A few of my ideas to "fix necros"

A few of my ideas to "fix necros"

in Necromancer

Posted by: kailin.4905

kailin.4905

Since the devs have made it known that they are watching and listening to feedback I just wanted to toss out a few ideas to fix the necromancer class as well as my personal priority list to fix existing issues.

-To begin with I feel that pet ai needs to be a big priority as well as adding a decent amount of aoe resist inherently to pets. The necro is advertised as a pet/disease class and right now in any pve other than single player grinding pets are a liability at best.

-healing traits and siphon health needs to be fixed, re-evaluated, and buffed. Our main heals are good but the traits honestly dont seem to be working right at all in most cases. Also has been mentioned before our siphons which are a long time staple of the necro themed character are very weak. I would like to see the health gained increased moderately as well as maybe a gain to life force or maybe even endurance when they are used.

-I personally would like to see a 5th or even 6th skill added to DS that is weapon based. I feel this would allow DS to be fun again rather than just a means to soak damage and spam DS#1. Depending on the weapon equipped the skill could be more oriented towards DD, condition damage, or defensive depending on the players desire.

- Condition damage is about right, and in general I don’t think the necro is a class that should have a ton of huge burst damage. That being said I think we do need a bit more burst than we have now. Maybe add a way that it can be linked to stacking conditions such as a skill modification that allows us to eat a stack of bleeds or poisons and cause a burst of damage on the target. As it stand now we simply are trying to max/maintain our stack in most cases. This would add a more interactive element of having to choose to maintain or consume to cause a spike damage to a target.

I have several other ideas as well but I don’t want to right a book here putting off anyone who may want to consider these ideas and give there own feedback on what they feel needs work. Hopefully the devs do read this and consider these options as well as those of others who may reply.