With kitten-envy of the tankiness that Guardians, Warriors, and several other classes are able to achieve, I set out to create a high survivability Mesmer build that would still pack enough punch to enjoy 1v1s and have good sustain in 1v2s or more, especially (of course) against lower skilled opponents.
I used to enjoy Pyro’s Immortal build immensely, and this build turned out to become -essentially- an updated version, at least as far as the basic idea goes.
sigh
“Why yet another PU build?”
I tried this same build without it, in many variants and some had good synergies, but in order to make the high amount of regen that this build is focused around really work well vs. multiple attackers, requires a good amount of Protection. (and the stealth-breaks don’t hurt either!) Once I decided to work this concept into a PU build, it turned out to be a monster for survivability.
That’s just the state of the Mesmer class currently. It’s hard to ignore PU and not feel disadvantaged when facing numerous popular class/build combos out there.
Here is the build:
The main focus is on getting “Warrior-like” health regen through near permanent Regeneration coupled with the Signet of Ether, both enhanced by a Cleric Amulet. Together these will give you over 600 HPs healed per second with 3 illusions up. (combined with 1785 Toughness, 17.5k HPs, and the benefits of stealth/PU)
Your damage output from Phantasms and yourself is moderate; not terribly good, but not terribly bad either. This is what led me to remember Pyro’s Immortal build! And thus the icing on top comes from Retaliation, which you can keep up almost permanently thanks to 2x Light Fields that each provide 18s of Retaliation with an iLeap combo! (And traited Temporal Curtain is on a 20s RuT.)
Another big plus for this build is Control. Lots of it, and mostly AE! Sword brings the AE Immobilize, Focus the AE Pull, GSword #5 the AE Knockback, and the iZerker the AE Cripple. Fun stuff.
Cons:
The biggest downside of the build is Condition-focused enemies whom also often have high sustain. You have Lyssa and a condie-removal utility of your choice, but it’s not enough vs. the most extreme Condie classes. (Especially those with access to lots of Poison to hinder your regens!)
Although you have low Power to start with, as the fight drags on you get more Might from Interrupts & the Battle Sigils so overall your damage output is not bad.
It should be noted that, much like the original Immortal Mesmer build, this is a quite unusual way to play a Mesmer. With Protection and Regen up, you can take a lot of damage and dish out some nice Retaliation damage in return. (And with stealth/PU you can reset fights and come back with a vengeance!)
Feel free to give me some constructive criticism on improving this! (Preferably based on experience playing this or a similar build.) It is different and not everyone’s cup of tea. It does not play like a typical PU build either!
(edited by Windwalker.7421)