(edited by zoopop.5630)
should i start playing with out
I have stopped using traits I would not be able to use when patch comes. So no more clone death. But remember you will be able to pick up three grandmasters, so it’s okay to keep using DE.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
I’ve stopped using debilitating dissipation on my condirupt build.
Yes it’s harder/less efficient without all the new incoming traits – but I’ll play even better by having it hard now.
Can’t be kittened to play shatter anymore until the patch tbh. Think I’m going to have a lot more fun with MtD shatter post HoT instead of power shatter – because there’s a lot of interesting traitline synergies for MtD and other shatter traits. Main reason I never liked MtD in the past was because of lack of IP – but now it might be pretty nice. Of course it’s still fun to 100-0 tactical nuke someone with power – but the yolo nature of power shatter builds can get boring/tiresome.
I’ve stopped using debilitating dissipation on my condirupt build.
Yes it’s harder/less efficient without all the new incoming traits – but I’ll play even better by having it hard now.
Can’t be kittened to play shatter anymore until the patch tbh. Think I’m going to have a lot more fun with MtD shatter post HoT instead of power shatter – because there’s a lot of interesting traitline synergies for MtD and other shatter traits. Main reason I never liked MtD in the past was because of lack of IP – but now it might be pretty nice. Of course it’s still fun to 100-0 tactical nuke someone with power – but the yolo nature of power shatter builds can get boring/tiresome.
yes i agree with you, honestly to be honest with you i love MtD and the weps used to make it good. The play style with PU also kinda seems great with it and the fact that were gonna get IP as a baseline makes me really happy. Hopefully the build won’t be so op !
I’ve stopped using debilitating dissipation on my condirupt build.
Yes it’s harder/less efficient without all the new incoming traits – but I’ll play even better by having it hard now.
Can’t be kittened to play shatter anymore until the patch tbh. Think I’m going to have a lot more fun with MtD shatter post HoT instead of power shatter – because there’s a lot of interesting traitline synergies for MtD and other shatter traits. Main reason I never liked MtD in the past was because of lack of IP – but now it might be pretty nice. Of course it’s still fun to 100-0 tactical nuke someone with power – but the yolo nature of power shatter builds can get boring/tiresome.
yes i agree with you, honestly to be honest with you i love MtD and the weps used to make it good. The play style with PU also kinda seems great with it and the fact that were gonna get IP as a baseline makes me really happy. Hopefully the build won’t be so op !
Funnily enough I’m not interested in PU post patch.
6 seconds for torch/decoy is of course crazy for survival – but in terms of offence and active play I feel I will want to cancel the stealth early by doing something rather than idly sitting around booning up.
I’m MUCH more interested in shattered conditions, seize the moment, illusionary reversion, time catches up, blinding dissipation and restorative illusions, plus all the reflect traits. Taking either inspiration or chronomancer (or both! and sacrifice duelling but take full dire gear – but I will probably go with duelling and rabid) with nice trait synergy for shatters and MtD.
I’ve stopped using debilitating dissipation on my condirupt build.
Yes it’s harder/less efficient without all the new incoming traits – but I’ll play even better by having it hard now.
Can’t be kittened to play shatter anymore until the patch tbh. Think I’m going to have a lot more fun with MtD shatter post HoT instead of power shatter – because there’s a lot of interesting traitline synergies for MtD and other shatter traits. Main reason I never liked MtD in the past was because of lack of IP – but now it might be pretty nice. Of course it’s still fun to 100-0 tactical nuke someone with power – but the yolo nature of power shatter builds can get boring/tiresome.
yes i agree with you, honestly to be honest with you i love MtD and the weps used to make it good. The play style with PU also kinda seems great with it and the fact that were gonna get IP as a baseline makes me really happy. Hopefully the build won’t be so op !
Funnily enough I’m not interested in PU post patch.
6 seconds for torch/decoy is of course crazy for survival – but in terms of offence and active play I feel I will want to cancel the stealth early by doing something rather than idly sitting around booning up.
I’m MUCH more interested in shattered conditions, seize the moment, illusionary reversion, time catches up, blinding dissipation and restorative illusions, plus all the reflect traits. Taking either inspiration or chronomancer (or both! and sacrifice duelling but take full dire gear – but I will probably go with duelling and rabid) with nice trait synergy for shatters and MtD.
there all good to me bro, i just think the PU build/update gonna be good for WvW/GvG Imo gonna be a big difference for battles now.
However cond/shatter is going to be really strong, I cant wait.