quick util phant fix

quick util phant fix

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Posted by: Spanny.9256

Spanny.9256

just please, idk why this hasn’t been referenced before,
PLEASE reduce the 1.5 SECOND cast-time on phantasm utils like disenchanter and defender, this is unecessary and limits build variety.
i’m totally willing to try these utilities out if I wasn’t worried about getting hard cc-ed every time i tried to cast it.
I love the effects and attack times of these phantasms, it’s just that it can be pretty difficult to get them out when you’re fighting a high cc class or in a teamfight.

I mean, the highest cast-time we have for phants on weapons is 1s, and thats pistol OH.

more build variety please, i like the idea of constant phantasm uptime given a combination of several mesmer traits, but i need more than 2 phantasms on weapons to do so to make it viable.

quick util phant fix

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Posted by: Xyonon.3987

Xyonon.3987

Yea that’d be a nice QoL change I still don’t know why it didn’t already happen.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

quick util phant fix

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Posted by: Spanny.9256

Spanny.9256

Anybody else share this opinion? The effects of these phantasms are actually quite significant to run in a build, pvp or not.

quick util phant fix

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Posted by: FJSAMA.2867

FJSAMA.2867

yup. in my core suggestions to mesmer (see signature) i suggested that. Normalize phantasms summoning times to 3/4s. They already have ranges/CD/attack animations rules to follow.
If it would make them be ran in a build? Probably not since for a utility slot they lack… Disenchanter is amazing in niche cases.. that bounce mechaninc kills it for most the rest.
Defender its HP/natural squishy nature in pvp just adds to the fact that a utility slot just for summon a phantasm sucks.

For a utility slot they have to make more than just summoning a phantasm that already lacks.. Or the phantasm is really strong (quite the oposite currently), or i think they will never make it.

(edited by FJSAMA.2867)

quick util phant fix

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Posted by: Silverkey.2078

Silverkey.2078

I perfectly agree and already suggested it in the past… But instead they made iDisenchanter attack every 2s…

quick util phant fix

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Posted by: Xyonon.3987

Xyonon.3987

I perfectly agree and already suggested it in the past… But instead they made iDisenchanter attack every 2s…

wich was quite good aswell tbh – was a huge buff but somehow it’s impact is still too small – or rather – other skills are simply better :/

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

quick util phant fix

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Posted by: Spanny.9256

Spanny.9256

I perfectly agree and already suggested it in the past… But instead they made iDisenchanter attack every 2s…

wich was quite good aswell tbh – was a huge buff but somehow it’s impact is still too small – or rather – other skills are simply better :/

i can only argue the phantasm utility skills could rival traditional ones such as decoy/blink if it had a shorter cast time, 1.5s is just too much for anything, most elites that any class need to cast hardly take that long.

quick util phant fix

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Posted by: Seyiwaji.4082

Seyiwaji.4082

Phantasm are outdated…. but nobody cares about it.
There were so much suggestions, but all ignored or not considered. Only from special users in the forum.
Yeah when they* make suggestions, kitten or not; it will be used.