stats for a condition dmg mesmer??

stats for a condition dmg mesmer??

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Posted by: kiar.3856

kiar.3856

As a mesmer who play conditon dmg,
what combination of stats will you choose?
1) Power / precision / condition damage
2) Power / vitality / condition damage

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Posted by: Voodoo Tina.4180

Voodoo Tina.4180

Stack condition damage. If you are using sharper images, stack precision. Personally, I love toughness too. (Mesmers have top tier health, if you stack up a lot of toughness, it’s almost like wearing heavy armor.)

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Posted by: KratosAngel.7289

KratosAngel.7289

I personally go for a rabid gear, that is Condition Damage as primary and Precision/Toughness as secondary (given that I have 10% of toughness added to condition damage, thanks to the trait and the rune)

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Posted by: Sarelm.8317

Sarelm.8317

Yeah, that trait at the end of the chaos line, 5% of your toughness goes to condition damage, is a must have for condi-mesmers, so I’d go after anything that’s got Toughness + Condition on it and then just pray the last stat is also useful.

You laugh because you think I’m joking. I laugh because I’m not.

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Posted by: MLieBennett.9031

MLieBennett.9031

You can’t craft it, but there is Precision, Toughness, and Condition Damage for Light Armor from Karma (All but Chest) and Drops (Khilbron’s Exotic Set). Precision with Sharper Images makes Illusions a consistent source of Bleeds at the very least.

Also, don’t forget the Master Tuning Crystals if you are going that route. +6% Toughness as Condition Damage and +4% Vitality as Condition Damage for 30 minutes. With 6x Undead Runes, you’ll get +16% Toughness as Condition Damage and +4% Vitality as Condition Damage.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

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Posted by: KratosAngel.7289

KratosAngel.7289

For the rabid armor, you can also have it from tokens (CM, HotW, Arah, TA).
However, concerning the trinkets, you can’t, which sucks …

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Posted by: Melk.6958

Melk.6958

Also, don’t forget the Master Tuning Crystals if you are going that route. +6% Toughness as Condition Damage and +4% Vitality as Condition Damage for 30 minutes. With 6x Undead Runes, you’ll get +16% Toughness as Condition Damage and +4% Vitality as Condition Damage.

Hi,

Well I’m new to GW2 and started a Mesmer, but I’m confused about “condition damage” stat. How exactly does it work.

In your example, let’s say you put a bleed on somebody and it does 100 dmg per tick. Now you boost your “condition damage” by 10%, does that mean that bleeds will now tick for 110 dmg?

What about “confusion”, how, if at all, does “condition damage” affect confusion?

Thanks.

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Posted by: Embolism.8106

Embolism.8106

Condition damage affects, well, condition damage the same way Power affects direct damage. It increases the damage it does.

So Burning, Bleeding and Poison will do more damage per tick, and Confusion will do more damage per proc.

The best stats for a condition damage build is CondDmg-Precision-Toughness, a.k.a. Rabid. Unfortunately this set cannot be crafted and cannot be dropped: the only source is from dungeons and karma vendors, but there is no way to get Exotic jewelry with this stat (which really, really needs to be fixed).

Also? The +5% Toughness becomes CondDmg trait is by no means necessary. When it comes down to it it only gives you a small amount of CondDmg. The only reason you’d take it is if you’re already sinking 20 – 30 points into Chaos for another reason.

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Posted by: Melk.6958

Melk.6958

Thanks Embolism.

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Posted by: Sarelm.8317

Sarelm.8317

Skills down the chaos tree – Applying random conditions whenever clones die, 3% reduced damage for every active clone, Reflecting CC back at the original target when used on you, and +50 toughness while using a staff or trident as well as a 20% cd on staff skills.
I’m sorry I wasn’t more clear. I consider 25 points in the chaos tree rather necessary for a condi-mesmer. Since staff will be your main weapon for conditions and a 20% cd reduction on those skills is unparalleled in other trees at the moment. The 5 more points after that just seemed to make sense. Though going to 30 seems sort of useless, admittedly.

You laugh because you think I’m joking. I laugh because I’m not.

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Posted by: Kain.3480

Kain.3480

You want gear with primary stat condition and secondary toughness and precision, on top of that you want “Master Tuning Crystal (Gain Condition damage equal to 6% of your toughness)” that can be make with artificer,Rune of the Undead (5% of toughness becomes condition damage) and Chaotic Transference trait from chaos tree that gives you 5% more from toughness.

For gear you can get it from Arah and Twilight Arbor or to buy Khilbron from TP. Staff should be your primary weapon again that can be farmed with tokens from Arah and TA.

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Posted by: Embolism.8106

Embolism.8106

The only trait I take from Chaos is Debilitating Dissipation. Mirror of Anguish’s CD is too long (reflect doesn’t properly describe what it does as you yourself are still affected by the CC). Chaotic Dampening and Illusionary Defence are nice but certainly not essential: they are both defensive traits, and a Staff Mesmer already has lots of defense.

Overall I just have more important traits to take. The most essential traits for a condition Mesmer are Deceptive Evasion (to spam Staff Clones) and Illusionary Elasticity (for double-hit on WoC), that’s 40 points. I also take Crippling Dissipation, that’s 10 points; 10 points for Debilitating Dissipation, and another 5 points for Confusing Combatants: Clone death traits are great. That leaves me 5 points, which I sink into Illusions for Shattered Strength; which mind you gives me more than half the CondDmg I’d get from Chaotic Transference and even more CondDmg when I Shatter.

I’m not saying Chaotic Transference is bad, I’m just saying that it is not necessary; and neither is 20 points in Chaos.

(edited by Embolism.8106)

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Posted by: KratosAngel.7289

KratosAngel.7289

Your point is quite interesing Embolism, providing another possibility of build for condition damage.
What would you use as gear, jewels and runes with that ? Provided you don’t play with chaotic transference, the whole thing with toughness and rune of the undead is no longer relevant … How do you make up for this as damage ?

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Posted by: Embolism.8106

Embolism.8106

I do use Runes of the Undead as it provides the most CondDmg of all Rune sets. My gear is Rabid, CondDmg-Toughness-Precision. There really is no other choice for a condition build.

The thing is, Chaotic Transference only gives me less than 100 CondDmg, which is barely significant. I certainly am not missing out on much damage without it, and I think Crippling Dissipation and Confusing Combatants are far more useful to me than another 15 points in Chaos.

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Posted by: KratosAngel.7289

KratosAngel.7289

Yeah I understand, especially the clones on dodge, which allows not to have more CD reduction on clone generation.
What do you use as jewels/trinkets (don’t know which is the correct word) ?
For the moment, I personally use 2 green rabid earrings (from Arah map, with karma), 2 exotic carrion rings, and 1 exotic rampager amulet (to try and balance the whole stats …)
Any advice/comment on it ? No way to get other rabid ones I guess ?

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Posted by: Embolism.8106

Embolism.8106

Oh, you mean PvE. At the moment I’m not using a CondDmg build in PvE, I’m waiting or Anet to introduce Rabid jewelry first. If they refuse to do that then I’ll craft myself some Exotic Carrion jewelry I guess.

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Posted by: KratosAngel.7289

KratosAngel.7289

Oh yeah sorry, I meant for PVE, forgot to say it clearly, so I guess it’s better the way I’m builded then
It’s a shame that Rabid (among others) cannot be obtained, neither as exotic nor even rare ! And worst thing is that even green items cannot be obtained (it seems) save for the earrings I got on the Arah map for karma …

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Posted by: curtegg.5216

curtegg.5216

10/0/10/20/30 – longer glamor duration, aoe blinds, additional bounce attack, clone death causes cripple are what I remember I have.

The additional bounce attack is awesome for staff and GS. Especially if you have this combination of sigils: +cond damage for each kill on staff and flame/burn aoe on crit with GS. I don’t have my full exotics or best accessories yet (only weapons and 2 armor pieces) but my +cond damage is already +1100 (should reach +1600 when I’m fully spec out).

NOTE: When farming, kill mobs at first with staff to max out to 25x +cond damage then from that point on use GS and you will be killing stuff pretty good.

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Posted by: KratosAngel.7289

KratosAngel.7289

I don’t think the +cond damage on kill is that great … In dungeons, there aren’t so many mobs to kill first, and second, you lose it all as soon as you get downed, which is crap …
I personally prefer running the sigil 60% chance to inflict bleeding on crit on my staff. The sigil of fire (AOE flame) also works with ranged attacks ? That would be great :o
Could you link your whole build to discuss on it ? I can’t see the point in having 30 in illusion and, worst thing is having no point in duelling (crit effecs + illusions bleed on crit)

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Posted by: Supervillain.8617

Supervillain.8617

I’m currently working on building a condition set for my mesmer, and so far it’s looking pretty decent.

My ideal setup will be:

  • Condition, Precision, and Toughness armor from HotW. TA or Arah armor works too. Also, perhaps a staff with the same stats.
  • Jewellery with Chrysocola and/or Coral gems. A mix if possible.
  • Superior Runes of the Nightmare combined with Superior Runes of Lyssa in a 4:2 combination. With the way condition damage is calculated, +10% duration outweighs +100 CD in this case.
  • 30 points in Illusions, 15 in Dueling (for illusion bleed on crit), and 25 in Domination (for condition duration).
  • The following Major Traits: Domination III, VIII; Dueling II; Illusion V, VIII, IX. (Good Alternative: Domination IX; Illusion III, VII, X)
  • A Superior Sigil of Corruption on one or two weapons (Staff, or Scepter and Torch)
  • Any food that boosts either Condition Duration or Damage.

For utility skills, I’ll usually run Null Field, Feedback, and Signet of Domination, swapping in other skills as the situation merits.

Not saying this is the only way, or even the best way, but it’s what I’m experimenting with at the moment. Hope this helps.

(edited by Supervillain.8617)

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Posted by: Sarelm.8317

Sarelm.8317

The only trait I take from Chaos is Debilitating Dissipation. Mirror of Anguish’s CD is too long (reflect doesn’t properly describe what it does as you yourself are still affected by the CC). Chaotic Dampening and Illusionary Defence are nice but certainly not essential: they are both defensive traits, and a Staff Mesmer already has lots of defense.

Overall I just have more important traits to take. The most essential traits for a condition Mesmer are Deceptive Evasion (to spam Staff Clones) and Illusionary Elasticity (for double-hit on WoC), that’s 40 points. I also take Crippling Dissipation, that’s 10 points; 10 points for Debilitating Dissipation, and another 5 points for Confusing Combatants: Clone death traits are great. That leaves me 5 points, which I sink into Illusions for Shattered Strength; which mind you gives me more than half the CondDmg I’d get from Chaotic Transference and even more CondDmg when I Shatter.

I’m not saying Chaotic Transference is bad, I’m just saying that it is not necessary; and neither is 20 points in Chaos.

Chaotic Dampening – 20% CD on staff abilities is not defensive. And considering the CD on #5 just got increased because it’s SUCH a powerful skill, 20% off that CD is something I will not go without. It reduces the CD on your clone skill as well, increasing the amount of those you can spam, and iWarlock which also got a CD increase in the last patch. I take it instead of the clone on dodge skill, personally, since anytime I need to dodge I usually find Phase retreat more useful, and that doesn’t increase the amount of times you can dodge, just makes another clone, which I find very often that I’m full on if I spread them out correctly. I can see where you get your build from, and It’s probably more effective in PvP. I’m a PvE condi mesmer so that might be why I’m so insistant on this skill too. I go 0/0/25/25/20 for traits to beef up my phantasms. iMage + iWarlock + staff clone usually optimizes my damage when I’m alone. Or iWarlock x2 + iMage when in a group with a necromancer or condi-thief that’ll be applying more conditions than my staff clones will.

You laugh because you think I’m joking. I laugh because I’m not.

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Posted by: Nretep.2564

Nretep.2564

ImO:
Precision > CondiDmg > Power ~ Toughness

Toughness for “tank”, Power for Glass Cannon.

Rampagers Equip is prefect for the glass cannon bleed build:
Precision > CondiDmg ~ Power

The Exotic setup is unfortunately
Toughness > Precision ~ CondiDmg

The difference seems small, but it’ll make a difference of 4~5% critical chance.
Best rune would be Thief. With Rampager + thief, you could get >70% crit

As general hint:
do not get “increasing bleeding duration”, “+5% crit chance” or similar stats, they don’t work on sharper images.

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Posted by: Embolism.8106

Embolism.8106

Chaotic Dampening – 20% CD on staff abilities is not defensive. And considering the CD on #5 just got increased because it’s SUCH a powerful skill, 20% off that CD is something I will not go without. It reduces the CD on your clone skill as well, increasing the amount of those you can spam, and iWarlock which also got a CD increase in the last patch. I take it instead of the clone on dodge skill, personally, since anytime I need to dodge I usually find Phase retreat more useful, and that doesn’t increase the amount of times you can dodge, just makes another clone, which I find very often that I’m full on if I spread them out correctly. I can see where you get your build from, and It’s probably more effective in PvP. I’m a PvE condi mesmer so that might be why I’m so insistant on this skill too. I go 0/0/25/25/20 for traits to beef up my phantasms. iMage + iWarlock + staff clone usually optimizes my damage when I’m alone. Or iWarlock x2 + iMage when in a group with a necromancer or condi-thief that’ll be applying more conditions than my staff clones will.

As a condition Mesmer your DPS is almost entirely from WoC and Staff Clones, neither of which are affected by Chaotic Dampening. The skills that the trait does affect: Phase Retreat, Chaos Armour and Chaos Storm: are all powerful defensive skills. Therefore, Chaotic Dampening is predominantly a defensive trait.

If you are a real condition Mesmer (i.e. minimal Power investment), iWarlock does pitiful damage compared to Staff Clones; so it is irrelevant except when used kittenter fodder or if the target has full stacks of Bleeding already (which only occurs in PvE boss fights).

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Posted by: aydos.8259

aydos.8259

I was always told that Conditions could not crit.

Was I misinformed?

I only ask, because of the emphasis on precision in these stat builds.

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Posted by: Sarelm.8317

Sarelm.8317

Conditions cannot crit. But abilities like Sharper Images, and many “Bleed on crit” sigils make criticals as important to a condition build as other stats. You can avoid those traits and go for another stat instead if you don’t trust criticals or something, but there’s synergy for crit in a condition build with a lot of the traits and sigils out there atm.

You laugh because you think I’m joking. I laugh because I’m not.

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Posted by: Sarelm.8317

Sarelm.8317

Chaotic Dampening – 20% CD on staff abilities is not defensive. And considering the CD on #5 just got increased because it’s SUCH a powerful skill, 20% off that CD is something I will not go without. It reduces the CD on your clone skill as well, increasing the amount of those you can spam, and iWarlock which also got a CD increase in the last patch. I take it instead of the clone on dodge skill, personally, since anytime I need to dodge I usually find Phase retreat more useful, and that doesn’t increase the amount of times you can dodge, just makes another clone, which I find very often that I’m full on if I spread them out correctly. I can see where you get your build from, and It’s probably more effective in PvP. I’m a PvE condi mesmer so that might be why I’m so insistant on this skill too. I go 0/0/25/25/20 for traits to beef up my phantasms. iMage + iWarlock + staff clone usually optimizes my damage when I’m alone. Or iWarlock x2 + iMage when in a group with a necromancer or condi-thief that’ll be applying more conditions than my staff clones will.

As a condition Mesmer your DPS is almost entirely from WoC and Staff Clones, neither of which are affected by Chaotic Dampening. The skills that the trait does affect: Phase Retreat, Chaos Armour and Chaos Storm: are all powerful defensive skills. Therefore, Chaotic Dampening is predominantly a defensive trait.

If you are a real condition Mesmer (i.e. minimal Power investment), iWarlock does pitiful damage compared to Staff Clones; so it is irrelevant except when used kittenter fodder or if the target has full stacks of Bleeding already (which only occurs in PvE boss fights).

Well, the part we both seem to be ignoring is the most important part of this skill, and that’s that it effects all 5 skills. Which includes your #1 skill. Not your clone’s, admittedly, but yours. And a 20% reduction on that is nothing to scoff at, nor is it defensive. Next, why on EARTH would you use chaos storm defensively?
It’s the only way to apply confusion without using shatters, due to it being an ethereal field, and the ONLY way to apply poison at all for mesmers, that’s 2 more possible condition ticks/stacks absolutely wasted if you’re only using it to save people. I mean, yes, I try to hit as many allies as I can with it as well, but just hitting them is losing half of the potential of the spell without a second thought. That’s ridiculous.
Lastly, this may very well be because my reference is PvE boss fights, but I really have to disagree. My elementalist friend noted during TA that her highest single hit skill hit for 2k, being her meteor storm, at random. And was so impressed with herself that it hit that hard. The boss had 5 different conditions on them at the time, don’t remember the stacks, just that it was me and a thief keeping them up, and my iWarlock hit for 2.1k as well. So I don’t know what’s “Pitiful” to you but 5 different conditions is relatively easy to get with a mixed group and seeing as it’s matching up to the highest single-hit damage an ELEMENTALIST can do, on a skill that’s not random aoe like theirs… You’re either bursting far more than an elementalist, which shouldn’t be possible. Or you haven’t even used the skill long enough to see for yourself.

You laugh because you think I’m joking. I laugh because I’m not.

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Posted by: Embolism.8106

Embolism.8106

AFAIK CD reduction traits do not affect skills without a CD. I never tested this but I think I would notice a difference if it increased the attack rate of WoC by 20%. Have you tested this?

Chaos Storm is very much a defensive skill. The main reason you want to use Chaos Storm is for the Aegis it gives you and the Daze it inflicts on enemies: generally a fight in a friendly Chaos Storm ensures you will not take damage, plus you get to Phase Retreat out of it for a free Chaos Armour. The damaging aspect of Chaos Storm is a bonus but pales in comparison to its incredible defensive potential.

Chaos Storm is not the only way to apply Confusion without Shatters: there is also Confusing Images, Confusing Combatants, Chaos Armour, Confusing Enchantments, etc.

Ethereal Combo Fields is actually a very poor way of applying Confusion by yourself as the Mesmer has few Projectile and Whirl finishers (none are available directly from the Staff), and the Confusion you can inflict through Combos is generally quite minimal; whereas with Confusion you very much want to inflict huge stacks of it at once (CoF and Confusing Images).

I understand in PvE boss fights this is different, as you have everyone else comboing your field; but really: PvE boss fights are not relevant when discussing the merits of a build. I could go in with any three-legged cat build and get a gold participation medal in a zerg vs boss situation.

The Poison inflicted by Chaos Storm lasts only 2 or 3 seconds, which is barely helpful as the main purpose of Poison is to weaken Heals; which means that for Poison to be truly effective it has to last for quite a while (as with most Poison inflicted by other professions).

I already mentioned that iWarlock is only good in PvE boss fights where the target has full stacks of Bleeding: if that’s the case then obviously the target has far more other conditions on it as well, hence contributing to iWarlock’s effectiveness. To clarify, with a true condition build my iWarlock hits about 600 damage without conditions: with 5 unique conditions it would hit 900 damage, so your iWarlock hitting 2.1k (critical I assume) with 5 conditions means you’re not quite a true condition build.

It is obvious however that we are coming from two very different viewpoints. You are obviously a PvE player, while I enjoy both PvP and PvE; but consider balance and build optimisation to be primarily a PvP issue. Like I said, you could go with any three-legged cat build in PvE and probably do okay, the PvE in this game is really not that challenging.

(edited by Embolism.8106)

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Posted by: zeoli.3250

zeoli.3250

@Embolism,
iWarlock scales with power and crit and the number of conditions on the target, so yes a full condition build would limit the iWarlock. Hybrid builds where one uses both conditions and power would be useful here. At lvl 66 my mesmer hits for 1.2k dmg with 5 conditions on the target and i have the pwr, crit and conDmg gear.

I use the GS and staff. The GS 2 skill give you might and with reduced cds you can get 12 stacks of might, that allows you to increase both direct and condition dmg. At my lvl i see bleeds hitting for 65dmg and my GS 2skill critting for 500-600dmg each hit.

(edited by zeoli.3250)

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Posted by: Embolism.8106

Embolism.8106

I am leery of hybrid builds in general as IMO it is weakening your maximum offensive potential for very little gain. In theory investing in two different sources of damage allows you to adapt, but first you need something to adapt to; and (especially in PvE) enemies don’t tend to be more vulnerable to one type of damage over another.

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Posted by: EasymodeX.4062

EasymodeX.4062

And was so impressed with herself that it hit that hard. The boss had 5 different conditions on them at the time, don’t remember the stacks, just that it was me and a thief keeping them up, and my iWarlock hit for 2.1k as well. So I don’t know what’s “Pitiful” to you but 5 different conditions is relatively easy to get with a mixed group and seeing as it’s matching up to the highest single-hit damage an ELEMENTALIST can do, on a skill that’s not random aoe like theirs…

My iWarlock crits for >7.5k. And I don’t use iWarlock >.>

If you can’t read English, please do not reply to my post.

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Posted by: alanis.6094

alanis.6094

You can’t craft it, but there is Precision, Toughness, and Condition Damage for Light Armor from Karma (All but Chest) and Drops (Khilbron’s Exotic Set). Precision with Sharper Images makes Illusions a consistent source of Bleeds at the very least.

Grenth has the Mantle-Legs-Gloves, but where are you finding the Helm and Shoes with those stats?

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: MLieBennett.9031

MLieBennett.9031

Lyssa Karma: Head and Legs
Grenth Karma: Mantle, Gloves, and Legs
TA Armor/Weapon: All
HotW Armor/Weapon: All
Arah Armor/Weapon: All
So you can get 4 of 6 pieces of Armor with Karma, while the rest requires Dungeon Delving (Or Khilbron’s). Especially to grab the weapons to go with it.

YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)

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Posted by: alanis.6094

alanis.6094

Thanks, I particularly wasn’t aware of the Lyssa headpiece. I don’t run dungeons, so I’ll have to settle for the high prices of Khilbron.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: ManCaptain.3154

ManCaptain.3154

Reflecting CC back at the original target when used on you

That trait is pretty worthless. If a monster KDs you for 3 seconds, then you KD it for 1 second back. The CC isn’t exactly mirrored. Then there’s that 90 sec recharge. There’s no reason to take it over 20% staff recharge trait.

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Posted by: ManCaptain.3154

ManCaptain.3154

My iWarlock crits for >7.5k.

Trolling as always.

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Posted by: grimmson.9154

grimmson.9154

ever tried 0-20-20-0-30?
keytraits: -deceptive evasion to fuel your staffclones and shatters
-chaotic dampening to make your awesome staff more awesome
-illusionary persona to confuse shatter your enemies into hell and to get instant interrupt/distortion on demand!
-illusionary elasticity to double your personal staffdps
running it VERY sucessfuly in tpvp. you got good sustained condition damage with staff and staffclones and very good burst damage with high stacks of confusion by cof,mind wrarck and confusing images.
furthermore you get the awesome utility with illusionary persona (best trait in tpvp hands down).

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Posted by: Embolism.8106

Embolism.8106

If you don’t plan to take advantage of Clone death then Grimmson’s build is probably close to optimal for a Mesmer condition build.

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Posted by: EasymodeX.4062

EasymodeX.4062

My iWarlock crits for >7.5k.

Trolling as always.

Yours … doesn’t?

If you can’t read English, please do not reply to my post.

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Posted by: Omnio.3652

Omnio.3652

I go illusion, chaos and inspiration, tanky annoying build with staff, scepter + torch. 3x invis (decoy, ulti and torch skill), its a lot defensive build but you can kill those who try to kill you, confusion does a lot, traits help too for conditions.

Was he swedish?
Yes.
A moose. It was a moose.

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Posted by: Moderator.1462

Moderator.1462

Hi,

Please refrain from engagin in personal wars. Keep the thread friendly and constructive

Thanks

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Posted by: Shinigami.5932

Shinigami.5932

I’m pretty confused by the precision love here. Have I misunderstood it? Can conditions crit? I have a couple traits that trigger on criticals but they aren’t nearly that vital.

I didn’t think precision mattered that much either way tbh, especially since I have ~1200 from my duelist traiting alone. I personally go for condition damage – toughness – healing power. I recently realized how unbelievably better ether feast is when you’re loaded with toughness, healing power, and no vitality. I heal over half my health with a 20s cooldown and it takes a lot to bring me down that far in the first place (not to mention the time I buy pumping out clones and teleporting). This is with a pvp perspective btw.

Aizen San

(edited by Shinigami.5932)

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Posted by: EasymodeX.4062

EasymodeX.4062

I have a couple traits that trigger on criticals but they aren’t nearly that vital

This is basically it. People love Sharper Images way, way more than it’s worth. It’s a solid trait no doubt, but highly overrated. The fact that people revise their entire gear / stat approach for a single trait … misguided.

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stats for a condition dmg mesmer??

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Posted by: Embolism.8106

Embolism.8106

With Rabid gear, 3 GS/Sword Clones can stack ~10 Bleeding on a target with Sharper Images. Staff Clones aren’t as heavily affected due to slower RoF, but it is still a significant chunk of DPS.

You can certainly run a condition build without Precision. The problem however is if you’re not going to use Rabid, what are you going to use? Carrion gives Vitality instead of Toughness, which may or may not be better; and Power instead of Precision, which is downright inferior (remember Precision also improves direct damage as well as condition damage for the Mesmer). Rampager’s has less condition damage, more Precision (aren’t you trying to move away from this stat?) and low Power and Vitality, not worth considering really.

Oh and there’s Shaman of course, but healing power is really a rather crappy stat unless you’re absolutely loaded with Regeneration and a bunch of little heals.

stats for a condition dmg mesmer??

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Posted by: EasymodeX.4062

EasymodeX.4062

Power scales direct damage significantly faster than precision. Carrion is a great set for specific builds that don’t center on SI, and it’s pretty strong in general, irrespective of SI.

It more depends on how you use your abilities (whether you rely more on illusion sustain pew pew pew or all the other buttons).

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stats for a condition dmg mesmer??

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Posted by: Henryik.8260

Henryik.8260

My iWarlock crits for >7.5k.

Trolling as always.

Yours … doesn’t?

Mine crits for 8k during boss fights and i am not even full DPS build. Anyone care to show the highest number they have got?

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Posted by: EasymodeX.4062

EasymodeX.4062

I should go get a Berserker Staff crafted just to screenshot lolWarlock numbers.

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stats for a condition dmg mesmer??

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Posted by: WillOfIron.5273

WillOfIron.5273

I’m pretty confused by the precision love here. Have I misunderstood it? Can conditions crit? I have a couple traits that trigger on criticals but they aren’t nearly that vital.

I didn’t think precision mattered that much either way tbh, especially since I have ~1200 from my duelist traiting alone. I personally go for condition damage – toughness – healing power. I recently realized how unbelievably better ether feast is when you’re loaded with toughness, healing power, and no vitality. I heal over half my health with a 20s cooldown and it takes a lot to bring me down that far in the first place (not to mention the time I buy pumping out clones and teleporting). This is with a pvp perspective btw.

The reason everyone loves precision is the 15 point trait in the dueling tree, with high crit you can stack bleeds like nobody’s buisness.

stats for a condition dmg mesmer??

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Posted by: Killua.8041

Killua.8041

Rampager, but I prefer to go half-half Rampager/Knight.

O Killua O – Asura Mesmer | Killuas – Asura Engineer
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer

stats for a condition dmg mesmer??

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Posted by: Carighan.6758

Carighan.6758

As a Scepter/Torch/Staff Mesmer, I use a mix of Traveller’s gear (for MF) and Carrion (for more HP).

Generally speaking I base Carrion, then see whether I have comfortable error margin to my HP, then go for more Traveller’s.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.