A suggestion for epidemic.

A suggestion for epidemic.

in Necromancer

Posted by: Sarge shot Grif.6450

Sarge shot Grif.6450

There seems to be a lot of complaints about how the new epidemic works, so I had an idea: Why not make the projectiles that spawn from the target act like Fridged Blitz’s projectile? Make the shots pass through (without damaging) any other enemies between their firing point and their intended target.
It’ll retain its functionality and be reliable at the same time. I’ve basically stopped using epidemic because of one enemy eating most of the projectiles.

A suggestion for epidemic.

in Necromancer

Posted by: BlooDyliCious.5824

BlooDyliCious.5824

I had another idea. Return epi to it’s previous usuable form. When you use it on a target they get a timer, say 1.5 or 2 seconds. Once the timer runs out, or the target gets killed/downed, all the conditions that are on them are spread to the 5 closest/random enemies within the targets range.

Reduce the cast time by half, and make it not work on downed people so the non necro WvW crowd will be happier.

Basicly, in PvE it now has it’s old function again, but a mob dying before your epi can trigger should no longer be a big problem as it will still apply all the conditions. Kind of like a risen plague carrier, a rotten corpse that explodes and applies conditions. Fits a necro right?

It’s almost never used in PvP as far as I know and in WvW you now have some time to get out the epi aoe or if you are the target you can try to run away from your zerg so you don’t take others with you. It also allows necro’s to have a skill that can seperate a single player from his group. Just like the current garbage epi you still have the ability to get away before you get tons of condis on you. Except when the target gets epi’ed and get’s downed right after.

The current version is so bad you don’t even have to dodge it. A mesmer clone, ranger pet or necro minion can block the entire skill.