(edited by HackerTeivospy.2031)
traits on dodge proc confusion damage
Working as intended.
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU
Risk vs Reward. Confusion is meant to punish whenever you take an action. Tossing Caltrops is an action, it would be stupid if suddenly certain classes got get out of jail free cards outside condition cleanse.
wait the few seconds, or if you think the caltrops will make a difference take the hit. Risk vs Reward. Same applies for clone spam or healing. Risk vs Reward. Confusion is working as intended as a quasi shutdown condition. Play wisely and less Pew Pew
The OP is right, this is totally unfair.
All classes, regardless of traits on dodge, need to take confusion damage on dodging.
Especially thieves.
P.s. HackerTeivospy should take double confusion damage on dodge. 4x is traited for caltrops. :p
The OP is right, this is totally unfair.
All classes, regardless of traits on dodge, need to take confusion damage on dodging.
Especially thieves.
P.s. HackerTeivospy should take double confusion damage on dodge. 4x is traited for caltrops. :p
you four are just as ignorant as thieves who think they’re good by posting DD montage videos with “let the bodies hit the floor” song
When you trait for a bonus on dodge you dodge for the dodge you don’t dodge for the bonus. The only penalty you should take for traiting a specific way is that you can’t pick another trait instead. Having confusion damage you because you traited a certain way is just wrong and causes specific traits to have really really big cons when you take them
The risk v reward thing is an argument I don’t agree with, it should be risk v penalty. When it comes to dodging you dodge to avoid damage (penalty) or avoid incoming damage(risk), ie incoming damage dodges would be dodging someones illusionary leap or bullscharge or whatever but since you have x stacks of confusion on you you will be penalized no matter what choice you make, it becomes penalty v penalty. The deeper problem is that you’re penalized for taking that trait. That sounds really dumb because that makes dodge traits terrible (and caltrops is already a pretty bad skill to take) and no game designer should want their game have traits that are bad for such a dumb reason.
Also i’m not entirely sure on this but with the glamour trait, if you dodge into a field or out of one do you still have confusion stacks applied to you despite the dodge? If anyone knows this I’d appreciate it if you would tell me.
Currently most mesmers are shatter spec instead of confusion spec, I find it funny because I’ve always thought confusion mesmers to be the more powerful mesmer. Confusion was already nerfed 50% in spvp, I’m surprised mesmers haven’t smartened up and taken the hint of its power in wvw
(edited by HackerTeivospy.2031)
All ignorant comments aside: Yes, dodge, CDs, heals, blinking, emotes, smelling the roses, breathing in general, should all proc confusion. You can take that running away doesn’t proc it as a gift of grace.
And for the record, confusion was buffed 50% in PvE/WvW, not nerfed in sPvP.
50%? It’s much closer to 100%, really.
It always irks me when people claim “Confusion is nerfed in sPvP so obviously Anet thinks it’s too powerful”. Such ignorance.
@Hacker, kind of sad that your previous post with the video of the perma invulnerable thief was removed, taken down or whatever. It was quite impressive and entertaining to watch.
As far as traiting for the dodge for the dodge and not the trait I am honestly sort of fuzzy on… are thieves traited to gain vigor on dodge rolls, or do they get passive endurance buff while picking up caltrops on dodge? This greatly confuses me. You can dodge whether it’s traited for caltrops or not.
As far as caltrops being a horri-bad skill to take, I am calling bull-kitten on that. I have watched my friends bleed build melt entire groups in seconds with max stack bleeds that he built and sustained himself. Not to mention the insane amount of CC you can stack up for free with dodging. Caltrops are nasty when played right.
So yes, I stand by what I said earlier, if you are traiting your dodges to to become a free utility then they should be treated like the utility it has become.
I am sorry your invulnerable thief build met a hard counter, all builds have them. Deal with it and play smarter. Trait for condition removal which i hear thieves are great at. or simply run for a few seconds. Infiltrators arrow away (take the hit, risk) and then wait (reward). Its quite difficult to keep confusion up permanently, especially in high stacks that actually deal anything significant, and it comes rather more in bursts. Arena was purposeful when designing confusion in this manor.
edit: after looking about wiki at thief traits, there are indeed a lot of neat incentives tied to dodging. looks kind of entertaining really. But to debunk your statement of traiting caltrops for the dodge and not the caltrops, the only thing the trait does is drop caltrops. If you trait for caltrops then you are specifically picking it for caltrops. I feel no remorse. If it is such a gimping issue for your invulnerable build then I suggest dropping it, especially since you find caltrops “bad” anyways.
(edited by DaisyRogers.6837)
if they removed confusion damage for “on dodge” damaging skills, there’d be exploits everywhere, eles and warriors and engineers..etc speccing for endurance regen and dodging everywhere.
no, confusion working properly, nothing to see here.