8 Month catch-up

8 Month catch-up

in Necromancer

Posted by: alanis.6094

alanis.6094

Was wondering if others could provide an update on a few specific questions I have. Its been a while, and my basic research still leads me to a few things I wanted to clarify…(note: I only play WvW, small and large groups)

General
One of the big things that led me to leave was the ‘item creep’ that came with Ascended items. I’ve been told that these are now easier to get and don’t need to do PvE, and I can get them in WvW?

People seem to be alluding, through a few threads discussing Weakness, that it was buffed at some point. I couldn’t find info on this. It was pretty terrible when I played, but is it now a strong condition?

Necromancer
When I left, I was running a 0/20/30/0/20 Condition Fear/Terror build. It appears that Terror was nerfed somewhat. The trait/style still viable? If so, would I be looking at 30/20/0/0/20?

Dhuumfire- its new to me, and appears to be very common spec. Is it strong in a large scale condition WvW necro?

Signet of Spite- seemed buffed and common on builds I pull up. Fairly strong now?

Epidemic- still standard for WvW conditionmancers?

Corrupt Boon- still miss often? seems to be nerfed (balanced) to 5 boons. worth slotting?

Spectral Wall- buffed, but worth slotting in WvW?

Staff Marks- appeared to be buffed to 180 range untraited. Greater Marks, which I always found to be vital, no longer needed?

Dire- appears to be a new set of armor, cond/tough/vit. Is this the preferred conditionmancer WvW set? I always preferred Carrion due to the extra power.

Wvw meta- Conditionmancers still hold their own/strong; or rampant condition removal an issue?

TIA.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

8 Month catch-up

in Necromancer

Posted by: alanis.6094

alanis.6094

crickets.

/15char

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

8 Month catch-up

in Necromancer

Posted by: SweetCream.8051

SweetCream.8051

Was wondering if others could provide an update on a few specific questions I have. Its been a while, and my basic research still leads me to a few things I wanted to clarify…(note: I only play WvW, small and large groups)

General
One of the big things that led me to leave was the ‘item creep’ that came with Ascended items. I’ve been told that these are now easier to get and don’t need to do PvE, and I can get them in WvW?

You can get ascended amulets for 250wvw tokens(badges of honor) and 20laurels.
Laurels are acquired through dailys(which can be accomplished in SPVP, wvw, or pve) or monthlys(SPVP,wvw, pve)
The rest of the ascended gear is obtained through laurels(rings, accessories) OR fractals of the mist(which is pve)
As for ascended weapons…I believe some pve is required…not in a position to start trying to craft one so idrk.

People seem to be alluding, through a few threads discussing Weakness, that it was buffed at some point. I couldn’t find info on this. It was pretty terrible when I played, but is it now a strong condition?

I’m not too sure about how it was as I didn’t play 8months ago, but I believe it got buffed to cause 50% of direct damage attacks to cause 50% damage while under the effects or whatever. As for it being strong, yea, maybe underrated by a few, but with almost 100% uptime on weakness(as a necro) you’re taking 50% damage basically.

Necromancer
When I left, I was running a 0/20/30/0/20 Condition Fear/Terror build. It appears that Terror was nerfed somewhat. The trait/style still viable? If so, would I be looking at 30/20/0/0/20?

Again idk about a terror nerf or //20/30//20, but 30/20///20 sounds about right for a terror build.

Dhuumfire- its new to me, and appears to be very common spec. Is it strong in a large scale condition WvW necro?

In large scale wvw I don’t think it makes as big of an impact with all the condi removal flying around, but in 1v1 or small scale yes dhuumfire is borderline op(SPVP duration is reduced from 4 to 2 seconds but it (coupled with terror) is still ridiculous)

Signet of Spite- seemed buffed and common on builds I pull up. Fairly strong now?

Condition Burst or Burst stacking is kind of the meta right now(pvp/small scale wvw) So one click>six conditions on a 60sec cd (48 traited), is nice as long as you land it.

Epidemic- still standard for WvW conditionmancers?

Yes.

Corrupt Boon- still miss often? seems to be nerfed (balanced) to 5 boons. worth slotting?

Can still insta-gib, I take it or Sig of Spite usually

Spectral Wall- buffed, but worth slotting in WvW?

Staff Marks- appeared to be buffed to 180 range untraited. Greater Marks, which I always found to be vital, no longer needed?

In a large scale wvw fight spectral wall might be useful, from my experience in smaller fights people just walk around it. As a necro area control is semi-what you’re aiming for(epidemic, tainted shackles, transfusion, wells) so yes I’m sure in large fights they’re crucial; for smaller fights or builds less focused on such it’s probably not as usefull as putting those 10traits elsewhere

Dire- appears to be a new set of armor, cond/tough/vit. Is this the preferred conditionmancer WvW set? I always preferred Carrion due to the extra power.

Wvw meta- Conditionmancers still hold their own/strong; or rampant condition removal an issue?

Looking at those stats Dire seems to be the condition set yes, if you preferred carrion for the extra power, you may still feel that way, but people who focus solely on conditions yea dire is the thing typically with scavenging runes.

I believe they still hold their own and are desired even in wvw.

8 Month catch-up

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Weakness got buffed so it now applies against all hits, not just non-crits.

Terror got a 17% damage nerf shortly after we got Dhuumfire.

Dhuumfire is not really worthwhile in large scale WvW, because you have no control over who it goes on and the cooldown is not per-target.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

8 Month catch-up

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Posted by: flow.6043

flow.6043

I just want to add a little to what the others already said said:

the ‘item creep’ that came with Ascended items.

Ascended weapons, 6 trinkets and 8 infusions will add 182 stat points to pure exotic gear, or 146 stats and 8% crit damage. Not a big deal, but nice to have. You definitely won’t fall behind in WvW.

They didn’t really make them cheaper or easier to get, there are just more ways of acquiring them now:
http://wiki.guildwars2.com/wiki/Ascended_equipment

I only play WvW, small and large groups

Wvw meta- Conditionmancers still hold their own/strong; or rampant condition removal an issue?

@ Dhuumfire, Epidemic, Corrupt Boon, Dire:
It all depends on how small and large your small and large groups are.
In WvW the enemy can reach a critical mass that is almost immune to conditions, at that point power heavy attacks become a much more reliable source of damage. I’d say up to 15-20 ppl you’ll do well with conditions though.

Corrupt Boon: I don’t know if they changed anything, but it’s been a while since I’ve seen the last complaint about that skill not hitting properly on the forum.

Epidemic: 8 month ago epidemic didn’t require line of sight, now it does. You can no longer select targets behind walls and spread the joy. Other than that it’s still good enough to be on every condi necros bar.

Signet of Spite- seemed buffed and common on builds I pull up. Fairly strong now?

It’s the same except for the now acceptable cooldown, also the passive now gives 180 power instead of 90. And it was indirectly buffed by weakness now applying to both critical and non-critical hits.
They also merged Signet Mastery with Signet Power, now it gives both a reduced cd and 3 stacks of might.

Spectral Wall- buffed, but worth slotting in WvW?

It’s still an eatheral field and gives protection to every ally who runs through.
So yes, definitely worth slotting.