Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
With a potential expansion on the horizon and all the buzz about it, I thought I’d make a thread with all the ideas I’ve shared in the past. They’re not all great ideas, but maybe they’ll inspire some of your own (:
New Elites
Signet Of Trauma
Conditions removed: 2
Interval: 8s
Recharge: 40
Activation time: Instant
Passive: Periodically remove and preserve conditions up to a maximum of 3.
Active: Your next attack applies your preserved conditions.
Well Of Summoning
Recharge: 50
Activation time: 1/4
Summon skeletal hands to periodically knockdown and immobilize foes.
Immobilize (3s)
Pulse: 2s
Duration: 8s
Radius: 240
Combo Field: Lightning
Range: 900
Signet Of Trauma would be nice in tandem with Corruption skills. You would be able to cast a Corruption, have the signet remove the conditions passively, then later on get a bigger burst with a single attack. Eg. Blood Is Power w/ Master Of Corruption -> Signet Of Trauma removes the Bleed x2 and Torment x2 -> Activate Signet Of Trauma during the final attack in the scepter auto attack chain -> final scepter auto now does: 1 Corrupted boon, Bleed, Poison, Bleed x2 and Torment x2.
Well Of Summoning would be really nice both defensively and offensively. Either you could use it for kiting multiple people or you could use it to lock people down. First they get knocked down, then they get immobilized = great for keeping people still while we wind up one of our tremendously long cast time skills (Executioner’s Scythe) + with a leap like Death’s Charge = also dazes them from Lightning Field.
New trait and utility mechanics
__________________________________________________________________
Well Of Darkness
New mechanics
Well Of Darkness now functions similarly to a Smokescales “Smoke Cloud.” As long as you are standing inside the well, all incoming attacks will miss. This does not effect other allied players.
Vampiric Rituals increases the radius and duration of Well Of Darkness instead of adding siphons and Protection.
__________________________________________________________________
Unyielding Blast
Shroud skill 1 now has an explosive PBAoE effect that can knock targets back once every 3 seconds. This effect is represented by a dark cloud quickly emanating outwards from the source.
__________________________________________________________________
Speed Of Shadows
New mechanic
As long as your target is effected with a movement impairing condition (Cripple, Immobilize, Chill) and you are in Shroud, you gain 1 second of Super Speed at 2 second intervals.
__________________________________________________________________
Soul Comprehension
Gain 2% Life Force for every condition applied to you.
__________________________________________________________________
Signet Of Undeath
New mechanic
Activating this Signet will sacrifice 15% of your Life Force to convert it to health.
__________________________________________________________________
Plague
New ability
“Petrifying Plague” Add Slow to your Plague
__________________________________________________________________
Unholy Blood.
Renamed from Unholy Martyr.
Every stack of Bleed you apply increases your Healing Power and outgoing Healing Power. Bleeds that are applied to you have a percentage of their damage converted to Life Force.
Signet of trauma could be difficult because of the difference between storing 3 vulnerability, 3 burning, or a combination of slow, burning, and fear. Results could vary wildly.
Well of summoning kind of reminds me of Take Root so you may want to buff it like CttB.
Your changes to Well of Darkness imply a smoke field for stealth.
Unyielding Blast becoming a knock back on 3 sec CD sounds extremely powerful.
Speed of Shadows turning super speed on and off every second might feel freaky. With 100% boon duration, it might be OP, too.
Soul Comprehension might be OP as you describe. I recommend an ICD or just make it a constant passive.
Signet of Undeath’s passive still socks. Please suggest a change for that, too. Compare the the active with Signet of the Locust.
Anything added to Plague is awesome. Perhaps fear and taunt are other options.
Unholy Blood seems very powerful with sceptre or Deathly Chill.
Soul Comprehension might be OP as you describe. I recommend an ICD or just make it a constant passive.
That’s an understatement… It’s basically a way stronger iteration of the current unholy martyr.
I actually like what you did to signet of undeath while everything else is not to my liking. It could be interesting to dwell deeper in this path that you take with signet of undeath by doing something like that :
Signet of undeath : Passive : generate life force while in combat (2% every 3 seconds)
Active : For 4 seconds incoming damage are taken from your life force.
CD : 60 seconds
And here I thought adding 1 stack of Torment that lasts 10s on the active of Signet of Spite might be asking too much.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.