ANet! Necro is amazing. I'm sorry.
Mind posting your build + equip?
Necros are fun indeed, I can’t, for the love of me, stop playing this character even with all those issues. My others characters are all 40ish and I can’t finish leveling them up because I miss my necro.
But after saying that they are fine, you ought to post at least your build, strat, utilities etc to help some poor souls out there that are still searching for the truth.
We have some very good players here that posted a lot of build ideas that are all fun and different. One more shouldn’t be a problem to handle
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]
I also wouldn’t mind seeing some more builds.
I had a lot of fun playing my Necro through the early levels, but now that I’m about 70 I’m seeing what people have been complaining about here. It feels real hard to find trait combinations that really feel like they synergize the way I want. I main an Elementalist and while they seem to have a narrow choice of builds, at least those few builds have traits that work really well together.
I can’t come up with anything as complementary with Necro traits other than a DS power/might-stacking type of build, which I don’t really find terribly fun.
(I’m willing to admit this may just be inexperience with the class on my part.)
Did you learn how to ds?
Master of Terror build
http://en.gw2skills.net/editor/?fQAQNAW7YjMax7pbib07JApHXD9zRKC2YKFlnOA
You rely on fear for damage and control. You use a lot of conditions, and stay at range. I played for some day with this build in WvW, it was really useful.
Especially Reaper protection, when a warrior charge you, he is gone for 4 sec of terror!
P.S : To get de 100% increase in fear duration with this build, you need to use food. I also swaped a lot the 10 last points in curse for others trait. And I swapped blood is power for corrupt boon.
Server : Anvil Rock (Since Release!) [SOLO]
Master of Terror build
http://en.gw2skills.net/editor/?fQAQNAW7YjMax7pbib07JApHXD9zRKC2YKFlnOA
You rely on fear for damage and control. You use a lot of conditions, and stay at range. I played for some day with this build in WvW, it was really useful.
Especially Reaper protection, when a warrior charge you, he is gone for 4 sec of terror!
P.S : To get de 100% increase in fear duration with this build, you need to use food. I also swaped a lot the 10 last points in curse for others trait. And I swapped blood is power for corrupt boon.
Thanks for the reply. That looks similar to a build I was imagining for WvW:
http://www.guildhead.com/skill-calc#mcVm0cz9MmTnwMmbnTM0Gx0GzoMVRcs8kiT707kiT7kiO7070z7kIa70z7kNL70c7ow170m
But it kinda shows what I was talking about. All three of the minor traits in Death Magic are kinda (very) lame. Maybe Deadly Strength is helpful? But the Jagged Horrors are going to suck even if the AI is fixed, and +20 toughness for each of my zero minions?
Nah that are all pretty much worthless except Deadly Strenght, if you have a lot of thoughness.
But you don’t have to choice if you want to traits up for staff.
Server : Anvil Rock (Since Release!) [SOLO]
Especially Reaper protection, when a warrior charge you, he is gone for 4 sec of terror!
That is if he doesn’t use Frenzy immediately after hitting you, because Frenzy is a stun-breaker which the condition “Fear” is counted in.
Still its a very solid build. My concern would be the AoE-heavy staff and Anet’s latest post in the patch notes about AoEs being too much output for too little cost.
@RedScope
You are right, but it didn’t happen yet for me. They usually just run in fear! :P
Well yeah if they nerf AoE damage, our position in high level tPvP will be uncertain. Not like we have many option if you get there anyway.
Server : Anvil Rock (Since Release!) [SOLO]
Did you learn how to ds?
Clearly he mastered DS.