Apex Prime [ApeX] , BlackGate
re-thinking the PU change
Apex Prime [ApeX] , BlackGate
If it were fury… YES that would actually be a REAL buff.
If it were fury… YES that would actually be a REAL buff.
And yet again, probably not. Because 50% of the time you might waste the duration of Fury while stealthed. Might will have at least some positive effect. Still, Retaliation would probably be the way to go instead of Might. Vigor would be an option but might considered too strong. Both Retaliation and Vigor fit the defensive character of PU way better than Might.
If it were fury… YES that would actually be a REAL buff.
And yet again, probably not. Because 50% of the time you might waste the duration of Fury while stealthed. Might will have at least some positive effect. Still, Retaliation would probably be the way to go instead of Might. Vigor would be an option but might considered too strong. Both Retaliation and Vigor fit the defensive character of PU way better than Might.
I was thinking of that an hour ago, retaliation would probably be the best fitting boon for PU, since the point of the trait is to be defensive. Retal works right in there, cause 1 stack of might is useless.
Apex Prime [ApeX] , BlackGate
Remove the might PU is a defensive trait.
The Dhuumfire thread
Honestly, for me the ideal solution would be a full rework.
- Remove current PU.
- Increase some stealth durations (MI, Veil) baseline instead. Decoy maybe too, but not sure.
- Implement new PU: Your stealth abilities will now stealth additional nearby targets. Decoy, Prestige, Desperate Decoy: 4 friendly targets. Veil: 5 friendly targets when placing it, cannot cloak yourself. MI now cloaks 25 instead of 10 maximum targets.
I’d rather have some more baseline power and baseline balance. Stealth skills need to be useful long before PU. If duration alone isn’t enough and the boons are too required, increase baseline defence instead.
PU is just way too strong at the moment so a nerf is needed. The might is also not completely useless since the conditions you applied or still apply by clones deal more damage the moment you get might in stealth. That said it’s a 5 second long might while you already gain +30% boon duration making it a 6.5seconds might. So even if you sit the whole duration in stealth you still benifit when you get out of stealth.
What could be arguable is the amount of stacks you get cuz 1 stack is pretty poor.
Retaliation feels like it would be the better “offensive” boon but it doesn’t negate or reduce incoming damage.
It strange how retal affects both a CPU and PPU mesmer, cause imo they don’t really work effectively.
CPU – low power/high defense, in other words retal will be doing peanuts in outgoing damage to attackers. Still it benefits them better because of their high defense as in being able to take hits big or small.
PPU – high power/variable defense, retal damage will be high but then you have to factor in the crappy 33% reduction in wvw/pvp. Retal loses its sparkle because of the nerf… On top of that, you have your defensive situation depending on how you’re built. PPU typically has low defense so we rely a lot of stealth/vigor/energy/protec/etc. in order to survive. Throwing in retal (or any other non-defensive boon) is really going to cramp our procs of protection and aegis potentially putting PPU in a bad spot if neither procs. Additionally, retal works against PPU because it needs to be hit in order for the attacker to receive damage. There are too many random things that could happen when attack such as a zerk thief cleaving the air, hitting you, procing both fire/air sigils and you go splat… Any class can do that or similar. What good is retal for…
I mentioned fury because it can assist bursting in PPU or at least help to proc on-crit effects from traits/sigils/food.
I think the offfensive boons do help power pu because they can initiate an i leap shatter from stealth. In that regards 3 stacks of might or fury do give out benefit as in burstability. That being said i would prefer fury as it stacks in duration than intensity and you d be able to get better benefit for the burst. On the other hand you would get similar benefit from might if it was like 5 stacks i think though it might be less if you start doing some number crunching.
It’s not supposed to be a buff. PU is incredibly strong at the moment and takes arguably zero skill to make it effective. Adding kittenty boons to the pool helps to reduce the amount the current 3 boons and will hopefully eliminate PU from the roaming scene.
IMO they should add retaliation as well to further limit the amount of defensive boons.
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.
Remove the might PU is a defensive trait.
The Dhuumfire thread
PU needed a nerf and it got one, it seems pointless but it works.
Mellowpuff [Champion Hunter]
It’s not supposed to be a buff. PU is incredibly strong at the moment and takes arguably zero skill to make it effective. Adding kittenty boons to the pool helps to reduce the amount the current 3 boons and will hopefully eliminate PU from the roaming scene.
IMO they should add retaliation as well to further limit the amount of defensive boons.
This won’t eliminate pu from the roaming scene at all, because when you look at it pu is still a powerful trait just watered down (and for a good reason). This patch doesn’t stop it from being effective, just different. However the boons that you do get now are a bit odd for a defensive trait, yet again that’s the reason anet did it. To make sure you aren’t getting the defensive boons as much, they added some useless ones in to minimize the amount of times the defensives boons proc, but when they don’t proc (and you get one of the other two boons) the boons you get should be useless otherwise they may as well buff it.
The Corrupt Mesmer Builds
Does someone like the “randomness” of the class: chaos storm / inspiration signet / PU.
How is it good e-sport base to have skill that randomly works or not ?
GW2 should not be AI zoo game with random effects.