Death Shroud isn’t exactly underpowered, but it is comprised of a somewhat awkward amalgam of long and mid-ranged abilities while also being outright outclassed in many aspects by Reaper Shroud and the traits/abilities that come along with that spec. In an effort to give DS a more consistently sensible design and promote a competitive presence in combat, it may be best to look at investing in a primarily long-range design with emphasis on area denial and control, improvements to potential contribution in larger fights (more AoEs), and a more flexible mobility option (brief superspeed in place of a forced teleport to target when the set’s autoattack and CC—primary damage sources—are both respectively max-range abilities).
[Life Blast] (1)
Activation: 1s
- Cast out a bolt of Life Force which bursts upon impact. Deal bonus damage while above the Life Force threshold.
- Number of targets: 3
- Damage: (1.0)
- Life Force Threshold: 30%
- Threshold Damage: (1.4)
- Damage radius: 180
- Range: 1200
- Projectile model remains the same, but now uses the same projectile behavior as Elementalist [Fireball] as well as [Fireball]’s on-impact AoE property.
[Dark Blast] (2a)
Activation: ½s / Recharge: 4s
- Cast out a bolt of Life Force which torments foes and leaves a mark upon the ground to which you may teleport later. If you strike a foe with torment stacks at or above the stack threshold, this bolt also cripples foes.
- Number of targets: 5
- Damage: (1.0)
- Torment|3| (7s): [dmg]
- Torment stack threshold: 6
- Threshold crippled (3s): -50% Movement Speed
- Radius: 180
- Range: 1200
- Employs a green-colored [Arcing Arrow] projectile with identical projectile arc and travel speed properties.
- Now chains into [Dark Path] for the entirety of its recharge (4s).
[Dark Path] (2b)
Activation: 0s
- Appear at the mark left behind by Dark Blast, blinding nearby foes with your appearance. This effect increases Dark Blast’s recharge by 150%.
- Number of targets: 5
- Blind (3s): Next outgoing attack misses
- Superspeed (1s): Movement Speed is greatly increased
- Radius: 180
- Range: 10000
- Combo Finisher: Blast
- Using this skill places [Dark Blast] into a 10-second cooldown.
Activation: 0 / Recharge: 20s
- The next time that Life Blast impacts, it sears a Mark of Doom into the ground where it lands, fearing foes when triggered.
- Doom (5s): Life Blast applies a Mark of Doom where it lands.
- Number of targets: 5
- Mark of Doom (3)s: Fears foes when triggered
- Fear (1s): Involuntary retreat; unable to act
- Mark radius: 180
- When activated, needs some sort of cue: possibly a bright green version of the feared visual effect can flash over the player’s model.
- The Mark of Doom only remains on the ground for 3s before vanishing without effect.
- This skill can be activated just before a Life Blast makes contact (while still mid-flight) and it will still consume/trigger the fear effect.
- Cooldown lowered from 40s to 30s.
- Damage modifier per tick reduced from (0.25) to (0.2)
Activation: ¼s / Recharge: 30s
- Conjure a line of necrotic energy at the target location. This line torments and immobilizes foes who try to cross it.
- Immobilize (2s): Unable to move
- Torment|3| (8s): [dmg]
- Duration: 3s
- Combo Field: Dark
- Range: 1200
(edited by Erasmus.1624)