phantasm solution
I’ve got to say phantasms already feel OP. Currently they are a dot with infinite damage potential.
Part of what makes the class more then simply phant spammers is their draw backs.
Think of them as fragile dots and place them accordingly, don’t just activate them cuz they are off cooldown.
You don’t load an enemy up with 25 stacks of bleed when they are at 5% health and then complain that the bleed didn’t skip to the next enemy. Why should phants be any different?
Currently you can put out some retarted dps with phants as long as you don’t spawn them into immediate danger.
Phantasms also can not be dispelled like conditions and do not get canceled out by the 25 limit conditions suffer from.
I also have to say that most phantasms (Dmg/time/effects) are nicely balanced. In todays patchnotes you saw even nerfs.
I like the concept of the iDuelist, iWarden and iBerserker. The deal damage the instant they spawn, making them act like damag spells. But unlike other classes’ damage spells, they might attack multiple times. The iBerserker is pretty much my highest burst damage spell.
What I don’t like is the AI and trait boons of them. Trait boons are mutual exclusive. Regeneration is too late and short. iDefender kamikazes targets making him last like 2s with a HP buffer of like one attack. iWarden does follow the target in a really wierd way.