Add Necrotic bite To Axe AA?

Add Necrotic bite To Axe AA?

in Necromancer

Posted by: Narkodx.1472

Narkodx.1472

I would love it… but I do not think it would happen. Axe would be the best Lifeforce generating weapon by far and no other weapon has two sources of LF.

If I understand you correctly axe autoattack would become a three hit chain where only the third hit generates LF? If so I do not think it would be OP as it can be countered and would make axe have a niche as the best LF generating weapon – Maybe axe training would alter the AA and have it function in this manner? At least we would have to sacrifice something like chill of death

Add Necrotic bite To Axe AA?

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

I’d be happy for axe 1 to get LF generation, but only if it’s only a small amount (1% or less), and if the LF generation was removed from Ghastly Claws (2). That would open the way for Ghastly Claws to be buffed so it actually hits occasionally. Either make it like dagger 2, which continues to damage if it initially connects even if the enemy goes outside line of sight or even stealths, or make it a cone-shaped aoe attack like Dragon’s Breath.

The reason it needs a buff is because, when you lock the whole of a weapon’s burst behind a channelled skill, you need to give the user a chance to land it. Minionmancers can use the bone fiend’s immobilise, but if you’re running a non-minion build your only option is fear, which has a long recharge and is locked behind DS.

A bad necromancer always blames the corpse.