torment mesmer before and after
Yeah, it’ll be workable.
The problem is that you’re gonna be seriously lacking defense when you run into thieves and such. You’ve got decent condition removal with the mantra, but you’ll die very quickly (yes, even with full rabid gear) when a glassy thief jumps on you. Additionally, shatters can be difficult to land against a mobile opponent, although the new ileap could make that slightly easier.
If you do actually land the shatters, it leads to a secondary problem, which is that shatters are applying only very low duration confusion…and torment. That’s it. So even if you land a full shatter combo, all of your damage can be removed by a single condition cleanse because you almost entirely lack access to cover conditions.
So basically, against opponents that really lack in condition cleanse and mobility, you’ll be able to chew them up. However, against a mobile opponent or one that has ample access to condition removals, your offense will be almost entirely impotent.
so far i manage to take 1v1 thieves although with staff it was much easier as the confusion and their burst does nice dmg and torment prevent them to move
1v1 d/d ele i manage to burst him 50% hp in 3 sec as he just rotate skills and constant move around but i had to play defensively between shatters
but you right its not like p/d thief combo which can stack 5-8 different conditions but the icounter does massive dmg if i use it when they burst
so basically going to staff and act like pu mesmer without the boons help
do you think the new gm trait which make illusion distortion on creation would make them valuable in team fight as they wont instant death and i can fast shatter for aoe dmg?
do you think the new gm trait which make illusion distortion on creation would make them valuable in team fight as they wont instant death and i can fast shatter for aoe dmg?
Nope, it’s only phantasms, not illusions (as I understand).