2 new elite skills

2 new elite skills

in Necromancer

Posted by: Al Masone.1274

Al Masone.1274

Since minions, spectral and corruption skills end with an elite, while signet and wells don’t, and the upcoming shouts will end with an elite shout too, wells an signet deserve some love as well. So I came up with an elite well and an elite signet that could maybe expand on their related trait lines, and bring something we currently don’t have but need.
An elite well, with long cd (of course), could work as an aoe pull and/or heal (heal yourself and allies for a fixed amount and some more for each enemy pulled). Max 10 enemies pulled, and 10 allies healed.
An elite signet could give ferocity and/or precision (that we lack right now) and apply a random non damaging condition between cripple, vulnerability, weakness, chill and maybe blind everytime you strike a target (with and ICD of 5 seconds maybe); active could deal high aoe damage and each enemy could be stunned for 0.25 or 0.5 seconds for each of the above conditions he has. Max 10 targets, and if you chose the grandmaster trait, each target would have 2 boons converted into conditions, but you only get 2 (or maybe 5) stacks of might in total (NOT 2 per target)

(edited by Al Masone.1274)

2 new elite skills

in Necromancer

Posted by: nearlight.3064

nearlight.3064

https://wiki.guildwars2.com/wiki/Gravity_Well

The well you described is already going to be added to the game, but not for necromancer.

Ab elite signet would be pretty cool, especially since signet are now the best utility for necromancers, but the one you described lacks flavor.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

2 new elite skills

in Necromancer

Posted by: CodeHavoc.7926

CodeHavoc.7926

+1 for an Elite signet.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game