[zWvW]Guide: Why condi-mes don't work in zerg

[zWvW]Guide: Why condi-mes don't work in zerg

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Posted by: Virtuality.8351

Virtuality.8351

This discuss is on zWvW, i.e., WvW zerg fight, in which the effectiveness of condition builds for mesmers. Hopefully this detailed guide could help new mesmer players interested in condition builds for zerg fight.

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From what I’ve seen on the forum, some would suggest a 15 on 15 GvG match is already a zerg fight, while those fighting on the scale of 40+ v.s 40+ all night long would definitely disagree.

But anyway, here’s the rules of thumb: the more enemies on the other team, the less effective your conditions are going to be. Also the more organized (i.e., consisting of good guild groups) the other team is, the even less effective you will be.

And here’s why:

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Contents:
1. The mechanics
2. The source of condition damage
3. The trade-offs
4. The guild group factor

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1. The mechanics

The reason lies within the game mechanics. Since The majority of condition removing skills prefered in zWvW are AoE (typically of the warrior & guardians) and the very fact that the conditions from all sources would eventually stack into the same 12 pools (of which at least 5 typically have very short duration and easily expire), a single removal effect could neglect the focused output of a dozen of people.

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2. The source of condition damage

Secondarily, before investing into condition damage, you need to look these 3 variables of your condition source:

  • Intensity: the damage spike—the number of stacks and your condition damage.
  • Accessibility: how often can you apply those conditions.
  • Duration: no need to be excessively long but must not be too short, since the damage ticks per second and the duration is often neglected 20% to 40% by the popular duration reduction food.

For example, the illusions, one of the main source of mesmers, never works well in a zerg fight. They are too easily destroyed before applying wanted amount of bleed/fire damage if not shattered, and even more before reaching the target if ordered to shatter. On the other hand, the conditions on death effect only causes trivia output. Another example is the glamour confusion, which was once popular before the nerf of confusion. All three variables are now just too low.

With the lackluster of the utility source and the illusion source, it leaves you mostly of the weapon skills to rely on. There are three weapons considered condition spec: the staff, the scepter, and the torch. The staff is known for it’s low DPS and regarded as a defensive weapon mostly. The torch/scepter set do have 3 skills with a good spike, a good duration and good accessibility of conditions, but the torment is on single target (AoE, even just cleeving, is more prefered in a zerg fight) while the torch is a point-blank AoE, which limits the application for a condition spec backliner.

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3. The trade-offs

Third, you need to look into the trade-offs. For zerging, the main concern is, how much survivability you would lose if you’re going for a certain build. For the melee frontliners (usually of the heavy class), survivability is the key, but much less so for the backline casters. However, not every single battle takes place on the open field, and there are definitely certain terrain features where backliners will have to go face to face. The trade-offs under such scene has become important.

And to make your conditions effective, you have to achieve a favorable status of the 3 key variables mentioned above, requiring even more stat investment than direct damage and thus rendering you less survivable with those points could have been invested in Chaos and Inspiration traits and the defensive stats actually into condition damage.

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4. The guild group factor

Almost needless to say, a well organized guild group should be highly resistant to conditions. I’ve been changing from tier 8 to tier 1 servers gradually, and the condition resistance differs greatly, mostly based on the quality and quantity of the members of guild groups. The better the opponent you’re fighting against, the less you should rely on your conditions as the main damage source.

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It’s not like that conditions are worthless for zerging, but if you’re aiming on the damage output, conditions are just much less reliable compared to direct damage. I mean, if you’re following a guild group hammer train with condimancers, surely you could still have a chance to be effectively dealing damage as long as you listen to orders and focus fire with the others. However if then…I would just swap to my necro character for better intensity, accessibility and duration of conditions.

(edited by Virtuality.8351)

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Posted by: Lord Jim.3971

Lord Jim.3971

Cliff Notes:

Melandru + Pot of Lemongrass for the Zerg + proper Purging Flames rotations from the Guardians on zerg TS = -65% to -95% Condition Duration most of the time.

Thats before you get to any active cleansing.

Conchis – Tchuu Tchuu I’m A Train [TCHU] – Gandara

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Posted by: Pyroathiest.4168

Pyroathiest.4168

Conditions are in general not great for use in zergs…unless you use my Zergmower build. That’s a pretty niche application for them certainly, but it does work well.

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Posted by: Ansau.7326

Ansau.7326

Very well explained. The key is as the enemy gets better, the conditions become more worthless.

About mesmer, I think the main problem is source of Condition damage (both intensity and accessibility). Glamours and Chaos Storm are on long CD’s and clone-death mechanic is very RNG and unreliable (you don’t know the clones will die where you want).
Also, there’s no way to apply high condi pressure with a single attack, and you need to drop everything you have to see conditions are worth, which means you’re only useful once every a while.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

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Posted by: Advent.6193

Advent.6193

This is why I split off in mid-clash. Find some poor chump on the outskirts of the enemy Zerg. Melt that chump, then repeat. Why not abuse some of that “superior in-combat
movement?” Hell, I rather despise the blobbing crapola, as is. /shrug

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

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Posted by: Hitsutai.7854

Hitsutai.7854

So what would be a good zwvw build in ur opinion?

[zWvW]Guide: Why condi-mes don't work in zerg

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Posted by: wads.5730

wads.5730

So what would be a good zwvw build in ur opinion?

dont play a mesmer.

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Posted by: Hitsutai.7854

Hitsutai.7854

So what would be a good zwvw build in ur opinion?

dont play a mesmer.

Not gonna happen in a million years…

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Posted by: theblankcalendar.1792

theblankcalendar.1792

So what would be a good zwvw build in ur opinion?

Pyro’s Zergmower build is not only good but is the best

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Posted by: Ansau.7326

Ansau.7326

Shatter boon-ripping is the one I enjoy the most, also is quite effective if 2-3 mesmers run it.

Being testing zergmower a little bit the last 2 days and I haven’t seen much Mimic procs. And the only ones have been against pug zergs, against guilds I haven’t been able to activate the block…

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Bo Van Swill.7619

Bo Van Swill.7619

I love my Condi Mesmer in ZvZ lot’s of confusion can get stacked to many targets at once and yes they can condi clear but if you get a lot of skill spamers they normaly go down quick with all the other damage getting done. How ever i would love to see a full a confusion Mesmer Necromancer team useing a confusion epidemic combo would be fun to see what kind of results you could get.

Skuld Foefire Mesmer, Thord Blackthorn Guardian, Gele Fireheart Elementalist
Beezy Chan Engineer,Sarah Soulcaller Necromancer

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Posted by: theblankcalendar.1792

theblankcalendar.1792

I love my Condi Mesmer in ZvZ lot’s of confusion can get stacked to many targets at once and yes they can condi clear but if you get a lot of skill spamers they normaly go down quick with all the other damage getting done. How ever i would love to see a full a confusion Mesmer Necromancer team useing a confusion epidemic combo would be fun to see what kind of results you could get.

There’s actually a thread talking about why you shouldn’t use Condition Mesmer in Zergs but I disagree with it. https://forum-en.gw2archive.eu/forum/professions/mesmer/zWvW-Guide-Why-condi-mes-don-t-work-in-zerg/first#post3963539

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Posted by: Ansau.7326

Ansau.7326

I love my Condi Mesmer in ZvZ lot’s of confusion can get stacked to many targets at once and yes they can condi clear but if you get a lot of skill spamers they normaly go down quick with all the other damage getting done. How ever i would love to see a full a confusion Mesmer Necromancer team useing a confusion epidemic combo would be fun to see what kind of results you could get.

There’s actually a thread talking about why you shouldn’t use Condition Mesmer in Zergs but I disagree with it. https://forum-en.gw2archive.eu/forum/professions/mesmer/zWvW-Guide-Why-condi-mes-don-t-work-in-zerg/first#post3963539

Funny we’re actually in that thread xd

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: theblankcalendar.1792

theblankcalendar.1792

I totally didn’t just link a thread that I was already in. Quickly deletes the post See? That never happened. Idk what you’re talking about.

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Posted by: Dhampyr.2104

Dhampyr.2104

I totally didn’t just link a thread that I was already in. Quickly deletes the post See? That never happened. Idk what you’re talking about.

LOL +1.

Eve Morrow, Mesmer, Eve Flamescythe, Ele
Tarnished Coast

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Posted by: Pyroathiest.4168

Pyroathiest.4168

Shatter boon-ripping is the one I enjoy the most, also is quite effective if 2-3 mesmers run it.

Being testing zergmower a little bit the last 2 days and I haven’t seen much Mimic procs. And the only ones have been against pug zergs, against guilds I haven’t been able to activate the block…

This can be an issue. Here’s the pattern I generally get into:

First hammercrash: dodge through, don’t rely on mimic. This is the time when the maximum number of pbaoe attacks are being released, the fewest projectiles. If you catch a projectile for mimic here it’s awesome, but it can be deadly if you don’t. Just drop a null field and keep moving.

After your first regroup or on your second movement before the regroup, use mimic. The biggest cooldowns will be blown here, and more projectiles will be flying, so you’ll be able to catch one with more reliability.

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Posted by: BlackDevil.9268

BlackDevil.9268

Shatter with boon removal is the best out there

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Posted by: Ansau.7326

Ansau.7326

Shatter boon-ripping is the one I enjoy the most, also is quite effective if 2-3 mesmers run it.

Being testing zergmower a little bit the last 2 days and I haven’t seen much Mimic procs. And the only ones have been against pug zergs, against guilds I haven’t been able to activate the block…

This can be an issue. Here’s the pattern I generally get into:

First hammercrash: dodge through, don’t rely on mimic. This is the time when the maximum number of pbaoe attacks are being released, the fewest projectiles. If you catch a projectile for mimic here it’s awesome, but it can be deadly if you don’t. Just drop a null field and keep moving.

After your first regroup or on your second movement before the regroup, use mimic. The biggest cooldowns will be blown here, and more projectiles will be flying, so you’ll be able to catch one with more reliability.

Will be trying some more, but I’ll stick to boon-ripping. Not only suits better in my guild, it’s also more fun for me.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Virtuality.8351

Virtuality.8351

Just fixed a couple typo. not my native language so if there’s anything confusing you’re all welcome to point out :P

And thanks for all the [Feedback] <3
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Not going to reply to any specific comment, but will do a general discuss.

On boon stripping:

No much experience so can’t really tell accurately on this.

I always want to build around boon ripping support to counter stability. However, the boon strip of mesmer is plain random as far as I know. And therefore, theoretically it could only be possible to counter stability well with a bunch of necromancers doing the same thing as well on call (and perhaps necro just do even better if massed up and focus firing).

Pity that my guild never really favors necromancer much since we often struggle to get more of the soldier class onto the front already at the late night.

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On reflection:

Not sure about the situation in the other servers, but I’ve been seeing less and less projectile reflected, but only trivia damage being reflected. Maybe it’s the class preference, since the more popular necro and ele DPS so well with no reliance on projectiles.

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On confusion epidemic:

Actually thought of this before but never had a chance to carry it out. Could work well in small scale fight between roamers I suppose. And the scepter #3 of mes could sync well with necro’s epidemic with around the same CD.

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On bag counts:

Yeah sure you still can earn bags with glamour confusion…it’s basically a large scale tag machine. Just difficult to create enough intensity/to access to cooperate with allies.

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Posted by: Xavi.6591

Xavi.6591

So what would be a good zwvw build in ur opinion?

dont play a mesmer.

This.

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

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Posted by: Chrhal.4983

Chrhal.4983

Very good OP I must say. You touch on some very important problems in the confusion mesmer against zergs. I would say in unorganized zerging, with not as much condi-cleanse, the condi mesmer could work. However as others also mentionen, the better the group becomes the more condi cleanse and smaller effect of condis.

About the boon strip shatter mesmer: When Ansau is talking about boon stripping I think he means, besides nullfield, the fact that shatters removes boons.

If you can talk about a “meta” build for guild group mesmers, I think the boon strip shatter is that. Most guild groups run this. It can be quite effective, but it requires high skill. You can actually manage to get 3 clones up and shatter them with blurred frenzy, and that is in fact a lot of AoE damage.

Also thread-ception!

Archiae – Mesmer
“Lol I have never GvG’d before”
Far Shiverpeaks