Q:
About Flesh Wurm?
Its a minion, says so. Havent tested personally but its my understanding it benefits from all applicable traits.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Yes flesh wurm gets all applicable minion effects as noted in each minion trait skill.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
Flesh Wurm hits the hardest survivest the longest and provides you with the only really good non-elite Minion Utility Skill. It’s fantastic in pvp and dungeons, but really sucks in wvwvw and questing (long cd and no movement).
When things are stationary ( a boss fight) , Wurm does really good dmg , and provides a teleport as wel lthat applies poison nearbu and gives you life force (kill it fast before boss kills it does the trick).
In all other situations , you move across the map so its usefulness is diminished
I’m one of the stubborn idiots still using the Minions build, and yes, Flesh Wurm is by far one of my MVP’s. Or MVM’s. Most Valuable Minion? Anyway.
Like everyone is saying, he has one of the most useful utilities in that he gives you an escape button when you need it. He has fantastic damage and good health to boot. But I really only equip him when I’m settling in for a long fight.
I’m one of the stubborn idiots still using the Minions build, and yes, Flesh Wurm is by far one of my MVP’s. Or MVM’s. Most Valuable Minion? Anyway.
Like everyone is saying, he has one of the most useful utilities in that he gives you an escape button when you need it. He has fantastic damage and good health to boot. But I really only equip him when I’m settling in for a long fight.
It takes guts to play as Minion master these days , i salute you
I’m one of the stubborn idiots still using the Minions build, and yes, Flesh Wurm is by far one of my MVP’s. Or MVM’s. Most Valuable Minion? Anyway.
Like everyone is saying, he has one of the most useful utilities in that he gives you an escape button when you need it. He has fantastic damage and good health to boot. But I really only equip him when I’m settling in for a long fight.
It takes guts to play as Minion master these days , i salute you
I too, tip a hat to you. One day our rotten little friends will shine like they were meant to, stick with it :-)
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
I’m one of the stubborn idiots still using the Minions build, and yes, Flesh Wurm is by far one of my MVP’s. Or MVM’s. Most Valuable Minion? Anyway.
Like everyone is saying, he has one of the most useful utilities in that he gives you an escape button when you need it. He has fantastic damage and good health to boot. But I really only equip him when I’m settling in for a long fight.
It takes guts to play as Minion master these days , i salute you
It’s way overblown how bad they are. It’s like hearing if you don’t run GS as a warrior you are bad or Engineers can’t do damage outside of Grenades or Rangers are worthless. I run minions in everything, and routinely do really well in tournaments and dungeons. Everytime I go in people whine, and everytime I leave they say the same stuff. “I thought minions were bad, with some moron who has a necro saying, they are he just worked really hard.”
Minions are great in 80 percent of pve fights. They suffer in high end fractals as every pet/spirit/minion does that’s not named Mesmer, or in instagib fights, but reduced cooldowns and knowledge of fights goes a long way in keeping them alive.
Minions are fantastic in pvp mainly because no one knows what to do with them, and they hit much harder than people assume.
Minions are great in 80 percent of pve fights. They suffer in high end fractals as every pet/spirit/minion does that’s not named Mesmer, or in instagib fights, but reduced cooldowns and knowledge of fights goes a long way in keeping them alive.
Minions are fantastic in pvp mainly because no one knows what to do with them, and they hit much harder than people assume.
I love that you use minions, and that someone is working with them… But 80% is quite a high estimate. Most every boss mechanic in the game has some sort of AOE component, that requires positioning or dodging. Many of those are PBAOE. Since we cannot tell our minions to move, there is a very good chance they are going down when that happens. Their skills are also largely useless against boss mobs.
Tooling around in overworld, they are great, against vets, even most champs. Dungeons are a harder sell for me. They do a good bit of damage when they live though, that is true.
Also in PVP, I can see how you can make them work in Spvp to be sure, if you work with them and are patient with their little quirks, but in WvW, I have a hard time dealing with your inabilit to prevent them from charging headlong into the mass of red people. I don’t think you will hear a ranger talk about how useful their pets are in WvW, and they can control theirs.
Give them a massive passive resistance to AOE, and then fix the little response time problems, and you will see me giving them another shot.
@Rennoko – I never use them in WvWvW. I play one of the three main wvwvw classes when I venture there (ele/ranger/warrior). With Aoe being the predominate feature in wvwvw outside of zerging Minionmancers have no chance. To top it off, we have no ability to get away or avoid a fight like Ele Mobility, Mesmer avoidance, and Thieves stealth. Engineers and Necros rely on being in a group, and praying we aren’t singled out.
As for boss fights, I almost never lose all of them at once. I run Blood Fiend, Bone Fiend, Shadow Fiend, Flesh Wurm, and Flesh Golem. Wurm, Bone Fiend, and Blood are all pretty good at staying at range if you summon them at the appropriate distance. If the boss moves, than Bone fiend and Shadow usually die. 24 seconds later they are back up. I am not sure how this isn’t better than runnign with spectrals or condition spec where epidemic and corrupt boon are situational at best, and cooldowns are really high.
24 seconds is nothing in a fight.
I hate to lose Blood is Power. It is a huge DPS boost for me, not just because of the power but because of the bleed itself, assuming we are not bleed capped. In general, if it is a single target boss, then I will agree with you. Corruption boon, and really anything else do not help DPS the boss down any faster, so substituting a minon for two utilties would be okay. I tend to not use my ultimate on most boss fights (especially single target ones).
Fire fractal I couldn’t justify it though. Locust, BIP, and EPI with plauge are all very good on that one with the adds.
I should be more flexible with my utilities, but I get so used to having them on all the time because of WvW, that I tend to leave them along even on single target fights where locust and epi are nearly useless.
Good points though, since most of your minions stay at range of blow up avoiding black cloud puffball. They would be much less likely to die to the less often ranged AOEs.
I hate to lose Blood is Power. It is a huge DPS boost for me, not just because of the power but because of the bleed itself, assuming we are not bleed capped. In general, if it is a single target boss, then I will agree with you. Corruption boon, and really anything else do not help DPS the boss down any faster, so substituting a minon for two utilties would be okay. I tend to not use my ultimate on most boss fights (especially single target ones).
Fire fractal I couldn’t justify it though. Locust, BIP, and EPI with plauge are all very good on that one with the adds.
I should be more flexible with my utilities, but I get so used to having them on all the time because of WvW, that I tend to leave them along even on single target fights where locust and epi are nearly useless.
Good points though, since most of your minions stay at range of blow up avoiding black cloud puffball. They would be much less likely to die to the less often ranged AOEs.
My guess is you are condition mancer. In that case Blood is Power is amazing. I will sometimes swap out one of my minions for blood is power and just not target anyone when using it :P.
Always conditions. I tried all the other builds and it just feels silly to me in comparison to similar style melee builds. If I really want to get my face in there and lose all my cool condition based AOE, I will just play on my thief or phant mesmer.
But thats another discussion for another less interesting thread. I will do my best to stay open minded and give some minions a try on the single target bosses. Worm ahoy!
Always conditions. I tried all the other builds and it just feels silly to me in comparison to similar style melee builds. If I really want to get my face in there and lose all my cool condition based AOE, I will just play on my thief or phant mesmer.
But thats another discussion for another less interesting thread. I will do my best to stay open minded and give some minions a try on the single target bosses. Worm ahoy!
Necro is the only class that i can’t do conditions well with, and that has more to do with my lack of skill with ground targetting abilities. I play condition ranger and condition ele fine but can’t do it with Necro.
I feel the opposite of you. I think our condition builds are significantly underpowered compared to power builds and bunker builds. The ele can build bleeds faster and does more damage with their burns, the Ranger can stack bleeds faster and more powerful. So our tank and power builds make more sense.
As a minion mancer I can tank and deal damage like a guardian, well maybe not that well. But we can build a good bunker build with wells/dagger or minions. Remember that we are there to win the battle of attrition. We are not burst, and we are not heals we take care of only our own, and will outlast the rest.
I dont use him often but when i do, i am never disappointed with his damage, surviving and his ability is often used for a quick travel to get out of aoes and i have even used him to kite lupi around at one time during his second phase for a few minutes. The other minions i wont comment on because I have never had good result with them but worm is a good minion actually.
The wurm is good and I’ve used the bone minions as little bombs before. The poison from them is nice and they have a short cooldown. I don’t play mm very often, but they can be interesting to mess with. My top 3 minions are flesh golem, wurm and bone minions. They are robust enough not do die automatically unless I’m blowing them up lol
Would be nice if wurm could be packed up like a engineer turret for less cooldown than blowing it up with a teleport.
Would be nice if wurm could be packed up like a engineer turret for less cooldown than blowing it up with a teleport.
That would be great actually and it would give another blast finisher too.
Teleporting to the Wurm (effectively killing it) does not trigger the poison cloud from the Death Magic grandmaster trait.
I don’t even care about packing up the wurm for less CD, I’d just like to be able to pop it without being teleported if I want. Otherwise you can end up in terrible positioning just to try to be able to use the minion again.
Teleporting to the Wurm (effectively killing it) does not trigger the poison cloud from the Death Magic grandmaster trait.
But it does grant lifeforce for some unknowable reason.
I don’t even care about packing up the wurm for less CD, I’d just like to be able to pop it without being teleported if I want. Otherwise you can end up in terrible positioning just to try to be able to use the minion again.
If you’re out of combat you can swap skills, that will put the wurm on cd without putting the skill you swapped into cd.