sPvP Chronobunker with max CC.

sPvP Chronobunker with max CC.

in Mesmer

Posted by: Jourdelune.7456

Jourdelune.7456

http://gw2skills.net/editor/?vhAQNAW8encfC1qhlqBmoBEgilTjqOav2t98JiisjMA2ggC-TJBCwAduIAfLDoc/BAPBAA

Greetings,

Since Alacrity and wells are not working so great anymore, I was trying different cleric build. I have some nice shot with that build, but I would like to know if it can be optimized even more.

This build revolved around portal play to sustain fights on home node and help with support in team fights while portal is active.

I am not sure about going on the rune of mesmer and sigil of paralyzation with the trait that make daze being a stun. Our daze are short, so the 63% buff don’t seems to work out well (on tooltips at least). Staff 5 pulsing daze/stun are really great tho.

So, the survivability is nice since we CC more our opponent, so we can sustain the fights longer.

I am not sure about sword/shield but I didnt like my scepter/pistol plays. Perhaps it was me not just adapting properly.

The healing well heals are not that good, but with Cleric it’s better. With mantra heals and shatter heals… the heals are great.

Leaving quickness on the GM chronoline, is nice because shatter twice for heals/boon removal/cleanses are a major great benefit.

Please try this and offer your own twist.

Vampiric runes would be nice sustain but the CC would go down a bit… not sure how to min max that either.

Consider that I am a main bunker who like to survive all 1v1 and most 1v2 for more than 45 sec.

So, I want more surv with the best CC possibles while offering great support for team fights.

Thanks for looking and sharing your POV.

Dal Dal Dal

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

sPvP Chronobunker with max CC.

in Mesmer

Posted by: everyman.4375

everyman.4375

Mantra, clerc …
Bye Bye

sPvP Chronobunker with max CC.

in Mesmer

Posted by: Matty.1953

Matty.1953

Since you seem so open-minded, ignore everyman.

I don’t think mantra healing would work because of the long time it takes to channel mantras. You’d need access to stability/quickness (so I’d take seize the moment and stab on shatters) and even then, any amount of gank pressure would eat through it anyway. I’m pretty sure Fay or somewhat actually calculated the maximum amount of healing you could produce using mantras and it was still less than the average dps output of a thief so theoretically speaking, the build falls apart.

Your build has power block but you probably won’t interrupt that many key skills in a real game because of how much stability there is in the metagame. Furious interruption is IMO the worst out of the three traits to choose from: Shattered Concentration is always alright, and the signet trait is decent for (at least) reducing the CD of moa.

I was thinking about the same thing as you, and this is the best thing I could come up with:

http://gw2skills.net/editor/?vhAQNAW8encfC1qhVoBmpBMrhlTj68Iiisreav2tlMAShlD-TZBGABzv/AAHEg0eCA7XGogLAAA

It provides support through Portals, Moa, and Distortion sharing. It let’s you AoE distort key skills to mitigate damage for teammates when timed correctly. It’s definitely not as easy as the traditional build. It’s more bruiser than bunker.

sPvP Chronobunker with max CC.

in Mesmer

Posted by: everyman.4375

everyman.4375

Ok i’ll explain.
First of all, mantra ? clerc ? WTF you’re not an elementalist, plus you want to be a tank not a healer.
Now we can start, what’s the point of playing a bunker to tank only 1v1 ? you said sometimes 1v2, when the players are bads, i suppose ?
Playing on CC ? you have something like 5 CC with big CD, and what’s the point of playing on CC ? you’re here to tank (tank 1v1 lmao) so why do you care about CC ? a thief does it 100 time better, an engi too, a druid too, a necro too, and even a war.
And tank better than you with higher damage.

sPvP Chronobunker with max CC.

in Mesmer

Posted by: Fay.2357

Fay.2357

First thing I notice is that this build doesn’t really have all that much cc. You’ve got shield 5 of course, chaos storm (meh), grav well, and the mantra. All of these are on pretty long cooldowns and don’t last particularly long. While you could burn them all to lock someone down for a bit, it’s going to be a risky gamble if they manage to get out.

Additionally, you have zero offense. This wouldn’t be a problem if this were an effective bunker build, but it’s not. You have neither the defense nor the sustain to survive a 1v2 more than 15s of a thief autoattacking you. Since you don’t have any offensive pressure, your only defense is to throw out cc and hope the thief doesn’t dodge it all. You may be able to survive in a 1v1 indefinitely…but to what end? All you’re accomplishing is a holding pattern until either your team or their team sends a +1 to finish the fight, which makes your contribution absolutely zero.

Essentially, unless you can actually bunker vs multiple people, there is absolutely no reason to run a build that isn’t a good 1v1 duelist instead. If your only role is to bunker in a 1v1, then you should be running a duelist build to win that 1v1 and then move on to do something useful.

sPvP Chronobunker with max CC.

in Mesmer

Posted by: Jourdelune.7456

Jourdelune.7456

Since you seem so open-minded, ignore everyman.

I don’t think mantra healing would work because of the long time it takes to channel mantras. You’d need access to stability/quickness (so I’d take seize the moment and stab on shatters) and even then, any amount of gank pressure would eat through it anyway. I’m pretty sure Fay or somewhat actually calculated the maximum amount of healing you could produce using mantras and it was still less than the average dps output of a thief so theoretically speaking, the build falls apart.

Your build has power block but you probably won’t interrupt that many key skills in a real game because of how much stability there is in the metagame. Furious interruption is IMO the worst out of the three traits to choose from: Shattered Concentration is always alright, and the signet trait is decent for (at least) reducing the CD of moa.

I was thinking about the same thing as you, and this is the best thing I could come up with:

http://gw2skills.net/editor/?vhAQNAW8encfC1qhVoBmpBMrhlTj68Iiisreav2tlMAShlD-TZBGABzv/AAHEg0eCA7XGogLAAA

It provides support through Portals, Moa, and Distortion sharing. It let’s you AoE distort key skills to mitigate damage for teammates when timed correctly. It’s definitely not as easy as the traditional build. It’s more bruiser than bunker.

Thank you for input.

The mantra is there for CC not really healing… I took the trait for heals with it, but it’s to give more on AOE support for teams fights.

I know there is a bunker signet build out there. I don’t like signet more than that. I want to make the most CC out of a bunker build, not the most CLUTCH to kill one.

Power block work well with AOE CC from staff 5 and well of gravity. Players got suprised by the longest duration from Mesmer Runes and Sigil of Paralyzations… I use shatter AOE stability removal to make them more effective.

Distortion is bad to keep a point up. My build is a home based bunker build that can 1v1 anything until a friend come in. In 1v2, it’s harder cause the lack or stunbreak and stability is something killing it. But… with the block and cc we get, i can kite 1v2 while my team mate work on other points…

I am working slowly on the build, I play meta df ele. but, when I don’t have anything serious around, I still play chronobunker with CC.

I did tried to remove the CC package (domination line, rune of mesmer + sigil of paralyzation) to put more surv through Chaos line, runes of scrapper + sigil of purity.

It’s better for 1v2, but less good in team fights. Having stun/rez that goes for almost 2 seconds, is really nice. With the imo we have + CC, my team in team fights simply wins… CC the ELE support, is the greatest thing to flip your fights for your team.

But… it’s still vulnerable to CC. Be the first to CC and burst or die.

The build probably need some buff by Anet to be top tier tho.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

sPvP Chronobunker with max CC.

in Mesmer

Posted by: Jourdelune.7456

Jourdelune.7456

This is a bunker build.

If you prefer to play bruiser, I am fine with it. I don’t play bruisers build for fun but to learn how to counter them.

If you prefer DPS roamer build, I am fine with it. I don’t play DPS roamer build for fun but to learn how to counter them.

For those that like to bunker, have fun with this bunker CC build. More CC than a SCRAPPER.

For those that tunnel visions into something… it’s the mesmer forum, where all viable build suck more or less for PVP.

It’s why we are still experimenting trying to find something that can hold his ground.

I am main bunker, I don’t mind playing any meta bunker build. 5k games on bunker guard in the top 200 for 2013-2014… i did stop playing guardians when dd ele was bunker like with bruisers sustains and dps damage (when fully might stack).

Now… I am done. No more I will give loyalty to 1 classes anymore. Bunker playstyle, is mine to get FUN. I know my team fights are good because I am there. I know when I take a break and my team lost his team fights, they wait for me to get back. This is me.

:)

Actually, the best bunker classes are those that bring the best AOE support for team fights. Guardian, Ele, Scrapper, Mesmer. (Warrior shoutbow RIP)

It’s why I am still here, trying to find a good mesmer bunker build. Inspiration Line rock!

So, if you are like me… try this build and give me some inputs. This is not better than scrapper bunker or ele bunker… but, it got something nice running for it.

Dal Dal Dal

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

sPvP Chronobunker with max CC.

in Mesmer

Posted by: Fay.2357

Fay.2357

Honestly, I’d find a new game if I were you. Anet has literally come out and said that they don’t want bunkers in PvP. They’ve removed bunker amulets, nerfed bunker skills, and probably are going to do more to remove bunkers thoroughly in the future. If you only want to play bunkers, this is a pretty hostile game environment for you. Even if you do figure out an effective bunker, you can bet it’ll get nerfed as soon as Anet hears about it.

sPvP Chronobunker with max CC.

in Mesmer

Posted by: Jourdelune.7456

Jourdelune.7456

Honestly, I’d find a new game if I were you. Anet has literally come out and said that they don’t want bunkers in PvP. They’ve removed bunker amulets, nerfed bunker skills, and probably are going to do more to remove bunkers thoroughly in the future. If you only want to play bunkers, this is a pretty hostile game environment for you. Even if you do figure out an effective bunker, you can bet it’ll get nerfed as soon as Anet hears about it.

I don’t agree.

Anet need to remove BRUISERS (it’s what they did) that can sustain like BUNKER while doing enough DPS to kill people ine 1v1 in 30 seconds.

The balance bruisers, dps and bunkers/support is better now. I hate the quickness nerf for rez or stomp, but we still get rez and stomp options.

Actually, bunker’s with cleric are balanced. Bruisers bring nice sustain for their 1v1 and can kill something, while bunker rotate on teams fights to make the 3v3+ a breeze with heals/aoe cleanses/aoe boons/cc.

DPS roamers are better for season 2, since they transform all the bruisers OP amulet into balanced bruisers amulet. (except Mercenary, Carrion was enough)

Today, we will surely see something to help more bunkers to emerge from the different classes, not the other way around.

… so beware, when you see Dal on a team, be sure to communicate to your team that you need to split and not doing team fights.

Dal

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

sPvP Chronobunker with max CC.

in Mesmer

Posted by: Fay.2357

Fay.2357

Honestly, I’d find a new game if I were you. Anet has literally come out and said that they don’t want bunkers in PvP. They’ve removed bunker amulets, nerfed bunker skills, and probably are going to do more to remove bunkers thoroughly in the future. If you only want to play bunkers, this is a pretty hostile game environment for you. Even if you do figure out an effective bunker, you can bet it’ll get nerfed as soon as Anet hears about it.

I don’t agree.

Anet need to remove BRUISERS (it’s what they did) that can sustain like BUNKER while doing enough DPS to kill people ine 1v1 in 30 seconds.

The balance bruisers, dps and bunkers/support is better now. I hate the quickness nerf for rez or stomp, but we still get rez and stomp options.

Actually, bunker’s with cleric are balanced. Bruisers bring nice sustain for their 1v1 and can kill something, while bunker rotate on teams fights to make the 3v3+ a breeze with heals/aoe cleanses/aoe boons/cc.

DPS roamers are better for season 2, since they transform all the bruisers OP amulet into balanced bruisers amulet. (except Mercenary, Carrion was enough)

Today, we will surely see something to help more bunkers to emerge from the different classes, not the other way around.

… so beware, when you see Dal on a team, be sure to communicate to your team that you need to split and not doing team fights.

Dal

Ok, a few things.

  1. Bruisers can be balanced just fine. Take a look at LoL, they’ve balanced their bruisers. Anet just isn’t good enough to do that.
  2. It doens’t matter whether or not you think bruisers should be removed instead of bunkers, since Anet has made a concerted effort of getting rid of the latter, not the former. They’ve removed every amulet with a major stat of toughness or vitality, not just the ones with minors of dps stats. That’s bunker removal, not bruiser.