sigil of energy x2 worth it?
Yes, particularly if you have a clone death or shatter build.
YES! The first thing you do when creating or buying a build is get dual energy! I can not imagine playing without them! Dual Energy FTW!
I’m a huge fan of dodge but not a very frequent weapon swaper in combat.
Then no it is not worth it. If you spend most of your time in combat with GS or staff for example you don’t want on swap sigils on that weapon, just put them on your secondary weapon set.
I’m a huge fan of dodge but not a very frequent weapon swaper in combat.
Then no it is not worth it. If you spend most of your time in combat with GS or staff for example you don’t want on swap sigils on that weapon, just put them on your secondary weapon set.
That is how I have it. I play GS/Sword+torch sword + torch is for spike damage and Defense (torch 4 and sword2) Most of the time I am doing damage with GS at a good range. The thought is though even if I rarely need the extra dodge when I swap back to GS which is when I am switching back to damage the few times I do need it is going to be a fight winner. That extra dodge I need to avoid a burst before my next stealth or blink is up. So even if it saves my bacon 1 time every hr it’s still worth it. I can’t really think of anything else I can put on my GS that can win a fight for me.
2x energy sigils are absolutely worth it. I will not run any build designed for pvp purposes that doesn’t include 2x energy sigils unless it’s some sort of super specialized zerg build. Even if you don’t swap weapons frequently, it’s still incredibly important. Lets say that when you do swap weapons, you’re swapping because something just happened. Well, you probably want a dodge. With energy sigils, you have one. That’s pretty much the bottom line. Energy sigils give you dodges when you need it, and for that they’re absolutely invaluable.
2x energy sigils are absolutely worth it. I will not run any build designed for pvp purposes that doesn’t include 2x energy sigils unless it’s some sort of super specialized zerg build. Even if you don’t swap weapons frequently, it’s still incredibly important. Lets say that when you do swap weapons, you’re swapping because something just happened. Well, you probably want a dodge. With energy sigils, you have one. That’s pretty much the bottom line. Energy sigils give you dodges when you need it, and for that they’re absolutely invaluable.
you convinced me , I guess I’ll have to fork out 10g now
There is 1 mes weapon that I personally don’t run an energy sigil on, and that is staff. That’s because by the time weapon swap is off cool-down, phase retreat will be as well.
I did try it, but it felt really redundant and a waste of a sigil slot on my oh-so favourite weapon, the big stick.
Although I suppose it would guarantee a favourite move of mine for “oh-poop” melee combat situations. Switch to staff, drop chaos storm point blank, dodge forward, phase retreat back. Dump an I-warlock (they can be accurate at point blank range), wait for it to shoot, shatter as applicable and switch back to sword/pistol for a blurred-frenzy / I-duelist / dodge and or leap clone / shatter finish. Works best if you can tag them with I-leap just before you switch to staff.
2x energy sigils are absolutely worth it. I will not run any build designed for pvp purposes that doesn’t include 2x energy sigils unless it’s some sort of super specialized zerg build. Even if you don’t swap weapons frequently, it’s still incredibly important. Lets say that when you do swap weapons, you’re swapping because something just happened. Well, you probably want a dodge. With energy sigils, you have one. That’s pretty much the bottom line. Energy sigils give you dodges when you need it, and for that they’re absolutely invaluable.
you convinced me , I guess I’ll have to fork out 10g now
Mystic forge is your friend
http://wiki.guildwars2.com/wiki/Courage
oh and don’t forget the black lion salvage kit, they’re your friend as well.
There is 1 mes weapon that I personally don’t run an energy sigil on, and that is staff. That’s because by the time weapon swap is off cool-down, phase retreat will be as well.
Surely you want as much active avoidance and clone generation as possible? It doesn’t seem redundant to me.
Surely you want as much active avoidance and clone generation as possible? It doesn’t seem redundant to me.
Agreed in principle, but with my build (bit of an odd-ball build, 0/4/5/0/5) I have vigour up 70% of the time, phase retreat on a 6 second cool-down and if kitten hits the fan blink fully traited.
i use it and love it