A Minion Master revamp idea

A Minion Master revamp idea

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Posted by: Akrasia.5469

Akrasia.5469

An idea that would help fix MMs is more minion abilities. Instead of just 1 ability, minions should have up to 3 abilities that replace either your main or off hand weapon skills. (kinda like engineers with their kits) Thematically it’s like you need to concentrate to fully control your minions. This would solve the “dumb” minion problem. This would leave you slightly vulnerable without personal attacks but could open lots of of new play styles. If you control 2 minions at the same time the middle skill becomes a fusion of their abilites.

When you don’t hit the control minion skill they just do the regular dumb attacks they normally do.

Example: Flesh Worm could have
Necrotic Transversal: Same skill
Flesh Whip: a cleaving attack to all in radius
Burrow: the flesh wurm travels to a designated location

Bone minions could have
Putrid Explosion: same skill
Bite: a vampiric attack
Hellish Twins: Both gain swiftness and attack the same target with burning attacks.

Teamed up skill could be called Bone Cannon where the Wurm shoots the Bone Minions as projectile Putrid Explosions.

Comments Please.
Note this is idea crafting. No numbers on the mechanics just ideas to improve things.

A Minion Master revamp idea

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Posted by: Bhawb.7408

Bhawb.7408

This is a bad idea.

1) Minions don’t bug out because of their actives, more actives just allows for more chances to try to “fix” their bugs by resetting aggro. They’ll still bug out.

2) Power creep.

3) This isn’t the kind of changes we need to minions. Its basically wasting time to indirectly only sort-of fix one problem while bringing up others.

But of Corpse – Watch us on YouTube
My PvP Minion Build

A Minion Master revamp idea

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Posted by: Harnel.6810

Harnel.6810

Sadly, Bhawd has the right of it. These would be a “one step forward, two steps back” scenario.

A Minion Master revamp idea

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Posted by: serenke.4806

serenke.4806

The best way to fix minions is to remove them and replace them with a new set of actually useful skills. Similar treatment should be applied to turrets at this point.

A Minion Master revamp idea

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Posted by: Harnel.6810

Harnel.6810

Serenke, that’s just unhelpful and mean spirited. some of us actually like the idea of commanding an undead legion, not to mention they’re almost guaranteed to be buffed to usefulness when HoT comes out, or even before.

A Minion Master revamp idea

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Posted by: CodeHavoc.7926

CodeHavoc.7926

1) Power creep
2) AI issues
3) replacing the “shout” minions

Not exactly in that order, just suggesting what should be fixed beforehand.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

A Minion Master revamp idea

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Posted by: Akrasia.5469

Akrasia.5469

OK instead of all minions being redone the way I proposed how about just 1 or 2 new minion skills that use this mechanic.. OR more likely a MM focused elite specialization in the future that uses this system.. call it The Dark Lord? I still think getting extra skills (or sub skills) is never a bad thing because it opens up lots more combos making us less predictable.

Ok how about the do something to get MMs more minions. I mean I really don’t feel like I control an undead “hoard” with 5 or 6 minions. How about a trait that lets you summon 2 weaker minions (say 25% weaker) per summon, call it Undead Hoard. I was reading how MMs have been using their minions as a distraction in PvP because its hard to target the master with so many other enemies on the board. double the minions double the trouble?.. Thoughts?

https://forum-en.gw2archive.eu/forum/professions/necromancer/Full-MM-Ranked-Team-vid-inside/first#post5118196