I must say you put yourself in a little hot water with your comment about D.S., but I understand your theoretical caution, even if I don’t agree
I want to offer you a more in depth look into the necro in high/higher end play (not that I and my guild are the best group, but we’ve played and given very close games to the current top teams, Team Paradigm and Team Legacy).
The necro in the right hands is good and I’ve played all specs Condition/Power builds/Tank Builds/Minion builds and have had fine success (I’m a good all around player and this has a lot to do with it). I have certain classes/builds that give each of these specs its own challenges and this is fine, I don’t expect to be able to beat 1v1 vrs all other classes/builds.
However when I break down what I can do vrs an equivalent it becomes pretty obvious that what the necro can offer in any of his specs is outshined by what another class can do speced the same way. I like the necro but if I really wanted to min max and go with what will win us the most, I’m better of choosing another class atm (which I won’t, I’m not at that point and I like the necro).
1. As a tank Necro (with plague form ready) I can tankkittenwell, but a bunker style Guardain or Engineer can do the same and get others off the point to keep/take a point from a group (with all their knockbacks). Our damages are about the same when fully tanked spec, but the deciding factor is knockdowns/pushbacks. Giving our fears a 2 second effect would almost help counter this and put us on equal ground (and DEAR god tone down spirit hammers countless knockdown/knockbacks).
2. A powerspec necro can do decent damage at the loss of a ton of survivability, and get some kills here and there, but its totattly outshined by a warrior/thief/ranger who actually have more survivability when specced to do damage and played well with their various outs. D.S. is not a mechanic that will save for long when speced like paper. Below is a link that gives my thoughts on how to help the powerspec options.
3. Condition necro’s are pretty deadly, but vrs a bleed/condition stacking ranger/thief and even a mesmer are outclassed because of the speed at which the necro puts out its conditions. Also necro’s having only 2 types of damage conditions and their slow application (in comparison) makes them more at a disadvantage then a counterpart due to condition removals. The necro does have an advantage vrs a ranger/thief counter part in a 1v1 situation, but offers less overall vrs all others (a mesmer can equally null conditions if speced similarly to the necro, have equal survivability and more damage).
4. The redheaded step child is actually in my opinion one of the best necro specs when minion AI is working solid. Yes it has its weaknesses in a 3v3 and greater and vrs AOE comps (which are rare), but as a point holder and assister can put out prettykittengood damage and have real good survivability.
I’ve made a post that I think would help the necro in a inadvertent way of balancing other classes as well as a small amount of damage buff to the class.
Also I’ve shared my thoughts on how the necro is most vulnerable at the start of matches due to no life force and that the plague form is the only real counter to this when focus fired (or very good team gameplay to help you).
Other things that concern the class are…..
1. Life force generation outside of Staff and traited marks is very low.
2. Corruptions and their negative effects is unwarranted (no class has this and has equal to better results with their utilities).
3. Our fears are to short. (why on earth does a thief stolen fear last for 3 seconds and ours for 1, GOD that makes me so mad).
4. Our signet choices are relatively poor with lame effects or high cooldowns (minus plague, but I personally never us that).
5. Wells are relatively so meh….
6. Reduce the casting time of Spinal Shivers, unholy feast, wail of doom and enfeebling blood (this would help a lot for fluidity).
P.S. I fact checked something you said about how all class forums are saying they are underpowered and everyone else is overpowered and that is not true https://forum-en.gw2archive.eu/forum/info/news/Balancing-Guild-Wars-2 .
Only the Elementalist and Necro forums have a lot of UP threads and interestingly enough the community agree’s. You also never hear wow necro’s are OP or Elementalist is OP. I say this because I think the majority is seeing something that perhaps your team is not. I know there are a lot of cryers out there but I think at least “a partial something” can be taken from the outcrys of those professions and the fact that the other professions are not complaining about us.
(edited by Zenyoga.6910)