(edited by Stand The Wall.6987)
mistrust gutted
It’s not like mistrust was impactful outside of being a super gimmicky 1-trick-pony type deal. The new trait synergizes really well with blinding dissipation.
It’s not like mistrust was impactful outside of being a super gimmicky 1-trick-pony type deal. The new trait synergizes really well with blinding dissipation.
d00d check ur PMs
Also, was there anything about this balance pass that anyone is happy/ok about? All I see are tears everywhere.
Learn 2 Play Mesmer Here! || Lookit! Gots me a youtube!
Mesmer Personality Quiz! Exclamation Points!
It’s not like mistrust was impactful outside of being a super gimmicky 1-trick-pony type deal. The new trait synergizes really well with blinding dissipation.
d00d check ur PMs
Also, was there anything about this balance pass that anyone is happy/ok about? All I see are tears everywhere.
And what if I left my pm inbox full for a solid 2 years in honor of someone?
If that GM trait “Ineptitude” get a reduction of interval of 10s to 5s, it is will a good GM Traits, while now is not good, x2 confusion each 10s when you inflict blind… is long timer and not utility. Neither is not good, when that you interrupt a foe, inflict blind… on pve is bad, cant interrupt a boss champion…
The necro have a GM trait more good that “Ineptitude”, the necro can inflict x1 burning each 3s when inflict torment, and also increase the damage of torment is increase.
If that GM trait “Ineptitude” get a reduction of interval of 10s to 5s, it is will a good GM Traits, while now is not good, x2 confusion each 10s when you inflict blind… is long timer and not utility. Neither is not good, when that you interrupt a foe, inflict blind… on pve is bad, cant interrupt a boss champion…
The necro have a GM trait more good that “Ineptitude”, the necro can inflict x1 burning each 3s when inflict torment, and also increase the damage of torment is increase.
There’s no timer afaik.
d00d check ur PMs
Also, was there anything about this balance pass that anyone is happy/ok about? All I see are tears everywhere.
But we just have to buy the new elite to be happy right, oh wait….
Yeah the old ineptitude had the bug where the ICD affected both the blind and confusion application which made it a lost worst than it should have been.
New ineptitude, I can interrupt in an aoe and that causes a blind/confusion in an aoe. The shatter —> blind —> confusion now works no problem with no ICD in the way.
Really? I can not play now because the servers EU are offline. If not have time interval, then it’s going to be really powerful.
It’s giving me a leap of joy. I can not believe that it not have a interval time, buff… There will be many crying and nagging…
For me it is the best rework for mesmer conditions, especially for stack Confusion.
im pve that trait can be good for adds like in 100cm boss 2 you focus pull interupt and aply blind really usueful to take away stress from the healer.
Really? I can not play now because the servers EU are offline. If not have time interval, then it’s going to be really powerful.
At least you could access the forum – I couldn’t do either!
A shame to see Mistrust be deleted but I like Ineptitude in Duelling and yeah the changes do seem to be pushing towards using Mirage/Duelling/Illusions.
Yeah I was testing dueling/illusions/inspiration or dueling/illusions/chrono today and manage to pump out 15+ confusion easily. Only issue is you have much less sustain but again mistrust builds lack that as well anyway.
Also, was there anything about this balance pass that anyone is happy/ok about? All I see are tears everywhere.
Been playing MMORPGs since 1999, this patch has done everything correctly judging from the amount of tears.
It has always been a weird thing about MMO patches, the more people cry the better the patch was overall. If no one says anything, you know they screwed up badly.
Idj i like the mantras so far the recharge doesnt feel long enough and i have the freedom to double use mantras if i feel the need now. Im also digging the 15% crit dmg trait.
Well, tears here too, healing mantra tested: no real use anymore for my opinion….. confusion and pain base dmg up = good, but much lesser dmg while moving / using an ability = tears here too… Sword talent: more critical hit good, no 3rd mantra charge = bad = tears here too…. Staff / torch : ok now we have a permanent 20% CD reduction = good = no tears….healing signet = heals every second (instead of every 3 sec.) but healing is reduced so that it is more or less the same = useless…why reduce the heal? Scepter trait: More phantasm dmg = i think good…but why should i shatter anymore…?
Last thing to say: i like the new recharge mechanic of the mantras…that have they done good..(beside that the healing mantra is useless now…….and the dmg mantra is good now…) but just a little question: why do i need to cast it again, after i used the last charge? Can we please have the mantras like they recharge automatic…..without casting anymore? i mean: when i used all i need to wait for it to recharge…it IS already like a CD / Cast time ….so why do we need to cast it after we used the last charge…? Any Chance that you change it so that we dont need t cast (ok waiting for the recharge is the same time…so…) please?
So i have not played much since the patch took so long….but i have a bad feeling about healing….i mean: wich skill is now good for mesmer? The elite has a too high CD for beeing an opinion for a heal…..i see now just one heal that could be the last good healing skill….but for real: i see me hit and run, run, run, run …..and hit….run, run, half dead, run heal, run, run, hit….you know what i mean? they seemed to nerv the healing skills to the ground just for the new elite to be a MUST HAVE cause the evade seems to be the reason why they now nerved the healing (that was not good before….i mean i try to get ventari gear, my heal was with 3 pieces ok but not good with the mantra…now it is bad with the mantra…so i need to find a new heal for myself….)
Fits not really in this topic but i must say it: Also i find that the alacrity for chrono is useless with 33% CD Reduction…i mean how much must you try to keep this buff up for yourself? And i dont see the CD going faster down…for my opinion the alacrity needs a little bit of a buff….when not i think: when PoF is released, then no chrono will be left in solo pve….maybe for raids….but well: even there i am not sure… For myself it is: when Mirage is released i will repel the chrono instantly and change to the new elite…..tears to shield, but hello to more aoe….with lesser CD then shield….
(edited by Hibiskus.8294)
I really loved Mistrust for its unpredictability in larger scraps and it was actually quite rewarding if you took the time to line your interrupts up correctly also it was actually interesting. Comparatively, blind on interrupt on a single target is just not rewarding at all – that needs more.
The other part of the trait is of course great with Blinding Dissipation, but oh my is it utterly boring compared to Mistrust. What a shame.
Mistrust Mesmer was the only mesmer build I enjoyed playing. (Mainly in WvW, but i took it to pve as well).
Guess I have to statswap my mesmer armor or stop playing it now. I am heavily disappointed by the removal of “Mistrust”.
Well I really love the trait now, i can inflict more Confusion and will good sinergy with all skills Mirage.
If you want AoE Confusion to interrupt at the foe, one possibility would be that also when you interrupt at the foe, inflict AoE blind.
Ineptitude
Interrupting a foe inflicts AoE blinds, and blinding a foe inflicts confusion.
Blind (5s)
x2 Confusion (5s)
Pretty sure Ineptitude is a lot better than Mistrust. From Mistrust you only had 1 condition and can be condi cleansed easily, now you have two conditions and Blind is a pretty strong condition too. Also it compliments well with Blinding Dissipation, so just shattering you can immediately get a blind and 2 stacks of confusion.
Pretty sure Ineptitude is a lot better than Mistrust. From Mistrust you only had 1 condition and can be condi cleansed easily, now you have two conditions and Blind is a pretty strong condition too. Also it compliments well with Blinding Dissipation, so just shattering you can immediately get a blind and 2 stacks of confusion.
Well I just dropped a Gravity well on a group and got 4 interrupts. Usually that would be 16 stacks of AoE confusion onto the four people within range of each other. But with this new trait it was, err, 2 stacks each and a blind. It feels a lot worse.
Pretty sure Ineptitude is a lot better than Mistrust. From Mistrust you only had 1 condition and can be condi cleansed easily, now you have two conditions and Blind is a pretty strong condition too. Also it compliments well with Blinding Dissipation, so just shattering you can immediately get a blind and 2 stacks of confusion.
Well I just dropped a Gravity well on a group and got 4 interrupts. Usually that would be 16 stacks of AoE confusion onto the four people within range of each other. But with this new trait it was, err, 2 stacks each and a blind. It feels a lot worse.
Mistrust was better when fighting garbage groups that don’t know how to use stability. Against everyone else…
Pretty sure Ineptitude is a lot better than Mistrust. From Mistrust you only had 1 condition and can be condi cleansed easily, now you have two conditions and Blind is a pretty strong condition too. Also it compliments well with Blinding Dissipation, so just shattering you can immediately get a blind and 2 stacks of confusion.
Well I just dropped a Gravity well on a group and got 4 interrupts. Usually that would be 16 stacks of AoE confusion onto the four people within range of each other. But with this new trait it was, err, 2 stacks each and a blind. It feels a lot worse.
Yeah it does feel worse when you’re playing against someone that doesn’t have condi clear and stability.
Pretty sure Ineptitude is a lot better than Mistrust. From Mistrust you only had 1 condition and can be condi cleansed easily, now you have two conditions and Blind is a pretty strong condition too. Also it compliments well with Blinding Dissipation, so just shattering you can immediately get a blind and 2 stacks of confusion.
Well I just dropped a Gravity well on a group and got 4 interrupts. Usually that would be 16 stacks of AoE confusion onto the four people within range of each other. But with this new trait it was, err, 2 stacks each and a blind. It feels a lot worse.
Yeah it does feel worse when you’re playing against someone that doesn’t have condi clear and stability.
Yeah makes me sad. Happened again just now, 7 consecutive interrupts on a clustered group – it would have been chaos and very fun. I guess I just have to move on or play chill Necro (eww) for mass condi spread.
Yeah makes me sad. Happened again just now, 7 consecutive interrupts on a clustered group – it would have been chaos and very fun. I guess I just have to move on or play chill Necro (eww) for mass condi spread.
Virtues Burn Guard says hi!
I’m okay with Mistrust being killed with the improvement to Ineptitude. A simple re-tooling and I can get all those confusion stacks back in other ways.
Yeah, throwing the Tides of Time through an enemy incoming zerg could have seriously funny effects with Chaotic Interruption + Mistrust.
PvP must suffer for the sins of PvE i don’t know why anyone is surprised.
PvP must suffer for the sins of PvE i don’t know why anyone is surprised.
wat
Irony is, the reason Mesmer’s PvE sustained damage is kitten is because of Mesmer’s bursty potential in PvP lol.
(edited by Refia Montes.3205)
Irony is, the reason Mesmer’s PvE sustained damage is kitten is because of Mesmer’s bursty potential in PvP lol.
Used to be, but this is not the case anymore due to the skill/functionality splits between PvP and PvE/WvW that have been occurring for about 6 months now.
Nah, Mesmer dps is still pretty low considering the role they have to fill, and last time I saw it was low even without boon mongering.
Mesmer is definitely better. Power mesmer is good enough, condi mesmer will be with mirage. And chrono will still fill the support role.
Its not looking bad… What mesmer needs is qol to make it feel better.
Investing in runes and sigil % that dont affect phantasms feels bad, shatters and phantasm duality feels bad, phantasms ramp up and single target feels bad, rely so much sustained dps on them feels bad..
So many dead traits wep skills and utils feels bad…
But all in all we had worse days.
(edited by FJSAMA.2867)
rip the power of my mistrust build. sad yolo times. You will be missed.
A couple of tributes to the power of mistrust :<
https://www.youtube.com/watch?v=-EBJupBxrxY yolo
https://www.youtube.com/watch?v=m3WuA7mTHK0 another yolo
https://www.youtube.com/watch?v=lmfp92Y_UtU 49 confusion stacks 1v4
https://www.youtube.com/watch?v=X9OWyIo51kc the power of mistrust against small groups of idiots
https://www.youtube.com/watch?v=yfRndlJ5d4A mistrust + dragon banner
on a side note, while i miss the power of mistrust as a yolo factor, i dont mind the new ineptitude either, its got less initial oomph against a large group of idiots but its still a very effective trait when used with certain other options. I can still get very high confusion stacks with it, but the loss of the aoe on mistrust is quite saddening. Admitedly mistrust worked best against large groups of stupid people but it still was a very powerful tool if you used it properly. Regardless, the nerf to mistrust is less painful with the incoming loss of gravity well as i swap to mirage. mistrust was the main reason i didnt want to lose chronomancer before now, with this change im ok dropping it other than the loss of the 25% movement speed.