Add more boons and conditions to enemies!

Add more boons and conditions to enemies!

in Necromancer

Posted by: Mega Skeleton.8259

Mega Skeleton.8259

Anet has so many good mechanics alreaddy embedded into the game that are far underused. By adding a greater assortment of conditions and boons available to monsters, I think you can instantly create far more engaging fights that would encourage the usage of classes who’s utility is based in controlling boons and conditions (necros!). Right now there is next to no boon stripping required for the vast majority of content.

I was pleased to see some mobs in Dry Top making good use of boons, but by and large the strategies for fighting dudes don’t vary much. In GW1, the wide variety of Enchantments and Hexes available created a lot of interesting (sometimes frustrating) play with monsters that required different approaches to tackle. I think this is sorely lacking in most content, and you burn the same rotations on every encounter in a fight, mindlessly.

Whats frustrating is I feel a lot of the complexity is already there, just way under utilized by Anet. perhaps they’ve tried, and found it too restricting in the past, but with free respecs anytime out of combat, I think most group comps could come up with ways to handle difficulty.

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Add more boons and conditions to enemies!

in Necromancer

Posted by: Souldestructor.9576

Souldestructor.9576

They made it easy mode for some, but try mai trin in fractals she’s now as hard as she was when that fractal was first introduced.

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

Add more boons and conditions to enemies!

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Posted by: Bhawb.7408

Bhawb.7408

More long-duration rarely applied boons would be cool, especially on bosses, also conditions would be nice too. Another thing that would be nice is if they stopped introducing bosses that regularly wipe conditions off themselves (seriously, as if it isn’t a slap in the face to already deal less damage).

In general just more variety. Have one dungeon that is really heavy on conditions (or a path), one that has lots of enemies with boons, another where multiple bosses aren’t single bosses but a group of 3+, etc. Variety really makes content more enjoyable, and has more of a chance to mix things up a little.

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