sPvP, Shatter: Need some advice

sPvP, Shatter: Need some advice

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Posted by: Theologus.7085

Theologus.7085

Heya, guys!
After a pause and play other profs, I want back in pvp as mesmer(shatter). I play mesmer around 500 matches before (soloQ & HJ, different builds, but 44006 most time) and have some exp with it. And even after this matches i have questions.
1. Mainly, I can’t decide – s/t or staff? Why staff preferable in meta now? What build more effective? In defensive options s/t look not bad – evade, invis. Sword have better chances to land good f1 and have nice power damage. Or condi from staff cover it? What weaponset gives more options?
2. If s/t – Halting Strike or Mental Torment?
3. Illusionary Elasticity always better than Illusionary Invigoration? Just 2xShatters look very impressive, but people take Elasticity even with GS + S/T, for 1 skill.

I hope you understand my text.
And thanks alot (at least for reading)!

Sorry for my english, guys. I try.

(edited by Theologus.7085)

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Posted by: Exciton.8942

Exciton.8942

I also like s/t myself. As you said, it offers a better burst potential.
Staff, on the other hand, can keep a more consistent pressure with a decent autoattack and phantasm. Also, phase retreat gives mesmer much better mobility and chaos storm is an awesome skill in team fight.

I am not too sure about the halting strike and mental torment choice for s/t. I personally take mental torment. Since s/t is more of a burst weaponset, I pick the one that helps the burst more.

I find illusionary elasticity just makes gs skill 2 too good. It is our best burst skill with a reasonably low cool down. Illusionary Invigor only triggers when you are receiving non condition damage below 50%. So you have to be hit for it to trigger. For sure, it gives memser a lot more options. But I just find it a bit too risky when we are already below 50%. I guess I am not good enough. I am pretty sure many other more skilled mesmer players can utilize it well enough.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Yet Helseth plays Invigoration, go figure… :o

Snow Crows [SC]

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Posted by: witcher.3197

witcher.3197

Yet Helseth plays Invigoration, go figure… :o

Helseth plays Elasticity on both builds.

On the topic:
1 – staff’s really good for kiting and Chaos Storm is a very powerful skills especially when used on downed players. You can also keep pressure up from a good range and Phantasmal Warlock can hit really hard. I’m running s/t atm because it helps me reset my position especially against thieves with the extra stealth or you can predict and avoid a burst by using skill 2. You can immobilize enemies with sword 3 and then oneshot them with GS which is really powerful. Play what you want, both are great, but when the enemy has 1 or 2 thieves go S/T.
2 – I’d go with Halting strike. It’s a really awesome damage boost. Like a 2nd mind wrack. Landing a burst, interrupting his heal, and dealing damage for that interrupt? Yes please.
3 – Invigoration is a bit random, Elasticity on the other hand can provide that little bonus damage you might need to burst down the target.

(edited by witcher.3197)

sPvP, Shatter: Need some advice

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Well he did play Invigoration when I was watching his stream this month.

Snow Crows [SC]

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Posted by: skcamow.3527

skcamow.3527

Well he did play Invigoration when I was watching his stream this month.

I believe he traits illusionary invigoration when he runs sw/t, which he seems to be doing more on specific maps. When he runs double ranged, he takes illusionary elasticity.

Kortham Raysplitter (Yak’s Bend)

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Posted by: Theologus.7085

Theologus.7085

Oh, thanks for response, guys.
In my view Elsticity always better with staff (especially with last up), but with s/t it seems to be debatable. Mesmer is the master of low hp miracles. Ok, it’s choose to your liking, but I’m a little surprised that Helseth play with Invigoration some time.
Another question: choose second weapon vs thiefs. I could see both points of view. Like Witcher (s/t vs thiefs) and other, “thiefs is the reason why all play with staff”. What you think?

Sorry for my english, guys. I try.

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Posted by: Mogar.9216

Mogar.9216

I like staff better because you can actually try and hold a pt with it. s/t is better single target burst but I prefer the ae damage of the staff that covers a bigger area. Also sigil of Gen. works better on staff than s/t

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Posted by: Shintei.9061

Shintei.9061

The current meta is double ranged because the sword main-hand before September patch was too buggy(#3). In addition, staff is easier and better for kiting.
sw/t is slightly better than staff when against thieves – Helseth

The choice between Halting Strike and Mental Tourment traits is explained in Supcutie’s guide:

  • 2.5 interrupts per 11 seconds for Halting Strike to break even with Mental Torment.
  • Mental Torment is more consistent damage and has more downed body cleave.
  • Halting Strike however means you are not “putting all your eggs in one basket”*

Illusionary Invigoration is harder to maximize to its efficiency in my opinion.