why does Anet listen to whiners?

why does Anet listen to whiners?

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Posted by: Kyla Jane.6138

Kyla Jane.6138

I honestly think that with the constant nerfs and changes that Anet is doing it is actually making the game less fun to play. I mean look at the elementalist they’re pretty much stucked at being a bunker and no matter what you say most of their traits are crap. I stopped playing it as whatever build or gear you take and no matter how good you are it is now a broken class imo. kitten damage, kitten survivality and not much choices in builds.

This I think is due to Anet constantly listening to people who can’t play well. Now I’m playing mesmer and it is so much better but, I can feel an ill omen lurking in the forum. I will honestly quit if mesmer becomes like the ele which is nerf to death that is. Also if you can’t beat a mesmer it is simply because the player is better and knows more about the profession than you are! So please Anet if you want to balance everything why not buffs everything rather than nerf everything!!!

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Posted by: azuzephyr.7280

azuzephyr.7280

Take a deep breath

While I would love to see more viable ele builds than the spam everything DD they are running atm, I’d actually say that the elementalist taits are nothing short of Golden and actually make for interesting character improvements that will effect gameplay [please, do this for my necro], it’s just choice that is limited.

To me, mesmer traits are almost the other way around. Tons of viable builds, but most of the traits are crap that I generally forget I’m carrying them most of the time.

What are you worried will get nerfed?

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Posted by: Legacy.7360

Legacy.7360

Moa is getting the shaft. It was dully needed. If you play tournies, then you know why. If you don’t honestly know why, then your input is invalid. /endofstory

Guardian <3
Dragon
Platinnum – Zerker Guardian

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Posted by: Legacy.7360

Legacy.7360

Shows how little you really know.

Guardian <3
Dragon
Platinnum – Zerker Guardian

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Posted by: Legacy.7360

Legacy.7360

When I say shaft, it’s being looked into. By that…I mean nerfed one way or another.

The QQs will shortly be coming. Give it time.

Guardian <3
Dragon
Platinnum – Zerker Guardian

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Posted by: azuzephyr.7280

azuzephyr.7280

Moa is more than fine, I have no idea where that rant even came from. It can be blocked, blinded, God forbid: dodged, gives perma-dodge – and in tournaments, it’s the least desired mesmer elite.

It’s only used for trolling hotjoin heroes running 1v1 specs.

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Posted by: Varonth.5830

Varonth.5830

Moa is more than fine, I have no idea where that rant even came from. It can be blocked, blinded, God forbid: dodged, gives perma-dodge – and in tournaments, it’s the least desired mesmer elite.

It’s only used for trolling hotjoin heroes running 1v1 specs.

Taking a look at the last 2 ‘bigger’ tournament, were the majority of mesmer used Moa Morph tells a different story.

OT:
It is mind blowing that people really believe ANet makes decisions based on random forum whines. If they would, every class would be the same as it was on launchday. There are also both sides whining. Just look at this Mesmer subforum. There are people whining that mesmer is too strong. There are also people whining that mesmer is too weak and constantly gets nerfs.
It was the same way the last patch.
And the patch before.
So if they would make decision based on forum whines, the mesmer would not have changed at all.
If they make decisions based on… well you know numbers and metrics and stuff… well then they have some hard numbers on which they can make such decisions.
Ever thought about about that possibility? Just for a split second?

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Posted by: AhmNee.3801

AhmNee.3801

Moa is getting the shaft. It was dully needed. If you play tournies, then you know why. If you don’t honestly know why, then your input is invalid. /endofstory

Ah, yes. The “no true scotsman” fallacy. What fun.

One can only hope that arena net doesn’t start balancing the entire game around PVP. That’s at the heart of why Blizzard couldn’t balance an empty scale. Balancing for the PVP kitten players at the cost of the enjoyment of the rest of your client base.

Don’t fall into that trap, Anet.

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Posted by: azuzephyr.7280

azuzephyr.7280

MotM tourny I saw nobody running Moa. Even at rank 30-40 people don’t fall for it, hugely obvious tell, even from stealth you count 1mississippi, 2mississippi and then dodge.

You couldn’t even argue that certain profession specs or team setups are more able to handle it than others, every profession in the game has the tools they need to totally negate it, even cast from stealth.

The only other Elite which can be so easily countered has a 45/36 second cooldown, is this how Moa is going to be balanced in future?

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Posted by: Varonth.5830

Varonth.5830

Well this particular elite was also talked about in todays state of the game:
http://www.youtube.com/watch?v=IIKjxfuKBqw&feature=player_detailpage#t=3488s

Already jumped to the point were they talk about it.

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Posted by: azuzephyr.7280

azuzephyr.7280

Actually Varonth what was complained about was starting from stealth, and I fully agree stealth openers should be outed with. Then people wouldn’t be coming here making reasons for bad form.

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Posted by: Varonth.5830

Varonth.5830

Actually Varonth what was complained about was starting from stealth, and I fully agree stealth openers should be outed with. Then people wouldn’t be coming here making reasons for bad form.

No what they actually complain about is, people going into stealth, pulling them via Into the Void, which is completely invisible to the enemy, and then Moa the guardian because he cannot dodge etc the Moa Morph (he might not even know that it is being cast as the mesmer is still invisible). You can also just pull/stun the guardian and moa morph him during this.
Guardians survive because of their skills. Moa disables all of them. Guardian fall like any other class (toughness does almost nothing to protect you) without their skills. Place an immobilize ontop of the moa. Win.

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Posted by: azuzephyr.7280

azuzephyr.7280

Actually Varonth what was complained about was starting from stealth, and I fully agree stealth openers should be outed with. Then people wouldn’t be coming here making reasons for bad form.

No what they actually complain about is, people going into stealth, pulling them via Into the Void, which is completely invisible to the enemy, and then Moa the guardian because he cannot dodge etc the Moa Morph (he might not even know that it is being cast as the mesmer is still invisible). You can also just pull/stun the guardian and moa morph him during this.
Guardians survive because of their skills. Moa disables all of them. Guardian fall like any other class (toughness does almost nothing to protect you) without their skills. Place an immobilize ontop of the moa. Win.

So like I said, get rid of SR opening and people have nothing to complain about. Tells are obvious, it goes back to skill – or lack of

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Posted by: Numot.3965

Numot.3965

Actually Varonth what was complained about was starting from stealth, and I fully agree stealth openers should be outed with. Then people wouldn’t be coming here making reasons for bad form.

No what they actually complain about is, people going into stealth, pulling them via Into the Void, which is completely invisible to the enemy, and then Moa the guardian because he cannot dodge etc the Moa Morph (he might not even know that it is being cast as the mesmer is still invisible). You can also just pull/stun the guardian and moa morph him during this.
Guardians survive because of their skills. Moa disables all of them. Guardian fall like any other class (toughness does almost nothing to protect you) without their skills. Place an immobilize ontop of the moa. Win.

So like I said, get rid of SR opening and people have nothing to complain about. Tells are obvious, it goes back to skill – or lack of

I’ve had a few hilarious games were the other team was mostly mesmers and they cycle through moa to make sure someone is just always out of the fight. Its a strong elite and it always has been since it pretty much is a -1 to the other team when used properly. Time warp is really good for team-fights, but why bother with that when you make sure the other team can’t team-fight to begin with? I’m kinda surprised that when they buffed it they would nerf the evade it gave the player. Seemed more balanced that way, they can’t fight, but they get to slip away for 10s, and that’s a long time to be away from your team.

So why does anet listen to whiners? Well for one its the most vocal feedback, since people tend to complain about things they don’t like, rather than praise what they do. The other is just that a lot of players are not high-skilled at the game and that’s always gonna bias feedback. If you wanna do balancing you need to find out who your best players are and talk to them, because chances are they are going to have some strong, well founded input on balance. And sometimes, the whining is justified, things people really complain about are actually a problem that needs some addressing.

(edited by Numot.3965)

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Posted by: Iruwen.3164

Iruwen.3164

To be more specific: it feels like ANet listens to the PvP players more, and although they already split the game modes, they’re usually hitting all modes with the nerf bat. Their track record on proper fixes is really poor. Say portal or confusion.

Iruwen Evillan, Human Mesmer on Drakkar Lake

(edited by Iruwen.3164)

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Posted by: azuzephyr.7280

azuzephyr.7280

Actually Varonth what was complained about was starting from stealth, and I fully agree stealth openers should be outed with. Then people wouldn’t be coming here making reasons for bad form.

No what they actually complain about is, people going into stealth, pulling them via Into the Void, which is completely invisible to the enemy, and then Moa the guardian because he cannot dodge etc the Moa Morph (he might not even know that it is being cast as the mesmer is still invisible). You can also just pull/stun the guardian and moa morph him during this.
Guardians survive because of their skills. Moa disables all of them. Guardian fall like any other class (toughness does almost nothing to protect you) without their skills. Place an immobilize ontop of the moa. Win.

So like I said, get rid of SR opening and people have nothing to complain about. Tells are obvious, it goes back to skill – or lack of

I’ve had a few hilarious games were the other team was mostly mesmers and they cycle through moa to make sure someone is just always out of the fight. Its a strong elite and it always has been since it pretty much is a -1 to the other team when used properly. Time warp is really good for team-fights, but why bother with that when you make sure the other team can’t team-fight to begin with? I’m kinda surprised that when they buffed it they would nerf the evade it gave the player. Seemed more balanced that way, they can’t fight, but they get to slip away for 10s, and that’s a long time to be away from your team.

So why does anet listen to whiners? Well for one its the most vocal feedback, since people tend to complain about things they don’t like, rather than praise what they do. The other is just that a lot of players are not high-skilled at the game and that’s always gonna bias feedback. If you wanna do balancing you need to find out who your best players are and talk to them, because chances are they are going to have some strong, well founded input on balance. And sometimes, the whining is justified, things people really complain about are actually a problem that needs some addressing.

If your entire team walked time and time again into moa without blocking or dodging once, then it isn’t the elite which needs attention

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Posted by: BlackDevil.9268

BlackDevil.9268

Taking a look at the last 2 ‘bigger’ tournament, were the majority of mesmer used Moa Morph tells a different story.

OT:
It is mind blowing that people really believe ANet makes decisions based on random forum whines. If they would, every class would be the same as it was on launchday. There are also both sides whining. Just look at this Mesmer subforum. There are people whining that mesmer is too strong. There are also people whining that mesmer is too weak and constantly gets nerfs.
It was the same way the last patch.
And the patch before.
So if they would make decision based on forum whines, the mesmer would not have changed at all.
If they make decisions based on… well you know numbers and metrics and stuff… well then they have some hard numbers on which they can make such decisions.
Ever thought about about that possibility? Just for a split second?

Sorry, but the meta gameplay of mesmer is exactly the same as what it was at launch. Phantasm in solo play, shatter in organised WvW. ( Yes, based on WvW. Not that useless sPvP or tPvP )

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Posted by: Iruwen.3164

Iruwen.3164

I actually don’t mind rectified balancing changes, but they have to be done right. Not right like in "so I’m still op", but more like actually putting some thought into it and fixing it so it’s also an improvement in other areas of the game. Say confusion - there have been proposals to do it properly so it would have been fixed in PvP as well as in PvE. They chose to simply change a multiplier.
When they fix bugs, they also have to change the balancing naturally - i.e. if they fix the zerker, they’ll have to look into it again. What annoys me is that you cannot really plan or be sure that skills will actually be viable in the future because they base their balancing on broken mechanics instead of fixing them first.

Iruwen Evillan, Human Mesmer on Drakkar Lake

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Posted by: rchu.8945

rchu.8945

anyone checked out the state of the game that just took place this week? I read on the ranger forum that pet damage is getting nerfed (lol). Just curious if anyone that participated heard anything about Mesmer related issues being looked at (or more nerf bat incoming)…

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: AkiraZero.8514

AkiraZero.8514

anyone checked out the state of the game that just took place this week? I read on the ranger forum that pet damage is getting nerfed (lol). Just curious if anyone that participated heard anything about Mesmer related issues being looked at (or more nerf bat incoming)…

They didnt really touch on many classes other than Warrior and Necro.
That being said, some of the guests on the show brought up the issue of Into The Void and Moa Morph, so no doubt Anet will shaft us over for the sake of PVPers instead of just fixing those things on the PVP side instead of as a whole!

We’ve been pretty neglected lately, nothing’s really been fixed, I myself just keep expecting the worst tbh, it seems we get hit everytime!

Akira Antares/Necrosymphonic/Valiant Echo [AVA] [ZERO]
Gandara

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Posted by: CrazyDuck.4610

CrazyDuck.4610

I honestly think that with the constant nerfs and changes that Anet is doing it is actually making the game less fun to play. I mean look at the elementalist they’re pretty much stucked at being a bunker and no matter what you say most of their traits are crap. I stopped playing it as whatever build or gear you take and no matter how good you are it is now a broken class imo. kitten damage, kitten survivality and not much choices in builds.

This I think is due to Anet constantly listening to people who can’t play well. Now I’m playing mesmer and it is so much better but, I can feel an ill omen lurking in the forum. I will honestly quit if mesmer becomes like the ele which is nerf to death that is. Also if you can’t beat a mesmer it is simply because the player is better and knows more about the profession than you are! So please Anet if you want to balance everything why not buffs everything rather than nerf everything!!!

I totally agree with you, a ele is forced to play bunker and better at being a tank then a warrior, a necro is forced to play melee to be of any “damage” use, and a mesmer is the only decent healer. Lol, now that is called BALANCE I also wonder why they keep nerfing stuff so drastically instead of buffing other classes. Pretty soon everyone/every class will be bunker builds and melee only.

YouWish – Guard
DragonBrand – [Agg] Aggression

(edited by CrazyDuck.4610)

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Posted by: Entropy.4732

Entropy.4732

Whiners are totally OP. They need a nerf now, across the board. In most environments, power, influence, and respect goes to those that have been part of said institution the longest and put the most time and effort into the organization. Only in the world of games do new, inexperienced players with a lack of skill and the LEAST hours logged have the most power. The reason is that Anet wants new players to join and get hooked easily, not frustrated and walk away after trying it for a second. They probably hypothesize that if new players feel powerful after playing they’ll stay. The irony here is that Anet’s real cash cow is NOT new players, but committed players who will actually use the gem store frequently. I played for a year before I used real money at the gem store.

Plus long term, committed players are the back bone of the game. They deserve some stability, some protection FROM whiners who come on, forum troll, then get our class builds nerfed into the ground (and then go play a console game). Say what you will about Blizzard, but they really defended their classes from forum trolls in WoW. I played a warlock and I can’t tell you how many whining forum posts there were about that class from tons of new players who hated to PvP us. Blizzard would always respond the same way: “These are the classes. We believe they are balanced. We’re not changing Warlock. Part of the game is figuring out how to adapt and beat other classes”.

With Anet, I live in fear of some whine-driven train building steam on the forums, the developers caving, and a whole build or class gone with the next patch. I saw it happen with “Confusion”. Regardless of what you think about confusion, a 50% damage reduction was INSANE and way over the top, ruining a ton of builds and making most of our condition gear useless. Anet needs to realize that keeping long-term, committed, hardcore players happy is VERY important for the longevity of these MMO’s. Casual players come and go. Hardcore players are here to stay unless driven away by dev mistakes. If the committed players’ feathers get too ruffled, we will eventually leave for a new MMO and the back bone will fall out from the game. Just sayin’….

Styx Hemlock – Sylvari Mesmer – TFG – NSP

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Because they have the loudest voice.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Advent.6193

Advent.6193

I’m with Entropy. Nerf the bloody whiners, already. Nerf ‘em harder than Mesmer/Thief/DD Ele/AND Engi’ve been shafted. Do it yesterday, ANet.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Numot.3965

Numot.3965

If your entire team walked time and time again into moa without blocking or dodging once, then it isn’t the elite which needs attention

Yes, because casting from stealth, being stunned with no stun break off cool down, or getting hit with it after dodging something else such as focus fire isn’t a thing. Keeping track of people with all the field clutter a team of mesmers makes is super easy too. I’m not saying its over powered. But it is certainly viable and useful elite when used properly.

It not like people were walking into moa. Team fight occurs, they would wait and get into position were it was hard to keep track of, then moa and go for the kill. Sometimes it worked, sometimes it didn’t. It was however really funny cause I had never seen a team do it until recently.

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Posted by: Blackhat.4016

Blackhat.4016

Very simple answer:

If you complain about something you’re most likely not going to spend more money on that game.

Guild Wars 2 is no exception, it works like that in pretty much every game.

[Edit] Grammar…