phantasm solution

phantasm solution

in Mesmer

Posted by: Chumsy.5714

Chumsy.5714

Delay between attacks are too long even with Haste, its a broken system. In dungeons most of the time if not always the phantasms are destroyed before they get a 2nd attack. Shatter you say? sure lets say I shatter phantasms after their first attack, then i have to wait 15-20 secs to pump out another phantasm, that really hurts dps. so I propose a number of possibilities.

1) Increase attack speed (1-2 secs depending on the type of phantasm)
2) decrease CD of phantasms (3-5 secs)
3) Increase phantasm Health points (double hp)
4) allow phantasms to persist through mob death

At least one of these should fix the mesmer class.

phantasm solution

in Mesmer

Posted by: Skigit.3715

Skigit.3715

I’ve got to say phantasms already feel OP. Currently they are a dot with infinite damage potential.

Part of what makes the class more then simply phant spammers is their draw backs.

Think of them as fragile dots and place them accordingly, don’t just activate them cuz they are off cooldown.

You don’t load an enemy up with 25 stacks of bleed when they are at 5% health and then complain that the bleed didn’t skip to the next enemy. Why should phants be any different?

Currently you can put out some retarted dps with phants as long as you don’t spawn them into immediate danger.

phantasm solution

in Mesmer

Posted by: illgot.1056

illgot.1056

Phantasms also can not be dispelled like conditions and do not get canceled out by the 25 limit conditions suffer from.

phantasm solution

in Mesmer

Posted by: Nretep.2564

Nretep.2564

I also have to say that most phantasms (Dmg/time/effects) are nicely balanced. In todays patchnotes you saw even nerfs.

I like the concept of the iDuelist, iWarden and iBerserker. The deal damage the instant they spawn, making them act like damag spells. But unlike other classes’ damage spells, they might attack multiple times. The iBerserker is pretty much my highest burst damage spell.

What I don’t like is the AI and trait boons of them. Trait boons are mutual exclusive. Regeneration is too late and short. iDefender kamikazes targets making him last like 2s with a HP buffer of like one attack. iWarden does follow the target in a really wierd way.