A few changes I'd like to see
Lol at the Poison want. That’d be unbelievably broken.
Personally I’d just be happy for Marks to trigger against every boss fight in the game at this point. Though Downed Players would definitely be a good start.
Also a mark that chill, bleeds, and fears seems redundant. You may as well just have it stun and bleed because they won’t be go anywhere anyways. Also this won’t happen. We already have an AoE fear in Staff Five so them making a new mark to give you another AoE fear will simply not exist unless they start adding Marks to other/new weapons.
As for Dark Path being a physical charge? No thanks. I enjoy the shadow stepping, more in theme to what the Necromancer is IMO. Though a buff in speed to the projectile wouldn’t be missed.
Lol at the Poison want. That’d be unbelievably broken.
We can increase revive/stomp speed,HP,dmg while downed, so i don’t understand why we can’t add something like this to poison, besides there’s lots of ways to remove it and maybe it’s time to use “resurrection” skills more
Also a mark that chill, bleeds, and fears seems redundant. You may as well just have it stun and bleed because they won’t be go anywhere anyways. Also this won’t happen. We already have an AoE fear in Staff Five so them making a new mark to give you another AoE fear will simply not exist unless they start adding Marks to other/new weapons.
By this “mark that chill,bleed,fear, etc.” i mean mark of blood, chilblains, putrid mark, reapers mark. I don’t ask for new skills, i just want something that will help me hit the right person during the big fights (more than 5 ppls in AoE radius), that’s why i want to change Putrid Mark form AoE ground-targeted skill to single target skill.
As for Dark Path being a physical charge? No thanks. I enjoy the shadow stepping, more in theme to what the Necromancer is IMO. Though a buff in speed to the projectile wouldn’t be missed.
Did you see “Risen Plaguebearer”(npc) charge animation ?
Now when i use Dark Path i see only problems: long activation time, slow projectile, not always follow your target, easy to dodge, you teleport to 1st foe that you hit (for me this is the biggest problem), basically this is the worst teleport(mobility) skill in the game and the worst chill/bleed skill in my build
Or just make Dark Path a ground target skill again, I wish though.
Poison (condi)
Deals damage every second; heal potency and revive speed decreased by 33%
Um, isn’t this already in place? I could swear poison affects revive speed and even sometimes causes things like signet of undeath to not fully revive someone.
(edited by Bellamy.9860)
No matter how you spin the poison kittenick it’s broken. Why?
Who does it effect? The person being revived or the person reviving. If you have the slower revive effecting the person down, there’s no way that the person down can cleanse the condition because there are no cleanses in downstate (to the best of my knowledge). So somebody would have to cleanse them, then start reviving them.
If it’s to effect the person reviving, you only have to wait until they start, pop a poison field on them (of which there are MANY in the game) and then they’re stuck there for an additional 33% of time. Unless of course they stop to cleanse themselves and start up again. Then we go back to the point where it’s hideously easy to reapply poison and you’re back at square one.
The number of ways that there are to speed up a revive are significantly smaller, and besides time warp, all have a very high risk factor. So what this change would essentially do is make it certain that reviving no longer happens. The risk to get bogged down for even LONGER resesing somebody will essentially punish co-operative play to the point that the only people ressing will be Res Signets off their cool down. Time Warp is far powerful a gamechanger to blow on resing somebody when it can be better utilised with a full party instead of 3 players (1 person ressing, 1 downed, 3 fighting).
First. You linked a picture. Not an animation. However I stand by my point. Thematically it is not the Necromancer. We are not Warriors, we do not bull charge (regardless of the effects attached to it, that’s what you’re wanting). When we jump around it’s re-appearing with some kind of PBAoE (Flesh Wurm and Dark Path). Yes, the projectile is slow and tracking and speed buff would go a long way. However I still prefer that then my necro running at opponents like a ponce. If I wanted to charge an Enemy, I’d tell my flesh golem to do it for me.