pve dungeon/fractal build
So, basically the key is that illusions lowers the cd on F5. In dungeons/fractals, fights don’t last long, and you’re running to the next fight very soon. With a lower cd on F5, it means you can do your wombo combo on every fight, as opposed to being stuck on cd when you reach the boss, which means your team either has to wait for you or you’re just useless at that fight.
The damage bonuses offered by domination and/or dueling are just meaningless when push comes to shove. No matter what you do, your damage is going to suck, so you want to optimize your ability to boost your teammates.
To be honest, I run a signet mesmer over the chronomancer. With mimic I double boons twice provide cleansing and evades for my party. If you do the calculations, doubling might and other boons actually provides more support than our present chronomancer capabilities (post-nerf). Pre-nerf I ran chromo and enjoyed it, but now signets with dom/ill/insp make more sense.
To be honest, I run a signet mesmer over the chronomancer. With mimic I double boons twice provide cleansing and evades for my party. If you do the calculations, doubling might and other boons actually provides more support than our present chronomancer capabilities (post-nerf). Pre-nerf I ran chromo and enjoyed it, but now signets with dom/ill/insp make more sense.
Any halfway decent group will have permanent uptime of 20+ might and fury. Your doubling of already maxed out boons does absolutely nothing.
Even if you’re in a bad party with no boons, you clearly haven’t ‘done the calculations’ on the effects of alacrity and quickness. Going from 13 might to 25 might isn’t going to add ~40% dps to a group like permanent alacrity and quickness will. Whatever odd signet build you’re running is just flat out bad.