mesmer changes? Never positive?

mesmer changes? Never positive?

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Posted by: francescoG.1069

francescoG.1069

Decrease traits / skills and increase the base attack of the scepter. Do not you have a strange feeling of deja vu? So … I will not lie, I agree with a lot of the changes (not all) certain things worked too well.
I wonder arrived at this point what is left to continue to be competitive.
Kill traits and remove stat ….. when I will have to wait to see some enhanced trait, utility, skill? Half of Chronomancer traits are unused in any context (slow trait), chaos is useless since they have the boon of life, I see a build interrupt inefficient especially after the change of stability.
Oh, I forgot: thank you for all these debuffs ONE WEEK BEFORE THE SEASON, the necro there so we had to put an entire season! I’ll pretend to believe that someone is smart and has changed mesmer to prevent the same from happening. I begin to sospettre that there are classes of series A and series B classes.

mesmer changes? Never positive?

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Posted by: yanoch.7051

yanoch.7051

Well HoT was super positive from the second they showed chronomancer until now. Even now mesmers are super powerfull as revenant. It’s just less faceroll.

Good players will always find a way to win since the class is still super strong.

Heiann – NSP

mesmer changes? Never positive?

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Posted by: Fay.2357

Fay.2357

Well HoT was super positive from the second they showed chronomancer until now. Even now mesmers are super powerfull as revenant. It’s just less faceroll.

Good players will always find a way to win since the class is still super strong.

Chrono was released and hasn’t had a significant buff outside of well cooldowns since the release of HoT. They have had many nerfs though, so you’re totally wrong. Nerfed alacrity, nerfed slow trait, nerfed slow, nerfed stomping, nerfed shield block, nerfed precog, nerfed squad swapping, nerfed precog again, and now nerfed more stuff that actually hits core mesmer harder than it hits chronomancer.

So yeah. HoT super positive for chrono until this point? Good try, come again next time.

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Posted by: Andulias.9516

Andulias.9516

Well HoT was super positive from the second they showed chronomancer until now. Even now mesmers are super powerfull as revenant. It’s just less faceroll.

Good players will always find a way to win since the class is still super strong.

Chrono was released and hasn’t had a significant buff outside of well cooldowns since the release of HoT. They have had many nerfs though, so you’re totally wrong. Nerfed alacrity, nerfed slow trait, nerfed slow, nerfed stomping, nerfed shield block, nerfed precog, nerfed squad swapping, nerfed precog again, and now nerfed more stuff that actually hits core mesmer harder than it hits chronomancer.

So yeah. HoT super positive for chrono until this point? Good try, come again next time.

He meant that Chrono was very positive for the Mesmer class. And it was and it still is – it redefined what a mesmer does.The class is now more or less essential for organized group PvE and very much viable in PvP, even though there’s only ONE build (come on, Anet, for kitten’s sake!). Alacrity was OP and had to be nerfed, chronobunker was OP and had to be nerfed as well. Also, don’t forget the well cooldown reduction and the increase of alacrity from shatters. What I really disagree with though is that any power-based builds are just not viable at all in PvP.

mesmer changes? Never positive?

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Posted by: francescoG.1069

francescoG.1069

Well HoT was super positive from the second they showed chronomancer until now. Even now mesmers are super powerfull as revenant. It’s just less faceroll.

Good players will always find a way to win since the class is still super strong.

good players will always find good alternatives if there are any ….
We have finished the alternative ….. I fear.

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Posted by: Carighan.6758

Carighan.6758

Well HoT was super positive from the second they showed chronomancer until now. Even now mesmers are super powerfull as revenant. It’s just less faceroll.

This is actually quite incorrect, though I think you meant the elite class. Chronomancers are super powerful. Mesmers are weaker than ever and completely nerfed and expected to use their elite spec.

I feel that no one at ANet ever stopped to consider the implications behind giving Continuum Split without making it replace something essential. Or non-replacing class mechanics changes in general.

See, conceptually Reaper Shroud and Death Shroud are easy to balance. One is melee, one is ranged, you cannot have both. Conceptually, Celestial Avatar is easy to balance as you need to spend time inside a form which disables most of your outgoing damage. It’s not as good as the Necro thing for balancing, but workable.

In theory (if they hadn’t completely botched it) Tempest Overloads could be easily balanced against not having them if they brought extreme spike power for ridiculous cooldowns, essentially leaving you with 1 less stance for a significant amount of time (thinking 2+ minutes here, ideally 5+).

Anyhow the point is, those all give and take. To some degree.

Then there’s things such as Berserker Rage, Continuum Split (ok, granted, if we had no way to easily replenish clones/phantasms there would be a cost, yes) or triple-dodge. How anyone thought these additions-only setups could be balanced is beyond me. Yes you trade a traitline for another, so ofc you could make the elite traitline super weak to balance the extra class mechanic, but that’s so contrived.

Just have the class mechanics change not be a pure gain, and there’d be knobs to turn for balancing.

For example, what if Chronomancers could only sustain a single illusion (Mirror Image would create two but you could not use two at a time, only cosecutively)? It’d allow to make many effects much stronger because there’s a very real loss of power for picking the elite spec which creates room into which to place useful effects. A proper continuum split, strong wells, powerful effects messing with time, etc.

None of which we have? Why? Because our base power is through the roof with Chronomancer.

Meh. Very limited design vision, really.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Silverkey.2078

Silverkey.2078

I feel that no one at ANet ever stopped to consider the implications behind giving Continuum Split without making it replace something essential. Or non-replacing class mechanics changes in general.

I agree, I think CS should have at least replaced distorsion since both are “sort of” invulnerabilities (CS is not as good as an invulnerability but you get the additional benefit of double cast)

Conceptually, Celestial Avatar is easy to balance as you need to spend time inside a form which disables most of your outgoing damage.

I actually find this one of the most difficult thing to balance. One of the big problem in PvP balance currently is the ability to fully reset your health. Many classes have (or had) it: celestial avatar for druid, multiple combo in healing turret water field for engi, to some extent burst damage inside facet for rev (though you could call it bad play), I don’t even want to talk about tempests.

It is very hard to balance celestial avatar. It is currently too strong for PvP and makes druid much stronger than ranger. However, balancing it for PvP may end up making it completely irrelevant, especially in PvE.

In theory (if they hadn’t completely botched it) Tempest Overloads could be easily balanced against not having them if they brought extreme spike power for ridiculous cooldowns, essentially leaving you with 1 less stance for a significant amount of time (thinking 2+ minutes here, ideally 5+).

Elementalist is just the least balanced class of all. Period. Nothing about it is balanced. It has the most stupid PvE damage and cannot even play damage in PvP. Go figure.

triple-dodge

Actually this is probably the most underwhelming “elite mechanics” of all. 1 extra dodge is really nothing. There used to be a Acrobatics trait doing just that actually! What makes DD so strong compared to thief is all the traits, including the GM (ooh and staff 5 is stupid even if rarely used competitively).

Overall though I agree that class mechanics is a great part in the elite specs superiority. To be fair, I can’t really blame they had no vision for the game when they released them, since obviously they were just EXTREMELY LATE for them. Most of them were unfinished products, simply overtuned to make them work.

Sadly, this haste has resulted in a new baseline level for future balance so it feels like they won’t reverse the power creep. They may end up buffing core traits/skills enough to restore the core/elite balance, but this will just be more power creep.