3rd elite Spec: The Bone Harvester

3rd elite Spec: The Bone Harvester

in Necromancer

Posted by: Nothing.8564

Nothing.8564

The new Elite Specialization Bone Harvester at first glance appears to be a minion-mancer, but these walking scraps of bone are nothing more to him than ammunition to feed the Bone Harvesters true goal, complete chaos and destruction.

Utilities:

Summon Blood Mage
Occasionally siphon life from enemies, granting it to the caster.
Active: Sacrifices blood mage at the targeted location, causing a circle of blood that pulse heals, and removes 1 condition for 5 seconds to those within the radius.

Summon Assassin
Summon an assassin, that occasionally applies poison on hit
Active: Whirl for 2 seconds to targeted location in a frenzy of attacks disintegrating to dust along the way causing those hit to be blinded. Once the 2 second channel is complete, leave a lingering smoke field for 3 seconds that blinds enemies within it.

Summon Scorched Pyromancer:
Summon a Pyromancer that grants the caster and minions 75% chance to apply burning on hit.
Active: Overcharge the pyromancers powers, causing him to leap at the destination in a burning explosion leaving a fire field that causes damage and burning. In addition, leave burning bone fragments that explode when stepped on causing burning and slight damage in the area.

Summon Fallen Protector:
Summon a protector that reduces damage by 10%. If fatal blow is dealt to the caster while the Protector is alive, the protector will negate the damage and become 2,000 barrier for the caster, dying in the process.
Active: Sacrifice the Protector to become a whirling tornado of bone around the caster.
Reduce damage taken by 50% and condition duration by 50% for 15 hits or 10 seconds.
Deals 50 damage twice a second to those around the target.

Summon Fallen Sentry
Summon an Archer that stands guard where he is raised from the ground.
Archer will occasionally fire a volley of arrows at enemies within 1,200 yards.
Active: Fire an arrow at the caster with a spirit chain attached, then pulling the caster back to your location.

Elite: Summon Fallen Berserker
Summon a mighty warrior wielding a hammer. If the caster is hit with a stun or launch ability, the warrior next hit will have a similar effect.
-Activate: The warrior goes into an uncontrollable frenzy, smashing his hammer into the ground 4 times, each time increasing the radius and intensity causing knockback each hit. On the 4 hit the warrior explodes. Each hit is a blast finisher.

Spirit Shroud:
Skill(1) Fires a piercing boomerang in a straight path dealing 300 damage, and 400 damage+1 second of alacrity on return.

Skill(2) Leap to the targeted destination, transferring 2 conditions on self to near by enemies and cause chill.

Skill(3) Whirl in 400 yards in targeted direction, fearing those that are hit.

Skill(4) Create a bone wall surrounding the caster, knocking down enemies that try to enter or leave. Enemies inside the bone wall take damage and 1 stack of bleed per second.

Spirit Shroud Utility skills:
Spirit Shroud allows you to possess your summoned skeletons, giving you complete control of your minion as well as unlocking additional abilities. Possessed minion gains the protection of your shroud until the shroud is depleted. You can only possess 1 minion every 8 seconds while in spirit shroud. Once possession ends, the minion dies.

Possessed Blood Mage: Gain access to elementalist’s staff water skills.

Possessed Scorched Pyromancer: Gain access to elementalists scepter and focus skills.

Possessed Fallen Assassin: Gain access to thief’s dagger/daggger skills.(Uses ammunition instead of initiative)

Possessed Fallen Protector: Gain access to guardians mace and shield skills.

Possessed Fallen Sentry: Gain access to ranger longbow skills

Possessed Fallen Berserker: Gain access to warriors hammer skills

3rd elite Spec: The Bone Harvester

in Necromancer

Posted by: Famine.7915

Famine.7915

And here I thought there was a crusade to rid this game of AI specs…

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

3rd elite Spec: The Bone Harvester

in Necromancer

Posted by: Nothing.8564

Nothing.8564

And here I thought there was a crusade to rid this game of AI specs…

The Minion(AI) aspect for these skills is very weak, a simple toned down auto attack. They’re basically just utilities that follow you around similar to gyros from engineers. Its how you actively use them(which destroys them) that makes them fun and interactive.

3rd elite Spec: The Bone Harvester

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

You put a lot of effort into this and I appreciate it.

We have minions and are getting burning.

I prefer to daydream about getting Agony, instead.

3rd elite Spec: The Bone Harvester

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

I want a GIANT kitten UGLY FLESH MINION that has Crazy ammount of HP and a Defiance Bar and does AOE dmg in Zerg fights while pounding the Ground Arround him…………………..

make minion mancers Great Again !!!!!

-Stellaris
-Total War: Warhammer
-Guild Wars 2

3rd elite Spec: The Bone Harvester

in Necromancer

Posted by: Famine.7915

Famine.7915

And here I thought there was a crusade to rid this game of AI specs…

The Minion(AI) aspect for these skills is very weak, a simple toned down auto attack. They’re basically just utilities that follow you around similar to gyros from engineers. Its how you actively use them(which destroys them) that makes them fun and interactive.

While gyro-like minions are a better option, even gyros aren’t that great. Only gyros I even touch are ones that have effects too strong to pass up, and I even still consider dropping ’em.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer