phantasm build can it be?

phantasm build can it be?

in Mesmer

Posted by: messiah.1908

messiah.1908

so in pvp and wvw phantasm die quickly enough

i know anet wants mesmer to use shatter more but still the phantasm has a role or they could just delete them and give us and ordinary attack as usually they dont live longer for a second attack

so basically i see some resemblance to ranger pet

ranger pet only 1 will be at a time and with 16-31K hp (correct me if i wrong)

mesmer in usual can have 2 phantasms and a time with cd of 20-30 sec recharge

while most dmg is done to the ranger and not to the pet versus mesmer it seems usefull to just do 2 AA and kill the phantasm and denied the mesmer ability to shatter effectively

so i think the base dmg should rise to compensate and aslo open up easely phantasm build
the base HP in pvp is about 3.3k and for defender 5k (nerf i think the last patch)

we have SOI to buff HP by 50% and trait with another 20%

so to get to 16k i divided it by 1.5 so we have 10.5k base dmg . not divided by 2 as in average you will have 1.5

so to properly have a build which relay more on phantasms and less on shatter i think the base health for phantasm should be around 6k and defender about 9k and avenger should be 7.5k

it will also opens up a unique decision making if to shatter or wait to your phantasm to attack.

atm i think most ppl wait for the first attack and shatter which again pop up the question why not delete phantasm and put it like any other weapon dmg skill

what are your thoughts?

phantasm build can it be?

in Mesmer

Posted by: Malkav.4609

Malkav.4609

I feel like you are being a bit hyperbolic in your assessment of the phantasm’s rate of death. Perhaps not, perhaps its a bit of the language barrier.

But number aside, I get what you are saying, you feel phantasms die too fast. However consider, with good positioning they are taking away attacks that might otherwise hit real characters. If left alone they can do significant damage. (If you spec/gear for them to do so.)

Overall I disagree that they should be altered into normal attacks. They already do provide a unique decision to the opponent. They essentially allow for tricky things like attacking around corners and dealing damage from multiple vectors while alone. Good use to multiple types (ranged and melee) can allow you to really make them worry about where they are positioned.

Also keep in mind that many people use Chronomancer, and for the trait Chronophantasma you can use shatter as well as maintain some significant phantasm threat. Additionally as it is impossible for Anet to balance all specs in all situations we need to accept that some builds are simply better or worse than some others in certain content. (Phantasms are amazing while doing solo PVE content, and perfectly fine for dungeons, it’s ok if they are not the best choice in sPvP). While true balance might be an ideal, it is simply put, not realistic without making everything super homogenized and boring. MMOs just cant do that no matter how much people howl and scream for it.

In short, I feel that asking for the abilities to ‘just delete them and give us and ordinary attack’ is not a constructive comment and oozes hyperbolic sentiment. I would be very disappointed if this change was made.

phantasm build can it be?

in Mesmer

Posted by: messiah.1908

messiah.1908

I feel like you are being a bit hyperbolic in your assessment of the phantasm’s rate of death. Perhaps not, perhaps its a bit of the language barrier.

But number aside, I get what you are saying, you feel phantasms die too fast. However consider, with good positioning they are taking away attacks that might otherwise hit real characters. If left alone they can do significant damage. (If you spec/gear for them to do so.)

Overall I disagree that they should be altered into normal attacks. They already do provide a unique decision to the opponent. They essentially allow for tricky things like attacking around corners and dealing damage from multiple vectors while alone. Good use to multiple types (ranged and melee) can allow you to really make them worry about where they are positioned.

Also keep in mind that many people use Chronomancer, and for the trait Chronophantasma you can use shatter as well as maintain some significant phantasm threat. Additionally as it is impossible for Anet to balance all specs in all situations we need to accept that some builds are simply better or worse than some others in certain content. (Phantasms are amazing while doing solo PVE content, and perfectly fine for dungeons, it’s ok if they are not the best choice in sPvP). While true balance might be an ideal, it is simply put, not realistic without making everything super homogenized and boring. MMOs just cant do that no matter how much people howl and scream for it.

In short, I feel that asking for the abilities to ‘just delete them and give us and ordinary attack’ is not a constructive comment and oozes hyperbolic sentiment. I would be very disappointed if this change was made.

i guess language barrier.

i was asking to buff their hp in pvp as otherwise it seems like normal attack as they die to fast to do something