A suggestion for epidemic.
I had another idea. Return epi to it’s previous usuable form. When you use it on a target they get a timer, say 1.5 or 2 seconds. Once the timer runs out, or the target gets killed/downed, all the conditions that are on them are spread to the 5 closest/random enemies within the targets range.
Reduce the cast time by half, and make it not work on downed people so the non necro WvW crowd will be happier.
Basicly, in PvE it now has it’s old function again, but a mob dying before your epi can trigger should no longer be a big problem as it will still apply all the conditions. Kind of like a risen plague carrier, a rotten corpse that explodes and applies conditions. Fits a necro right?
It’s almost never used in PvP as far as I know and in WvW you now have some time to get out the epi aoe or if you are the target you can try to run away from your zerg so you don’t take others with you. It also allows necro’s to have a skill that can seperate a single player from his group. Just like the current garbage epi you still have the ability to get away before you get tons of condis on you. Except when the target gets epi’ed and get’s downed right after.
The current version is so bad you don’t even have to dodge it. A mesmer clone, ranger pet or necro minion can block the entire skill.