I’ve recently started playing my 80 Necro again and experimented ALOT with builds.
I realized once again, that instead of 12, or at least 9 decent traits to pick from, each traitline had about 7 to 5 decent traits for any build.
So I made a list of them and thought of some Improvements. This does not include any bugfixes though.
- Spite
Parastitic Bond:This seems fine, but letting it be affected by Bloodthirst would be great.
- Curses
Chilling Darkness: other than Chillbuilds, this has barely any apliability. One Second is barely enough to activate a skill.
Reapers Precision: Probably the weakest Trait for Necromancers. Instead of the weak chance for a weak effect, the effect should either be stronger or the chance higher. Instead it could say “You have a 33% chance to gain 1% life force for every condition on the target on critical hits.”
Focussed Rituals: I don’t get why this is in curses. We already have Well-Traits in Death magic and Blood Magic, why do we need another 20 points in a Tree that in no other way is connected to Wells? Only Well of Corruption and Suffering can critically hit and only Well of Corruption CAN inflict damaging Conditions. This should be swapped with something more useful.
Withering Precision: Why is THIS a GrandMaster Curses trait? It has nothing to do with damaging conditions and in order to make it work properly you’d need some hefty Condition Duration extra. Instead this should either inflict a Damaging condition (maybe even Fear if we already have Terror) or read “25% chance to steal a Boon and transfer a Condition on critical hits.” This would make Life Transfer very usefull for its high Critchance if combined with Furious Demise.
- Death Magic
Reanimator: We Necros just love to hate this Rat, don’t we. For someone who is NOT going into DM for the Minions, but for the Staff or maybe even the Wells or JUST the Toughness, this is a major turnoff. Replace it with something useful for most builds. “Grant Retaliation to Allies when an Allie goes down/dies” Perfect for Teamplayers an Minion Masters. Many people also suggest replacing it with Dark Armor.
Protection of the Horde: This is a bit of a tough one. 20 points in, we can assume someone takes an interest in Minions, but I suggest it to be swapped with Deadly Strength and upped to 30 Toughness.
Minion Master: It should apply to both Minion and Command.
Shourded Removal: This could be swapped with Focussed Rituals, considering Curses already has Precision and lots of “When entering Deahtshroud” it is prime material for a DS Dancer Build.
- Blood Magic, a.k.a. the 20-Point Wonder, is our best build, no complaints here.
- Soul Reaping, same as with Blood Magic, a very solid Traitline, although sometimes seems to lack a bit of stuff for other builds, especially Condition based builds.
These are my current thoughts on most traits. It maddens me, that many Traits seem to not work for their respective traitlines or not support any synergies. At other times it seems, while most classes have very sharply defined roles for traitlines, the Necro’s synergies seem to be too spread out (for example staff being all over the place). I haven’t tried all possible builds yet, I use the most common and “standard” builds, while specialized builds, like ‘Ice Queen’ or ‘Terrorizer’ all have special needs, that could be upset by seemingly minor changes.
Any thoughts or improvements?
(edited by Wayfarer.2051)