Adding conditions/boons to wells

Adding conditions/boons to wells

in Necromancer

Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

So i am wondering since necromance has the least desirable combo fields wether the wells we create should give an extra condition or boon when blasted?

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

Adding conditions/boons to wells

in Necromancer

Posted by: Delune.4817

Delune.4817

When blasted it creates area blindness on foes

Commander All The Delune, Fort Aspenwood
Guild Leader of [TK]
“FA, stomping bandwagons since 2012….”

Adding conditions/boons to wells

in Necromancer

Posted by: Brando.1374

Brando.1374

Blind is a powerful condition if used at the right time.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Adding conditions/boons to wells

in Necromancer

Posted by: nekretaal.6485

nekretaal.6485

The blind, weakness, & confusion that people can get from using finishers on our different fields are useful.

The condition removal is theoretically interesting, but probably not “good.”

The lifesteal is just plain worthless. Lifesteal is a broken concept that anet hasn’t made work in 8 years.

The real problem is no finishers.

#24 leaderboard rank North America.

Adding conditions/boons to wells

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

I dunno, I really enjoyed playing a touch necro in RA before they changed Aura of the Lich! It was hilarious to catch people off guard with it, and the beauty of it is if there was another necro with some lifestealing on the opposite team tehy could kill you with one Vamp Gaze! :p

A bad necromancer always blames the corpse.

Adding conditions/boons to wells

in Necromancer

Posted by: Dalanor.5387

Dalanor.5387

One thing i missing is a transfer well, but i can live without that.