quality of life changes inc :)

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Posted by: Xyonon.3987

Xyonon.3987

These changes are just wonderful!

  • Illusionary Avenger: Increased damage of this phantasm by 20%. Fixed a bug which prevented this skill from displaying the benefit from Empowered Illusions. Increased alacrity given to 2 seconds per hit. This phantasm no longer shoots a bouncing projectile but instead initiates a melee attack that slows enemies and gives alacrity to allies within a 240 radius around the target. Removed old phantasm description.

I see great things happen to the torch phantasm, aswell to the idisenchanter. Maybe they will grant those some aoe’s too? Would you like that???

I’d like to see the image (torch phantasm) to become a 5 target aoe (240ø) dmg phantasm. Torch would become the aoe offhand, together with an already aoe personal skill. Granting aoe fury and average dmg would make it a great party phantasm, I’d like to have!

About the idisenchanter, it’d be a great “nullfield” attacker. Removing 2 boons from enemies and 2 conditions from allies with a 5 target aoe (240ø) + giving him the same damage as the torch phantasm is what I wish for this guy.

  • Tides of Time: This skill now attempts to bounce back if it hits a wall. Fixed a bug where the time freeze caused by this skill would not show a stun icon in the status bar.

This change doesn’t affect us any further, but I can imagine that same quality of life changes will be applied to engineer throw wrench (toolbelt of toolkit), warrior bladetrail (gs 4#), ranger path of scars (axe 4#), etc.

Good changes ANet, good changes …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

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Posted by: Silverkey.2078

Silverkey.2078

Well not everyone seem happy about the change because of phantasm lack of survivability against AOE and cleave. Transforming bounce phantasms to PBAOE means they all become “melee” and thus suffer more heavily from enemy damage.

I am personally all for that because phantasms meant to be team support should not rely on a random projectile which will never affect the whole party even in the best case scenario. But I also agree that phantasm survivability should be looked at.

I personally don’t think buffing phantasm’s HP is going to make them OP in any game mode. To be honest, phantasms are currently UP in EVERY game mode. But if devs are afraid of that, then keep the damage phantasms as they are but at least buff the utility phantasms (iDefender, iDisenchanter and maybe iCapt and iMage) to make them used at all (is anyone currently relying on a utility phantasm?). And also iDefender should NOT take half the damage, but simply reduces by half the damage (currently, this phantasms survivability scales inversely proportional to number of enemies AND number of allies which is plain awful).

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Posted by: Fay.2357

Fay.2357

I doubt the bouncing functionality will be applied to any of those except perhaps path of scars, since only path of scars and shield 5 actually had a mechanically important reason to come back.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Any phantasm that has to be within 240 range of the target to land its effect is a dead, and thus usless phantasm.

Removing bounce is good.

Putting phantasms in melee range is bad. Worse even.

BTW, Mesmer are mid range duelists. WE don’t even go into the melee, and we have more HP’s. We’re going to get less of the effects than hoping for a bounce off an enemy.

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Posted by: Curunen.8729

Curunen.8729

What if the Shield/Torch phantasms and Disenchanter spawned at range, but executed a ground targeted AoE attack at the target enemy’s location?

Thinking like Thief shortbow #4 and so on.

So they could spawn next to you and then cast the ranged ground targeted AoE ability.

This would solve the being in melee problem, while maintaining the benefits of the AoE over bounce solution.

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Posted by: Dahkeus.8243

Dahkeus.8243

Hmm…I’d be skeptical of seeing any AoE spells on phantasms, even though melee cleave on phantasm works. I think that if you ever had any phantasm that dropped a red circle on the ground, it would start to get really crowded/messy once you have a mesmer that can have 3 of these up at once dropping AoEs in addition to any red circles they drop themselves. It’d just get really messy for people playing against a mesmer like this.

However, if they gave phantasms a burst AoE similar to Mind Spike, which doesn’t cast a red circle, it may still work for ranged AoE without crowding the ground in red circles.

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Posted by: Curunen.8729

Curunen.8729

Hmm…I’d be skeptical of seeing any AoE spells on phantasms, even though melee cleave on phantasm works. I think that if you ever had any phantasm that dropped a red circle on the ground, it would start to get really crowded/messy once you have a mesmer that can have 3 of these up at once dropping AoEs in addition to any red circles they drop themselves. It’d just get really messy for people playing against a mesmer like this.

However, if they gave phantasms a burst AoE similar to Mind Spike, which doesn’t cast a red circle, it may still work for ranged AoE without crowding the ground in red circles.

It doesn’t have to be a persistent AoE – could simply be a one time AoE attack, or perhaps persist for a very short duration (couple of seconds).

Of course the radius should be suitably small and perhaps the attack could be fired off as a ground targeted projectile.

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I’m interested to see what kind of zerg trolling I can do with Echoes of Memory+Deja Vu + Ineptitude.

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Posted by: Mikkel.8427

Mikkel.8427

I’m interested to see what kind of zerg trolling I can do with Echoes of Memory+Deja Vu + Ineptitude.

I’m looking forward to running a condi-bunker with runes of the guardian… Block people to death with scepter+shield!

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Posted by: Xyonon.3987

Xyonon.3987

What prevents a phantasm to have an auto attack like the elementalist on staff, fire? Correct – nothing.

That’s what I imagine to be an aoe ranged phantasm, not some sort of chaos storm spamming wizz bizz or suicide bombing melee weirdo :P

aye

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: tobascodagama.2961

tobascodagama.2961

I’m interested to see what kind of zerg trolling I can do with Echoes of Memory+Deja Vu + Ineptitude.

http://www.marriedtothesea.com/index.php?date=012710

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: AlphatheWhite.9351

AlphatheWhite.9351

I’m interested to see what kind of zerg trolling I can do with Echoes of Memory+Deja Vu + Ineptitude.

http://www.marriedtothesea.com/index.php?date=012710

The fact that I’ve seen this before changed nothing.
I laughed for like, 2 minutes straight.

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Posted by: Levetty.1279

Levetty.1279

I’m interested to see what kind of zerg trolling I can do with Echoes of Memory+Deja Vu + Ineptitude.

http://www.marriedtothesea.com/index.php?date=012710

That is funnier then it should be.

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Posted by: Fnix.5608

Fnix.5608

I’m looking at the ranged as the best choice.
- you are better equipped to place alacrity where you want it to be.
- and your phanthasm isn’t going to run into it’s death.

It should stay ranged, but the slow has to follow the attack and though should be tuned.
Some of the suggestions over are really good, but for the sake of calling it an avenger, let him throw the shield f.ex. a range of 900, when shield hits foe it does a bit of damage and proc an AoE slow. When the shield returns it proc AoE alacrity.
This way we could se some skilled counterplay by interrupting or blocking the phanthasms attack.

http://nox.no – Norse Oil eXpedition

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Posted by: Ross Biddle.2367

Ross Biddle.2367

I’m looking at the ranged as the best choice.
- you are better equipped to place alacrity where you want it to be.
- and your phanthasm isn’t going to run into it’s death.

It should stay ranged, but the slow has to follow the attack and though should be tuned.
Some of the suggestions over are really good, but for the sake of calling it an avenger, let him throw the shield f.ex. a range of 900, when shield hits foe it does a bit of damage and proc an AoE slow. When the shield returns it proc AoE alacrity.
This way we could se some skilled counterplay by interrupting or blocking the phanthasms attack.

Way to miss the entire point of getting rid of ranged bouncing projectiles with an friendly buffing component to begin with -_-u

(edited by Ross Biddle.2367)