In my opinion the pvp in this game is completly broke. It´s crap.
Anet has to do alot of restricions to stop the spam of heal, dmg, dodges, everything.
That´t the core issue if you ask me.
But there is another one. If I look at the talent-trees of each class, like half of the traits are just filling material and I think this rly sucks and does take alot of build-diversity away here.
To just take the most embarrasing exaple. It´s the 50% Fall dmg reducen every class has.
If you ask me Anet need to get a brainstorm table together and do something against it.
And not just some weak passiv or 10% buff/debuffs. It has to be something what is rly mechanicly changing. Ofc something what doesn´t take animation work or at least not much.
You need to have some traits, even in the same talent, what are rly competing with each other and not just one trait everyone is taking because it obviously is the best one.
I mained mesmer once and often have alot of time left, so I started to get some ideas together. I think they are rly good and don´t need alot of whole new animaton work.
I think there are alot of things you can do with the other classes too, to get some rly unique changes done.
Here are the trait ideas: They are not categorized in mastery, some are stronger, are weaker: They are only prototypes, so don´t tell me anything is op, Anet can do what they want with it(obviously).
Domination:
I Stuns and dazes of you are now ignoring stability.
I Changes your Portal ability. Setting your portal exeunt forces enemys in X-radius to the portal exeunt to use the portal.(They can´t port back)(Or variation)
Dueling:
I You are now able too choose a off-hand weapon on the on-hand weaponspot at one weaponset. Your weapon-swap cooldown is decreased.
I Gives you the ability to immediately change posision with your last/latest/one of your clones.(Gives you the ability to immediately port to the position of your last/latest/one of your clones. The clone is shattered by that.)
I Changes every Phantasma ability. You are using the phantasma ability now activly on your own but do not summon a phantasma anymore.
Chaos:
I Your auto-dmg is percentually spit up too all existing clones.(no clone->normal autoattack dmg, 1 clone->you 50% autoattack dmg and the clone 50%, and so on)
I Adds one/two/extra bounces to your staff autoattack.
I Changes your staff illusion abilitys. 2. ability does now change your position with the enemy focused(but doesn´t creat a illusion anymore). Your phantasma does port the hit enemy now to itself on every successful attack, but the attack doesn´t bounce anymore.(The phantasma does now change position with the hit enemy on every successful attack, but the attack doesnt bounce anmore.)
I Changes your Feedback/Timewarp/both ability. Feedback/Timewarp/both does now hold your staff autoattack inside and grands it limitless bounce inside.
Inspiration:
I Every illusion does reflect projectills permanently.(Every illusion has permanently “Mirror”.) (Every illusion has a small radius projectil reflectiong bubble.).
I Every illusion shattered grands near allys invisibility for X/1,0/0,5/0,25 sec.
Illusion:
I Illusions can now see invisible enemys and attack them(, but do not reveal them with their attacks).
I Illusions can now be cast despide no viable path/through object.(How it was once untill it got patched out. Will be especitally nice in WvW and I rly don´t think it is OP. It just adds some uniqe harrasing ability to the mesmer.)
Chronomancer: