what if....
I want to see our signets give us the passive effects when on cooldown. I know this is a GM on Elementalists, but our signet effects aren’t really gamebreaking.
Of course, SotE would have to either be toned down to heal less per tick while on cooldown or just less heal per tick overall. I dislike how if you get CCed, SotE will not heal you during it’s interval. I understand it’s on cooldown, but it’s still “active” per se.
I think all this would do is allow for some stronger shatter builds, but not really change anything else too much in terms of build diversity. Phant builds would still be phant builds, condi builds would still be condi builds, etc. Builds that don’t shatter now still wouldn’t. This would basically be a giant buff to shatter, which would be fun, but doesn’t really help us in any real way in terms of our weaknesses now. This would just make us even better at the roles we already excel in.
This won’t happen, like ever, and even if it did the nerfbat would swing so fast and so strong it would be better off if it never happened.
A quick question, rather off topic sorry, what does illusionary retribution do on f4?
It adds confusion application to all shatter skills.
My question was a serious one haha. I think it does not affect f4? Im not so sure, because i pay attention to the duration when I use distortion.
A quick question, rather off topic sorry, what does illusionary retribution do on f4?
Pretty sure it’s working.
Applies AOE confusion but the clone will apply it on the spot rather then seek a target to shatter on. Not sure of the radius though sorry.
Mellowpuff [Champion Hunter]