be able to get rid of them quick enoegh
you have to take in mind that all those cleanses are “active”, so when you get feared and have your whole bar full of conditions, you won’t be able to get rid of them quick enoegh
You have to take in mind that even fear can be broken by mender’s purity + healing mantra or cleanmantra. Furthermore it can be broken by any stunbreaker, like stability mantra, blind or even signet of midnight.
Mantras are “active” but can be applied anytime. Even while reviving or channeling I can heal and clean myself. That it pretty much the point of the current mantra system.
Um… thanks, Nretep – I guess? I wasn’t asking how the skills currently work. I was mostly just reinforcing the original poster’s sentiment that the skill is less useful now than it used to be.
I also wanted to show that there are other skills that were also reduced in effectiveness that are comparable to the mantra in question.
Your suggested approach of dealing with Fear still doesn’t deal with all of the other conditions that a necromancer, engineer, ranger, etc. is likely to be stacking up. I think that the original poster’s point is valid and that a rework is warranted. Two Power Cleanses and two Power Returns (With Inspiration IV) will clear six conditions – which are likely to be almost instantly re-applied. Meanwhile, our mantras will be on a 10-20 second cool down (Unless traited) plus the time spent channeling them again.
In light of the recent popularity of condition and / or condition+bunker builds, (They’re popular because they’re overpowered,) I think that condition removal in general is something that should be looked at. Folks shouldn’t be required to wear Melandru / Hoelbrak Runes and eat Poultry Soup to win the rock-paper-scissors match.