phantasm build can it be?
I feel like you are being a bit hyperbolic in your assessment of the phantasm’s rate of death. Perhaps not, perhaps its a bit of the language barrier.
But number aside, I get what you are saying, you feel phantasms die too fast. However consider, with good positioning they are taking away attacks that might otherwise hit real characters. If left alone they can do significant damage. (If you spec/gear for them to do so.)
Overall I disagree that they should be altered into normal attacks. They already do provide a unique decision to the opponent. They essentially allow for tricky things like attacking around corners and dealing damage from multiple vectors while alone. Good use to multiple types (ranged and melee) can allow you to really make them worry about where they are positioned.
Also keep in mind that many people use Chronomancer, and for the trait Chronophantasma you can use shatter as well as maintain some significant phantasm threat. Additionally as it is impossible for Anet to balance all specs in all situations we need to accept that some builds are simply better or worse than some others in certain content. (Phantasms are amazing while doing solo PVE content, and perfectly fine for dungeons, it’s ok if they are not the best choice in sPvP). While true balance might be an ideal, it is simply put, not realistic without making everything super homogenized and boring. MMOs just cant do that no matter how much people howl and scream for it.
In short, I feel that asking for the abilities to ‘just delete them and give us and ordinary attack’ is not a constructive comment and oozes hyperbolic sentiment. I would be very disappointed if this change was made.
I feel like you are being a bit hyperbolic in your assessment of the phantasm’s rate of death. Perhaps not, perhaps its a bit of the language barrier.
But number aside, I get what you are saying, you feel phantasms die too fast. However consider, with good positioning they are taking away attacks that might otherwise hit real characters. If left alone they can do significant damage. (If you spec/gear for them to do so.)
Overall I disagree that they should be altered into normal attacks. They already do provide a unique decision to the opponent. They essentially allow for tricky things like attacking around corners and dealing damage from multiple vectors while alone. Good use to multiple types (ranged and melee) can allow you to really make them worry about where they are positioned.
Also keep in mind that many people use Chronomancer, and for the trait Chronophantasma you can use shatter as well as maintain some significant phantasm threat. Additionally as it is impossible for Anet to balance all specs in all situations we need to accept that some builds are simply better or worse than some others in certain content. (Phantasms are amazing while doing solo PVE content, and perfectly fine for dungeons, it’s ok if they are not the best choice in sPvP). While true balance might be an ideal, it is simply put, not realistic without making everything super homogenized and boring. MMOs just cant do that no matter how much people howl and scream for it.
In short, I feel that asking for the abilities to ‘just delete them and give us and ordinary attack’ is not a constructive comment and oozes hyperbolic sentiment. I would be very disappointed if this change was made.
i guess language barrier.
i was asking to buff their hp in pvp as otherwise it seems like normal attack as they die to fast to do something