Q:
Draci – 80 Guardian ( on hold)
-Far Silverpeak-
Q:
I know that epidemic spreads chill, but do it spread Immobilize from dagger 3?
Also epidemic, when used. Do it reset the condition timer or refresh it? (if the Immobilize last for 5 sec and i use epidemic when it 2 sec remaining, are the 5 other Immobilized for 2 or 5 sec? )
Working on a new build and cant log in to test it my self.
I’m not sure about the first question, but the answer to the second question is that it spreads the duration remaining (2 sec in your example). Any immobilize you do spread isn’t going to last very long by the time you finish casting epidemic.
Yes you can epidemic the immobal from the dagger but as Nurt said it cuts the duration down a little because it doesn’t reset the duration it just spreads the current duration onto the enemies.
It’ll spread every single condition on the target at whatever remaining duration is left when Epidemic finishes casting, this means even fears.
But since it has a bit of a cast time you won’t be able to immediately spread a full duration one. If you focus on condition duration you can however. I regularly chain a 4 second fear then spread it with epidemic for about 2-3 second aoe fear.
@Knote: I asked in a similar thread just now, but does it copy exactly what’s on the target? Same stacking, same (remaining) duration, etc? I know, for instance, that various bleeds last different amounts of time, and obviously you could have a 20-stack or just 1.
Yes, it does. It’s fairly easy to test in the mists.
If target number 2 has a 30 second bleed and you spread 5 bleeds that each have 6 seconds remaining, target number 2 has 6 stacks of bleed at 30 second duration, but at 24 seconds 5 stacks fall off.
(edited by Knote.2904)
It’ll spread every single condition on the target at whatever remaining duration is left when Epidemic finishes casting, this means even fears.
But since it has a bit of a cast time you won’t be able to immediately spread a full duration one. If you focus on condition duration you can however. I regularly chain a 4 second fear then spread it with epidemic for about 2-3 second aoe fear.
How exactly are you getting a 4 second fear? Even traited the max you get from skills would be 3 seconds ignoring casting times. Are you talking about removing stability with corruption boon, then casting epidemic?
How do you even got 3 sec fear?
30% from spite
50% from Reaper
20% from rune
With this, I have a 2 sec fear. It also only tic twice.
How do you get it to 3 sec, or even to 4 seconde?
Lay down Reaper Mark and quickly DS—> Fear—> Epidemic.
Also you only need 20 in spite + 20% from runes to hit 2 seconds. I believe the 50% fear trait is multiplicative.
Aaaah so you are stacking fear, now that’s different.
@Knote
You are right. I tested it yesterday.
Sadly I’m aiming for 6 rune of nightmare, and they only had 10% duration.
20% spite
50% reaper
10% rune
It only tick once, so I presume it doesn’t reach the 2 second.
2 choice
- 30 spite and rune of nightmare
- 20 spite and rune of necro + traits for fear on CC.
I chose the first option because I feel the Spite grandmaster trait is more useful then a 90 sec CD fear on CC. Using nightmare also grant 5% AoE fear on hit.
Sorry OP, I hijacked your post a bit!
(edited by Kardiamond.6952)
Interesting about that being a multiple trait, I didn’t know that. I never use the 50% longer fear trait, so I haven’t tested.
I guess I also never really considered fear a “condition”, in the normal sense of the word. I have 20 points in spite and run condition food all the time, but that would not be enough to get the fear above 2 seconds for the second tick.
Interesting about that being a multiple trait, I didn’t know that. I never use the 50% longer fear trait, so I haven’t tested.
I guess I also never really considered fear a “condition”, in the normal sense of the word. I have 20 points in spite and run condition food all the time, but that would not be enough to get the fear above 2 seconds for the second tick.
Yeah I run the dmg on fear trait which turns it into a unique Burn condition, so I’m still gaining dmg in my condition build that has a larger focus on CC. IMO it’s the only condition build worth running and it’s what I run in both PvP and PvE.
It also gives you some decent burst for a condition build. And there is NOTHING as satisfying as stacking some bleed, double fearing and casting epidemic and watch 5 mobs run away in fear and completely melting.
I like the idea behind that, but realistically is it worth going 20 points into soul reaping for that considering what you have to give up?
For a condition build you need 30 in curses, and 20 in spite (at a minimum IMO).
The other 20 points I split between greater marks and dodge roll mark. Losing greater marks would just be horrible for me, now that I am used to the larger size, and it synergizes so well with the dodge roll marks.
I personnaly use a fear oriented build, with an hybrid power/crit with a good share of condition damage.
I’m currently testing it in WvW, and right now it’s going well. You have a lot of CC, really good damage, and average defence (but since you have a lot of CC and DS, its makes up for it)
Someone told me in another post fear was a long lasting CC, I called bullkitten. Tested it, and maybe I was wrong.
Well continu testing it and will come back later with my result!
Someone told me in another post fear was a long lasting CC, I called bullkitten. Tested it, and maybe I was wrong.
Well continu testing it and will come back later with my result!
Please make a thread about it. On my first glance, it doesn’t look like we really have many skills that Fear.
It’s certainly unlike the WoW Warlock, but then again the WoW Warlock’s Fear was so long-lasting (you could Fear-kite multiple mobs at once) that it was nerfed into the ground in PvP because it was simply CRT-smashing frustrating if you were the guy who lost control of your character until you died.
I like the idea behind that, but realistically is it worth going 20 points into soul reaping for that considering what you have to give up?
For a condition build you need 30 in curses, and 20 in spite (at a minimum IMO).
The other 20 points I split between greater marks and dodge roll mark. Losing greater marks would just be horrible for me, now that I am used to the larger size, and it synergizes so well with the dodge roll marks.
Definately worth it.
You could always give up 30 curses for 20 curses and get greater marks, but I was never too keen on dodge mark anyway, considering how few dodges and mitigation tools we get I like to make my dodges count instead of using it up for 2 bleeds.
I live w/o greater marks but it’s definately a great trait. And now that soul reaping is finally fixed the extra 20% to Death Shroud health along with my carrion/rabid gear mix I’m fairly well rounded in my defensive stats.
But this is really starting to get off topic.
Yeah I ony played udring Vanilla Wow, and warlock fear was crazy.
But Necro’s fear can be used the same way. I use it more like an interrupt.
Will post when I will be sure of my test! :P I might be a bad build!
So to answer my own post, as I just went and tried out the two second fear, with fear on damage, I have to say I am pretty surprised about how amazingly powerful that DOT is. It does around 1000 damage with BIP up… thats quite amazing. I will have to try this out a while and see if I can get used to the smaller marks.
So i have been reading abit on the Wiki and i found this:
Opposite to what it says in condition’s description it does NOT stack duration.
http://wiki.guildwars2.com/wiki/Immobilized
So you guys sure that Condition duration work on Immobilize?
You really really should not rely on the wiki haha.
Heart of the Mists testing > Wiki.
People keep telling me how bad Dmg on Fear trait is and linking wiki but don’t bother to test for themselves.
(edited by Knote.2904)
You really really should not rely on the wiki haha.
Heart of the Mists testing > Wiki.
People keep telling me how bad Dmg on Fear trait is and linking wiki but don’t bother to test for themselves.
Tried it out in PVP for a few hours last night and was pleasantly surprised at how effective it was. The additional CC and damage was well worth the changes to my spec. Its a little unfortunate I have to run food buffs constantly to get the full 2 seconds of damage, but I can live with that.
Also, with the right runes I was able to maintain 100% condition duration with a 10/30/10/0/20 build, keeping greater marks which I decided was impossible to live without. All in all, trading the 10 points from blood magic and spite over to the DS tree works well for me.
So to answer my own post, as I just went and tried out the two second fear, with fear on damage, I have to say I am pretty surprised about how amazingly powerful that DOT is. It does around 1000 damage with BIP up… thats quite amazing. I will have to try this out a while and see if I can get used to the smaller marks.
How do you end up at 1K dmg? Or rather, with how much condition damage?
So to answer my own post, as I just went and tried out the two second fear, with fear on damage, I have to say I am pretty surprised about how amazingly powerful that DOT is. It does around 1000 damage with BIP up… thats quite amazing. I will have to try this out a while and see if I can get used to the smaller marks.
How do you end up at 1K dmg? Or rather, with how much condition damage?
The trait is basically like a slightly stronger Burn. I think 1300 ish Condition Dmg gave me 800 ish tics.
I was running somewhere in the range of 1750 condition damage. The 10 stacks of might bump that number up, so that may not be entirely correct, as my base condition damage is lower than that normally, but its a reasonable approximation.
What made me rather sad on further investigation of this build was however that the -100 power by dropping the spite tree made a noticeable difference in my damage output in both DS and staff 1. Its an unfortunate trade off if you want to stick with condition damage (but also still have some power based damage), as taking away power for critical damage is counter productive.
The numbers i got last time i tested Terror were something like 362 base dmg and 30% condition damage scaling. That seems to fit nicely with what has been posted here.
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