(edited by Chaos.3579)
what ya think about a phantasm rework?
I see phantasms as a crappy, yet better than nothing, replacement for all our mesmer specific hexes in GW1. The phantasm is a “condition,” in that we activate the skill, and the target suffered damage over time and sometimes other conditions (confusion, cripple).
This system is like I said a very crappy replacement, but it’s really not any different in the sense that the player has to take action if they want that dmg mitigated, i.e., kill the phantasm, which is the same as not casting during backfire in GW1, or removing the condition.
So no, I do not want phantasms turned into more bursty time skills. With a few buffs shatter will be back in a good place, and what you describe above is basically playing shatter (phantasm attacks once then is used as a resource). The phantasms staying alive allows for more attrition style play, if one wants.
The QQ over “ai” and “passive dmg” is the exact same QQ you hear from players about any strong attrition class that activates an ability and after the damage from that ability is applied over time rather than instantly, in any game, which in essence is what mesmer is with phantasms.
PvE mesmers (they’re still around to some degree) will definitely go against this lol. We don’t exactly lack burst builds, and converting sustain builds to burst build goes against the idea of build diversity. I think we just need to accept that AI is part of mesmer and try to improve on that in zerg situations, or introduce some punishing skill that incorporate AoE and unique mechanisms in GW1.
Though you did give me an interesting idea, what if phantasms shows clone appearance after using their attack, and goes back to phantasm looks everytime they attack. Would that make mesmer a lot more….mesmerizing?
P.S. None of our suggestions will be taken into consideration due to how much “work” ANet have to put in. So I’m being pretty casual and random on my suggestions.
We already have access to some of the highest possible burst’s in the game. Truth is, in a PvP setting, we actually lack sustained damage, not vice versa.
Mellowpuff [Champion Hunter]