This profession is really pretty cool. Every time I get bored, because I feel I’ve tried all possible builds, I end up find some “new” build that is enjoyable to me. (Note: Someone probably has had the idea before, or a similar build, and in that case more power to you!)
I’ve played lock-down builds before, and generally they haven’t been my cup ‘o tea. I’ve played a lot of interrupt focused builds as well, and they can be quite fun for sure, but I always ended up back at the classics of PU power/condi or shatter builds when I end up getting by butt handed to me.
The thought occurred to me when fighting a condie Necro and sigh getting caught again by the old Condie-dump=>Fear combo. "Wait!? We can do that! " And thus this build idea was born, and it ended up working far better then I had imagined. I didn’t think we could compete on the condie-dump part, but we have a boat-load more Lockdown to compensate.
I also never gave Confounding Suggestions the credit that it is due. I often felt that I couldn’t punish players enough during our relatively short —albeit frequent-- lockdowns, but with Condie rather then Power focus, I feel this works quite well. I also underestimated the “tanky-ness” you can achieve in 1v1 and 1v2 due to lock-downs. Thieves especially are having a really hard time dealing with me in this build. (but I’m doing very well in 1v1 against all professions, generally speaking.)
Here is the build:
http://gw2skills.net/editor/?fhAQNAsaWl0npGtNoxRNcrNSpxcqrIdAPUQpPp8GA-TJhHwAo3fAwpAAZZgAPBAA
Important Features:
- Boonstrips from Shatters and Sword Clones, VERY important to this build as Stability is your biggest enemy.
- Ridiculous lockdown from 3x Power Lock, 3s Stun from Signet of Domi, F3 Shatter, Chaos Storm, and Pistol #5. I’ve had quite a few people complain about not being able to fight back most of the fight. Some were quite angry! :-)
- Geomancy Sigils are IMO important to this build to help with condie-burst, but Doom would probably also jive well in 1v1. (I wanted more AoE damage though.)
- Halting Strike might well be worth trying out even with low POW, over Crippling Dissipation.
- I chose Travelers runes over Balthazaar, because I value combat mobility very highly, but I’ve tried Balthazaar as well and the AoE Condie-burst is naturally noticeably stronger!
The play-style is pretty fast and furious, without the pauses that PU/stealth builds generally provide. I suggest having a good hotkey for your Power Locks, because interrupting important opponent actions is definitely part of the skill involved in playing this build well. (Which is why I really should try HS, cuz I usually get a lot of interrupts.) Always have an eye out for Stability, but otherwise it’s all about getting your condie-burst out as fast as you can, and then chain locking your opponent out of being able to deal with those conditions and/or mounting a counter-offense.
It’s also a pretty good team build, because all the stuns and other lock downs really provide good synergy with the higher burst DPS professions in your group. Although you’re not really a bunker, you can bunker down very well against 1 or 2 opponents, without stealthing and thus giving up the point.
The last thing to re-iterate is how incredibly frustrating it is to face this build in 1v1 or even 1v2. Most opponents spend up to 50% of the fight being locked down, and having most of their best attacks & utilities interrupted.
Enjoy!