(edited by Miaire.5468)
(sPVP) How do you deal with Hammer War?
The two “OP” warrior builds atm are very hard for mesmers to kill if the warrior is competent. You probably won’t be able to beat him, especially without something to lower his healing.
Almost makes me want to go into a “Warriors pretty much OP since launch” thread about how they call them balanced but bring no other class to their standard :P
You call for reinforcement, lol.
Seriously though, any bunker build is hard to break. Warriors and Guardians are two of the best bunkers. When they seriously go into it, yes it can be like trying to scratch a brick wall to death.
All you can do is time interrupts, dodge alot and slowly wear them down. If you yourself is a bunker, its going to be pretty much impossible to beat them. If you are built for damage, you may be able to punch through their armor.
If you’re like me and you suck at PvP, you just roll over and die.
I would assume if you were competent, you’d be able to gradually wear them down.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Well, bunker builds are specifically designed to not die. That being said, the bunker buster build we have is phantasm 10/30/0/30/0. That’s probably the fastest way to kill a bunker of any type.
Realistically though, you should never be facing off a 1v1 vs a bunker. If they stuck a bunker at their home point, just leave it and go mid. If they stuck a bunker at mid, you shouldn’t be trying to solo it.
To be honest, I feel like hammer warriors are one of the easier classes to beat on my mesmer, especially with a clone-death-build. Earthshaker and boom, possibly 9 stacks of stacks of bleed, or weakness or less stacks and also the stacks from your duelist. It melts them quite fast. Also, with staff we have an almost-stunbreak on a short recharge.
Answer
1- BLINK
2- Phase Retreat
Hammer warriors do the most damage when youve been stunned. The good thing about hammer warriors is the stun is very very slow and obvious (both the f1 stun and the 5 stun). As long as you watch and time your dodges appropriately, hammer warriors are pretty weak. +Blink
yeah blink is important as u wanna keep distance from the warrior. kite him around and save dodges for emergencies. i use mh/pistol scepter/torch against warriors. try to kite him and stay on distance. if u do the ileap combo, make sure u blink right out again. also decoy is very important.
in spvp im having less troubles vs warriors. in wvw stay away from the hammertrains. do a far circle around them.
[AVTR]
Isle of Kickaspenwood
Backbreaker 30s cd / Magic Bullet 20s cd
Bull’s Charge 40s cd / Decoy- 32s cd
Shield Bash 25s cd / Blink 30s cd
Staggering blow 20s cd / Diversion 34.5s cd
Earthshaker ORSkull Crack (shared cd) 7.75s cd / Blurred Frenzy and Illusionary leap 9.5 s cd
That’s if the warrior is the NON meta mace/shield hammer build with the most single target lockdown available. Most run lb/hammer which gives them even less of a foothold against a mesmer that knows how to trait with the bandwagon meta game.
stop using GS / Staff and you won’t ask why warriors are stomping you. Same with my necro, influx of P/U mesmers, stun warrs that are completely built around being anti condition I went a tanky blind spam MM spec. Trait with the meta game.
Edit: biggest problem people make in spvp (to a lesser extent roaming wvw/tpvp) is blowing their cds purely on rotation. This might work against idiots, but most players hold on to their abilities or wait for certain enemy abilities to fall off (zerker stance makes them almost immune to conditions for 10s) etc.
(edited by Ezzyz.6045)
well, it depends. if u r facing a pure bunker hammer war, they should not be able to do much damage if u r not stunned , their common rotation is F1 into hammer 2 ,hammer 3 to snare u if u r not and hammer 4 which is a stationary knockdown if u does not move out radius in time, and F1 has a very very easy to watch animation, it leaps and smash down, which is actually a 0.75 cast time, traits wise, u need halting strike which does a lot of damage if u interrupt. and shattering concentration to remove his boons, especially the stability, bunker or not, anyone who eats a 3clone shatter combo into sword 3 3 into sword 2 is going to hurt. all we need is time to set up. we engage with staff, staff 2 and 3 and roll for 3 clone, F3 to daze the target, switch to sword, depending on u off hand, get 3 clones out sword 3 3 into sword 2 into F1 shatter, and switch back to staff and kite, u probably need rune of energy so every time u switch weapon u can always roll, rolling is the key to defeat any non condition bunker build.
Backbreaker 30s cd / Magic Bullet 20s cd
Bull’s Charge 40s cd / Decoy- 32s cd
Shield Bash 25s cd / Blink 30s cd
Staggering blow 20s cd / Diversion 34.5s cd
Earthshaker ORSkull Crack (shared cd) 7.75s cd / Blurred Frenzy and Illusionary leap 9.5 s cdThat’s if the warrior is the NON meta mace/shield hammer build with the most single target lockdown available. Most run lb/hammer which gives them even less of a foothold against a mesmer that knows how to trait with the bandwagon meta game.
If it was that easy…
Unfortunately, that is not how it works. You can’t just add up CDs against each other. Furthermore, the burst skill on its own could easily keep Decoy, Blink and Diversion on constant cooldown because it has such a short cooldown itself. As Warrior, you certainly do not need any additional utilities for ccing.
Hammer/LB actually is worse for Mesmers because of the area effects which will destroy your illusions and the fast adrenaline recovery. Meaning, even more burst stuns.
I am not saying that it is impossible to beat a cc warrior. However, the common builds (hammer/mace or hammer/lb) need some adjustments. I’m so tired of people denying the very obvious unbalanced state those builds are in. Arguments like “use poison to counter the hs” or “run more stunbreakers” are borderline insulting peoples intelligence.
As Pyro said, phantasm builds are quite effective. One reason being that you do not have to get close to the Warrior to deal damage. Otherwise, just spend as less time as possible in melee combat.
A (litlle) help comes from crippling dissipation+deceptive evasion: gimping someon’s movements always put pressure on them. Other than that stay far as much as possible letting phantasms dealing damage. If you need to get closer for a short burst (i.e. BF) make sure you have your blink out of CD or the swap weapons ready for a phase retreat or torch or signet of midnight for the blind (eventually a timed dodge would do) Engage a warrior without those and you are dead
I find that using range/positioning literally and drastically improves your odds of winning during any duel. Tried doing this vs necros and they became much easier.
The only class I fear on mesmer is a really, really good thief.
Mesmers have so many tricks, use them!
Hypercrushed
I’ve been finding using superior sigil of doom helps quite a bit. Depending on how much condi duration you have, you get anything from 5 secs to 10 secs of poison. It helps immensely.
The only class I fear on mesmer is a really, really good thief.
Thieves and shatter mesmers, rest usually goes down sooner than later.
The only class I fear on mesmer is a really, really good thief.
Thieves and shatter mesmers, rest usually goes down sooner than later.
Mesmer for me. I still have trouble finding the real one, even though I play one myself. Thieves are beginning to be less of a problem for me, so at least that’s good
Dueling a hammer warrior, with blink and phase retreat you should be able to kill him no problem.
But being able to hold a point and beat them in a duel at the same time, is tough.