would it be too op...

would it be too op...

in Mesmer

Posted by: darres.8203

darres.8203

if mesmers can summon phantasms without a target?

how about without a target while in combat?

thieves counter mesmers so hard
although i can beat a thief 1v1, when a group fight occurs and my utilities are down, there’s just no way for a mesmer to fight a thief since u can’t target him or use your skills.

would it be too op...

in Mesmer

Posted by: Advent.6193

Advent.6193

Rather than “OP,” I can see one immediate problem with that idea. As it is, we escape a lot of the issues other professions have with AI, simply because Phantasms are target-locked. Unfortunately, with how AI is in this game, if we were to be granted targetless
Phantasms, I could see them kitten ing about, like how Minions or Ranger pets do on occasion.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

would it be too op...

in Mesmer

Posted by: mango.9267

mango.9267

I think this is less a problem with balance and more a problem with implementation. Phantasm targeting is already pretty buggy when opponents stealth. I imagine it’d be an even bigger headache to implement proper targeting when you summon them without a target. More likely than not, they’d probably go off chasing a moa or something instead of whatever you intend to hit.

Second Child

would it be too op...

in Mesmer

Posted by: darres.8203

darres.8203

hmm…can’t their ai just be another red named npc like those in wvw?

i’ve seen my phantasms attack another player after the one i targeted ran off/died/stealthed

I’ve even seen them(phantasms) remain after a while then redirect their aggression on someone else after they’ve been out of combat