therefore im sorry if i just posted some outdated stuff
also maybe a similar thread exists already, in that case im sorry for double post.
the first thing is Illusionary Leap -> Swap fails almost everytime… it is hard enough to even get the illusion to jump to your enemy cause it gets stuck like 90% of the time (a small hill is enough, to make the jump fail), so you dont get even the cripple.
if the illusion actually manages to jump to the enemy, most of the time i dont get the root, cause they just dodge it. (thats only in pvp of course)
It is nearly impossible to land your Blurred Frenzy without the root, cause the enemy just rolls out of it, and therefore you dont have any damage output.
The other thing is with click-stuns / dazes like Signet of Domination or Mantra of Distraction. I think its ridiculous that u can dodge / block it and that it requires line of sight…
i mean maybe thats only me, but i get pretty mad if i have an enemy running away and i want to stun him and he just random dodges (or maybe predicts) the stun and it misses.
But at least the line of sight thing must be changed. yesterday i tried to interrupt the spin skill of a golem in a dungeon. But the golem was standing behind a little asura desk (so u can think how big the desk was) and it says “obstructed!”. I was just like WTF ^^
They should reverse illusionary leap.
Make it work more like how thieves showstep works.
I like iLeap’s design as-is. I think it clearly needs some range tuning though … clone spawn really needs to be 900 range.
I found that when my illusionary leaps were missing it was really a range issue, running bonus move speed per illusion in the inspiration line helps to alleviate some of these issues.
But really you just need to save it until you’re close enough, if anything the problem is range relative the range of other professions gap closers; but most of those don’t have imob built in.
They DO need to fix the pathing of the illusionary leap guy on hills and odd terrain, but it’s only a mild annoyance at most for me.
I don’t mind daze/stun being evaded by dodge rolls and it being LoSed makes sense to me as well. I think it’s good when control abilities can be countered in some sense. And with the Mantra daze being instant (meaning you can use it WHILE doing something else, like dodging or casting something) the small downside that it can be LoSed or dodged is…well, small.
I do think their definitions for what counts as “obstructing” are a little wonky and I’ve had a few spells fail in places that I think were BS, but I find this to also be pretty minor.
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