First of all, this would be IF, only IF, minions’ AI will be fixed at some point, maybe when greece will pay its dept, and germans will discover humour….
BUT, as we have right now a main weapon for power (dagger), one for condi (scepter) and one for utility (staff), plus the off hands weapons, that more or less fit in between (and are kinda good at their jobs), we could have one weapon that in some way would revolve around minions.
AI or not, minions ARE a core element of our class. Not to say that they’re mandatory for necros, even with all bugs fixed, we should be able to play just fine without them. But they remain one of the key elements that define our class, and probably the reason why many of us first fell in love with it, before being sadly disappointed.
So, after all those weapons, remains the axe, which is just underperforming right now. There have been lots of suggestions, all nice I must say, that Anet may or may not have looked at; either a power weapon with different abilities (or just tweaked numbers) or a condi weapon.
But IMO minions, despite everything, deserve a special place in our still hearts, so what about a weapon that revolves around them? Such weapon could be the axe.
I’m not gonna list all possible skills here, I’ll talk more about the concept overall…
One important thing, that many asked, others refused, but could actually be very useful, is the option to actually give orders to minions. Since the F key is already taken, and others over there could be confusing, the axe could play that role.
Of course, basic movements, aggros, and other things, NEED to be baseline for minions, but that has to with AI.
Here I’m talking about a weapon that could do a bit more. Like, 1 skill that summons minions on hit, 1 that buffs and/or heals them, 1 that could give their attacks an area effect, all while dealing dmg to the enemy you’re attacking.
It could still be a weapon able to work effectively on its own, but it would reach its full potential when supporting minions, while dealing damage.
For example, a skill like axe 3, the gives retaliation to yourself and minions and makes their attacks unblockable. One that summons a couple minions, to add to our small army. Axe 1 could, instead of applying vuln, apply a debuff that improves the dmg of minions, your’s and others, against that target. In such way axe could, SHOULD get more dmg.
I mean axe first of all needs to be viable in terms of damage, but apart from that, it could get some new interactions, so why not minions? Not to say it should be mandatory, right now I’ve seen dagger and scepter work fine too, but I think that a weapon related to minions, like the weapons we associate with power or condi right now, would be interesting.
Of course, as I said, that would work ONLY IF the AI worked fine, and generally most bugs affecting minions would be fixed.