Since I started playing back in February its been apparent that the necromancer community is very divided in how the profession should be improved and how they should play like. The biggest divide seems to be between 2 different groups of necromancer fans. Those who are fans of dark mage type classes from other games such as the witch, warlock or what have you. And those who are fans of the GW1 necromancer. Sometimes these people are one and the same, while other times one might love the GW1 necromancer’s play style but hate the play style of other similar themed classes or vise versa. And some of the fans love all versions and just want the GW2 necromancer to be stronger.
Either way you look at it, many of us can’t agree on anything when it comes to our profession. And it doesn’t help that fans of the first game feel very bitter about the changes made to our profession. This includes myself and if I’ve been less then polite, I apologies.
We have a push pull in our community that wants the necromancer to go in 2 directions that they might not be able to go into. On one side we have people who want to make them more like the dark mage type class from other games, where as on the other we have people who strongly want to keep the old ways of GW intact. One major problem with this is that one way might be good for half the Necromancer community but it might not be good for the other half.
Since I am on the side of keeping the necromancer true to form I can only explain my side. There are a few reasons why I want to keep the necromancer much like its GW1 counterpart. The first being the flavor of the profession. This one I’ve talked about multiple times, and pushed the idea of its lore over and over again to the point of exhaustion on both sides of the argument. Although this could hold up on its own, the problem seems to be the idea of balancing the profession. I personally believe that balance can be done with out changing the nature of the profession.
The second reason I want push them more into the direction of the GW1 necro is because they would have a party support opportunity that other professions couldn’t mimic. As well as really sticking out from other other professions for more reasons then just having death shroud. I don’t like the idea of giving them more access to boons, especially defensive boons like protection, vigor or stability. Rather giving them far more offensive buffing abilities like giving a vampiric aura or a barbs(http://wiki.guildwars.com/wiki/Barbs) like effect.
The 3rd reason is I don’t want the necromancer to step on the toes of other professions or harm the return of professions from the first game I would love to see return. The Biggest example of this being the ritualist. As much as I love the necromancer, I do play a tone of alts to keep things feeling fresh. And giving the necromancer so much they didn’t have before, along with any profession, harms to potential return or addition of old or new professions.
I could get into more reasons, but lets hear for you. What are your reasons for desiring a change in the necromancer and what changes would you like to see?