Add 25% run speed to Relentless Pursuit?

Add 25% run speed to Relentless Pursuit?

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Posted by: Zenith.7301

Zenith.7301

I would actually bother using this trait in PvE if that were the case, and I would actually have an adept trait to use besides a mediocre Chilling Nova (which does very little in PvE, 2s RNG chill on a 10s ICD is weak) as Augury of Death is garbage in PvE for the same reasons shouts in PvE are garbage (bosses are single target, and the effects are selfish without group utility and most boons like might redundant in a group setting with PSEA warriors).

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Posted by: TheLastNobody.8319

TheLastNobody.8319

But we already have two speed increases, on the soul reaping and one in blood magic, both lines are pretty dang good for reaper.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: spoj.9672

spoj.9672

What so we can have another duplicate trait/skill? Signet of the locust, speed of shadows and quickening thirst.

We actually need the opposite. We need the duplicates replaced with meaningful traits. And just have one source for 25% movement speed.

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Posted by: Zenith.7301

Zenith.7301

But we already have two speed increases, on the soul reaping and me in bed magic, both lines are pretty dang good for reaper.

Not for PvE. I’m not going to run in reaper shroud for a speed in crease in PvE to deplete my lf below the 50% threshold where I lose my 5% damage modifier, and Reaper Shroud is a DPS loss in PvE.

Blood Magic requires a dagger equipped, and you can’t take Blood Magic in PvE because it’s Spite/SR/Reaper, you’d lose the 5% damage modifier on no boons and 20% damage below 50% hp mobs on Spite, or the 5% damage bonus modifier from soul reaping.

If they buffed Vampiric Presence to be enough of a damage boost to compete with the 5% from soul reaping, and made Quickening Thirst’s run speed bonus apply to Greatsword as well, I’d consider it.

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Posted by: gavyne.6847

gavyne.6847

I was gonna suggest a 25% base run for wielding greatsword, I would support this. It’s painful to use greatsword because you lose mobility and swiftness options. Dagger users can take Blood Magic and get 25% base run speed. Other weapon options most already do take warhorn, so there’s swiftness.

I’m fine with not having swiftness but 25% base run speed would really help greatsword users. Oh yeah signet of locust is such a waste of an utility slot, I hate to have to equip it while using a greatsword build.

(edited by gavyne.6847)

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Posted by: Zenith.7301

Zenith.7301

What so we can have another duplicate trait/skill? Signet of the locust, speed of shadows and quickening thirst.

We actually need the opposite. We need the duplicates replaced with meaningful traits. And just have one source for 25% movement speed.

Hey, if it were up to me I’d be taking a surgical knife to most traitlines, especially Reaper which is riddled with PvP centric traits with little use for PvE (and just smash shouts into tiny pieces and remake them into group utility as they should be).

But this is the least invasive change I’m suggesting because I’m not sure if the developers by this point want to undertake the workload of revamping this stinker of a reaper traitline we have in PvE (all the adepts suck, hard, for PvE; the minors suck as well, especially Shivers of Dread, and the Grandmasters are weak as well from a PvE perspective because Reaper’s Onslaught will remain weak so long as reaper shroud remains subpar to greatsword DPS and is the only non-garbage grandmaster we have for PvE).

So by this point I’m desperate enough to ask at least for some breadcrumb changes needed for PvE reapers to not end up using a clearly PvP centric traitline before the developers move the most of their attention to Druid and Forge testing.

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Posted by: zapv.8051

zapv.8051

Having a default run speed boost for a weapon, especially on necro will never happen. Also, either have your party stack swiftness, or swap out utils to signet of locust ooc. No point in traiting for something you can get by swapping weapons or utils ooc. As spoj said, we need to be reducing the amount of these traits necros have, not increasing it. The one in soul reaping should grant swiftness on entering DS and then it would be good.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Zenith.7301

Zenith.7301

Having a default run speed boost for a weapon, especially on necro will never happen. Also, either have your party stack swiftness, or swap out utils to signet of locust ooc. No point in traiting for something you can get by swapping weapons or utils ooc. As spoj said, we need to be reducing the amount of these traits necros have, not increasing it. The one in soul reaping should grant swiftness on entering DS and then it would be good.

Too late, the default run speed already exists for the dagger in blood magic, so it did happen.

Having played my chronomancer I can say not having to equip a suboptimal and largely useless signet in combat such as locust is quite a boon in Verdant Brink. Basically if I want a run speed I need to kitten myself in combat in Verdant brink by equipping Signet of the Locust.

An obvious answer would be to give the signet a good active in combat but by this point I’m really doubtful that’s gonna happen. The scepter and axe changes alone had to be delayed because of the dev workload.

EITHER WAY YOU LOOK AT IT, RELENTLESS PURSUIT AS WELL AS THE OTHER ADEPT TRAITS ARE WEAK/USELESS IN PVE. SOMETHING NEEDS TO BE DONE TO MAKE THEM ATTRACTIVE TO MORE GAME FORMATS.

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Posted by: zapv.8051

zapv.8051

Having a default run speed boost for a weapon, especially on necro will never happen. Also, either have your party stack swiftness, or swap out utils to signet of locust ooc. No point in traiting for something you can get by swapping weapons or utils ooc. As spoj said, we need to be reducing the amount of these traits necros have, not increasing it. The one in soul reaping should grant swiftness on entering DS and then it would be good.

Too late, the default run speed already exists for the dagger in blood magic, so it did happen.

Having played my chronomancer I can say not having to equip a suboptimal and largely useless signet in combat such as locust is quite a boon in Verdant Brink. Basically if I want a run speed I need to kitten myself in combat in Verdant brink by equipping Signet of the Locust.

An obvious answer would be to give the signet a good active in combat but by this point I’m really doubtful that’s gonna happen. The scepter and axe changes alone had to be delayed because of the dev workload.

EITHER WAY YOU LOOK AT IT, RELENTLESS PURSUIT AS WELL AS THE OTHER ADEPT TRAITS ARE WEAK/USELESS IN PVE. SOMETHING NEEDS TO BE DONE TO MAKE THEM ATTRACTIVE TO MORE GAME FORMATS.

Default does not mean what you think it means. Having to do something to get 25% run speed is the opposite of default (if you have to equip a trait it isn’t default). 25% base run speed on GS as gavyne suggested won’t ever happen.

LOL, learn to equip a new util before combat then, it isn’t hard I promise.

Your asking for a 4th way to get 25% run speed. Sorry no one feels bad that you don’t want to take the other 3 ways. Also, relentless pursuit is a super strong adept trait, and while it isn’t strong in pve it doesn’t need any buffs. If they want to buff the adept tier for pve, it would be to chilling nova, making it proc more or deal more damage.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Muchacho.2390

Muchacho.2390

I dont think it needs to become even better. It is already an amazing trait in pvp. And not all traits have to be usable in pve. In my opinion it would be better to make the nova trait more useful in pve.

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Posted by: Flumek.9043

Flumek.9043

NONONONO

Sry, but PVP uses veto here .

Joke aside it is fair and similiar to chrono boost, just that we get another reduced duration while they get +movement cz their is in stronger tier.

For PVE, the shout trait should definetlybe the one as pve always has tons of mobs to cleave. The persuit trait is perfectly fina, its more shout and chill that could be improved for pve.
Not every slot will be +10% dmg mod.

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

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Posted by: Jerus.4350

Jerus.4350

I dont think it needs to become even better. It is already an amazing trait in pvp. And not all traits have to be usable in pve. In my opinion it would be better to make the nova trait more useful in pve.

Totally agree, adding 25% runspeed would be a bit much. And no, there’s nothing wrong with traits that aren’t suited for every game mode. But, there should always be something decent in every line for any given game mode and right now there simply isn’t. Adding 5-7% damage if enemy is chilled to Nova would work fine IMO as a simple option.

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

if u think reaper is bad for pve and u need a 25% run increase to be viable in pve and u cannot switch your weapon or traits for ooc movement speed then dont take it. its as simple as that. reaper is not a glue that fixes every single problem anybody will ever have in every single gamemode. its really good btw especially really fun and if u think that a traitline that gives u 25 perma vuln and 50 crit chance has nothing for pve then have a nice day.

long story short we already have what youre asking for.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Totbot.4583

Totbot.4583

I’d rather they just remove all 25% run speed traits/skills and Swiftness from the game and just buff out of combat movement for everyone by 25-33%.

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

I’d rather they just remove all 25% run speed traits/skills and Swiftness from the game and just buff out of combat movement for everyone by 25-33%.

lazyness rules ehh. its like removing might and vuln and fury from pve because its capped out anyways. im ok with removing 25% traits and signets because swiftness is so easy to get. that doesnt mean that i want swiftness removed. i think this part of active play shouldnt be removed especially because of pvp.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Zenith.7301

Zenith.7301

Having a default run speed boost for a weapon, especially on necro will never happen. Also, either have your party stack swiftness, or swap out utils to signet of locust ooc. No point in traiting for something you can get by swapping weapons or utils ooc. As spoj said, we need to be reducing the amount of these traits necros have, not increasing it. The one in soul reaping should grant swiftness on entering DS and then it would be good.

Too late, the default run speed already exists for the dagger in blood magic, so it did happen.

Having played my chronomancer I can say not having to equip a suboptimal and largely useless signet in combat such as locust is quite a boon in Verdant Brink. Basically if I want a run speed I need to kitten myself in combat in Verdant brink by equipping Signet of the Locust.

An obvious answer would be to give the signet a good active in combat but by this point I’m really doubtful that’s gonna happen. The scepter and axe changes alone had to be delayed because of the dev workload.

EITHER WAY YOU LOOK AT IT, RELENTLESS PURSUIT AS WELL AS THE OTHER ADEPT TRAITS ARE WEAK/USELESS IN PVE. SOMETHING NEEDS TO BE DONE TO MAKE THEM ATTRACTIVE TO MORE GAME FORMATS.

Default does not mean what you think it means. Having to do something to get 25% run speed is the opposite of default (if you have to equip a trait it isn’t default). 25% base run speed on GS as gavyne suggested won’t ever happen.

LOL, learn to equip a new util before combat then, it isn’t hard I promise.

Your asking for a 4th way to get 25% run speed. Sorry no one feels bad that you don’t want to take the other 3 ways. Also, relentless pursuit is a super strong adept trait, and while it isn’t strong in pve it doesn’t need any buffs. If they want to buff the adept tier for pve, it would be to chilling nova, making it proc more or deal more damage.

I promise reading isn’t hard as well, you should try it. Where in hell did I suggest making the movement speed default on greatsword?

Really, point where. You have to pay by choosing relentless pursuit or Quickening Thirst. There’s no free run speed bonus talked about here.

And considering I’m not doing a careful boss pull before combat, I’m actually exploring and running through Dynamic Events, utility switch before combat is limited.

I would also caution to speak about “no one cares” when the thread itself has a few echoing viewpoints. If we’re trading the amounts of kittens we give about things, your approval or sympathy for my posts ranks pretty high in that huge pile of stinking kittens I don’t give.

(edited by Zenith.7301)

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Posted by: Jerus.4350

Jerus.4350

I promise reading isn’t hard as well, you should try it. Where in hell did I suggest making the movement speed default on greatsword?

Really, point where. You have to pay by choosing relentless pursuit or Quickening Thirst. There’s no free run speed bonus talked about here.

And considering I’m not doing a careful boss pull before combat, I’m actually exploring and running through Dynamic Events, utility switch before combat is limited.

I would also caution to speak about “no one cares” when the thread itself has a few echoing viewpoints. If we’re trading the amounts of kittens we give about things, your approval or sympathy for my posts ranks pretty high in that huge pile of stinking kittens I don’t give.

I was gonna suggest a 25% base run for wielding greatsword,

25% base run speed on GS as gavyne suggested won’t ever happen.

Before you jump on someone for not reading, try re-reading their post ya’ll need to calm down. He clearly was referring to gavyne’s post and he even clarified that.

the 66% condi duration effect in RS is just kinda of silly strong, or at least has the capability to be. I mean in WvW you would owe them some cripple/chill if you used food/hoelbrak. I agree with those saying it’s a bit much for one traitline, and it’s a ton of overlapping options. I just don’t think it’s the best idea if the goal is to get something of value in the adept line.

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Posted by: gavyne.6847

gavyne.6847

Um to clarify, I was talking about traited 25% much like Quickening Thirst was to dagger wielders. I thought I was clear in agreeing with the op with regards to tagging the 25% onto Relentless Pursuit while wielding greatsword.

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Posted by: Zenith.7301

Zenith.7301

I promise reading isn’t hard as well, you should try it. Where in hell did I suggest making the movement speed default on greatsword?

Really, point where. You have to pay by choosing relentless pursuit or Quickening Thirst. There’s no free run speed bonus talked about here.

And considering I’m not doing a careful boss pull before combat, I’m actually exploring and running through Dynamic Events, utility switch before combat is limited.

I would also caution to speak about “no one cares” when the thread itself has a few echoing viewpoints. If we’re trading the amounts of kittens we give about things, your approval or sympathy for my posts ranks pretty high in that huge pile of stinking kittens I don’t give.

I was gonna suggest a 25% base run for wielding greatsword,

25% base run speed on GS as gavyne suggested won’t ever happen.

Before you jump on someone for not reading, try re-reading their post ya’ll need to calm down. He clearly was referring to gavyne’s post and he even clarified that.

the 66% condi duration effect in RS is just kinda of silly strong, or at least has the capability to be. I mean in WvW you would owe them some cripple/chill if you used food/hoelbrak. I agree with those saying it’s a bit much for one traitline, and it’s a ton of overlapping options. I just don’t think it’s the best idea if the goal is to get something of value in the adept line.

It wasn’t clarified. He addressed that point to me, implying I had anything to do with it.

I made a thread with MY suggestion, and he goes and brings up somebody else’s suggestion as if I had ever pushed for it. Why bring it up if it’s not relevant to what I said. If he has issues with that suggestion, he can discuss it with gavyne, instead of quoting me and making it seem like I’m asking for the sky/being greedy.

Why even mention in his reply to me somebody else’s point when it has nothing to do with what I’m doing.

edit: And now gavyne clarified. In fact, his post too was purposely distorted. Right in his very post he mentioned 25% base run speed in relation to the Blood Magic trait for daggers, and the other guy took it to mean we wanted a freebie 25% run speed on the greatsword.

(edited by Zenith.7301)

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Posted by: zapv.8051

zapv.8051

Thanks jerus, for reading the whole thread.
Zenith, my original post was not only directed at you. You responded to me responding to gavyne, sorry if I was misclear. Also, gavynes og post made it sound like he wanted the freebie run speed.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

(edited by zapv.8051)

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Posted by: gavyne.6847

gavyne.6847

Good lord we sure are nitpicking today. I actually agree this probably won’t happen but forums are filled with hopes and wishes anyway. People take things so personal.

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Posted by: Zenith.7301

Zenith.7301

Thanks jerus, for reading the whole thread.
Zenith, my original post was not only directed at you. You responded to me responding to gavyne, sorry if I was misclear. Also, gavynes og post made it sound like he wanted the freebie run speed.

No worries, I’ve got some sand stuck up my kitten today it seems as well so I apologize for being overly aggressive.

I had to log on today to do fractal 50 and returning to my necro instead of reaper has not had good effects on me ;p.

They should, like, release the reaper already and put the changes to the spec in later patches and HoT release ;(