Admired's Bunker Build *revised/shortened*

Admired's Bunker Build *revised/shortened*

in Necromancer

Posted by: Admired.7461

Admired.7461

You’ll have to copy and paste the links

PVP
Dagger + Focus / Staff
Amulet: Soldier
Runes: 4 Dwayna + 2 Vampirism
Sigils: Leeching + Bloodlust / Leeching
Utilities: Consume Conditions, Spectral Walk, Corrupt Boon, Plague Signet
Traits: 0/10(IV)/25(II)(V)/20(II)(IX)/15(III)

http://gw2skills.net/editor/?fQAQNAodWjMah7xbOb0bKAJFPf9kCu3O+wx0HKH-TsAA1CtIuRdj7GzNSnsONCZFyECA

Blood Magic. I chose something most people avoid: Deathly Invigoration. After doing some math, DI (267 + HP every 10 sec) heals for more than a lot of other traits.

Spectral Walk is for mobility and LF bursts. Corrupt Boon weakens every other profession. Plus, you remove Stability. Plague Signet is another free Stun Break. Plus, you can take Conditions off your friends and transfer them back to an opponent.

You can have full uptime on Regen if done right. I don’t put 6 into Dwayna/Vampirism because the healing from 2 Vam kitten ignificant/reliable. There are 4 Dwayna runes for the Regen, HP, and Regen duration.

The Soldier stats were chosen for the 1 offensive stat and 2 defensive. I tried Cleric, but the damage was way too weak.


PVE changes
Runes: Replace Dwayna with Earth / Grove
Sigil: Replace Dagger Leeching Sigil with Blood
Utilities: Swap Corrupt Boon / Plague Signet for Spectral Armor / Spectral Wall
Stats: You can switch out some Soldier for Knight (Tough/Pow/Prec)

Traits:
Replace Staff Mastery or Greater Marks with Death Shiver.
Replace Path of Midnight for Spectral Mastery.
Deathly Invigoration can be replaced with Transfusion.
5 Points in Curses moved to Death Magic

http://gw2skills.net/editor/?fQAQNAodWjMah7Zbeb0bKAZGX/7kCu7Oqwx0HgH-jAyAEEQCDAkitten7VEN2a3Q0KnhVZjphJiqBA-e

These changes help the team more. Spectral Wall for Prot + Chaos Armor combos. Death Shiver just increases overall team damage. Your utilities are more useful than DS abilities, so Spectral Mastery is better. Transfusion is a small heal for the whole group. The new Runes are better suited since you’ll have a lot more Protection uptime.
I switched the Sigil because you’re more likely going to be in Melee a lot longer than switching weapons. Plus, you’ll probably have more Knight gear than Soldier.


Feel free to criticize and whatnot. Love, hate, test it, keep it.

(edited by Admired.7461)

Admired's Bunker Build *revised/shortened*

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Picked out a few odd things:

1) On-Crit sigil on MH dagger with a 9% crit rate isn’t too good. Consider on swap or permanent.

2) Furious Demise (fury is 400 prec) may offer a greater damage boost than Deadly Strength

3) Can only see one siphon on your build (on hit, 15pts BM). Not sure improving this by 50% merits the use of a trait.

I haven’t mucked about with Deathly Invigoration in a while, but last I checked it didn’t heal enough to be worth it even with 5s DS CD… your call though!

Mad Skullz | 80 Necro | Piken Square

Admired's Bunker Build *revised/shortened*

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Oh, and RoV… well, there’s a problem with those. Sometimes (when they’re damaged? not sure exactly) they stop proccing – I test for the proc cessation by casting my heal – if it fails to proc the hit on heal effect, then I know the 5% chance to hit on heal (2 rune bonus) is borked.

The way to fix the RoV bug is to remove and replace 5 armour pieces to reset the 2, 4 and 6 set bonuses.

Without getting the 4 rune bonus, how can you tell when the rune 2 bonus si bugged and no longer proccing?

Mad Skullz | 80 Necro | Piken Square

Admired's Bunker Build *revised/shortened*

in Necromancer

Posted by: Admired.7461

Admired.7461

Picked out a few odd things:

1) On-Crit sigil on MH dagger with a 9% crit rate isn’t too good. Consider on swap or permanent.

2) Furious Demise (fury is 400 prec) may offer a greater damage boost than Deadly Strength

3) Can only see one siphon on your build (on hit, 15pts BM). Not sure improving this by 50% merits the use of a trait.

I haven’t mucked about with Deathly Invigoration in a while, but last I checked it didn’t heal enough to be worth it even with 5s DS CD… your call though!

I took some of your suggestions because they were mathematically better.
At the same time, I think you’re underrating the 50% increase in Siphon Life. Every time you hit an opponent with any non-condition ability, you deal some bonus damage. This means you’re always leeching. You’re boosting this healing and the bonus damage by 50%. Also, it affects your Dagger 2, surprisingly. It’s the best way to get heals.

Let’s look at how many heals we’re getting per 10 seconds (CD of DS) with our 275 HP.
Deathly Invigoration heals for 355. Regen heals for 164 per second.
164*10 + 355 = 1995 per 10 seconds.
This is not including all the Siphon Life + Dagger 2.

Looking at other healing abilities:
Dagger Mastery brings Life Siphon down to ~10 seconds, but your enemies can dodge.
Vampiric Precision relies on crits, and you need to crit 7 times at least.
Vampiric Master… minions… you know this one… :/

Oh, and RoV… well, there’s a problem with those. Sometimes (when they’re damaged? not sure exactly) they stop proccing – I test for the proc cessation by casting my heal – if it fails to proc the hit on heal effect, then I know the 5% chance to hit on heal (2 rune bonus) is borked.

The way to fix the RoV bug is to remove and replace 5 armour pieces to reset the 2, 4 and 6 set bonuses.

Without getting the 4 rune bonus, how can you tell when the rune 2 bonus si bugged and no longer proccing?

I didn’t take into account broken pieces of armor. If it’s a bug, I think it’s silly if we have to work around it, don’t you think? IMO, kind of irrelevant since you should repair.

Your input was most helpful.

Admired's Bunker Build *revised/shortened*

in Necromancer

Posted by: SupahSpankeh.8452

SupahSpankeh.8452

I took some of your suggestions because they were mathematically better.
At the same time, I think you’re underrating the 50% increase in Siphon Life. Every time you hit an opponent with any non-condition ability, you deal some bonus damage. This means you’re always leeching. You’re boosting this healing and the bonus damage by 50%. Also, it affects your Dagger 2, surprisingly. It’s the best way to get heals.

Let’s look at how many heals we’re getting per 10 seconds (CD of DS) with our 275 HP.
Deathly Invigoration heals for 355. Regen heals for 164 per second.
164*10 + 355 = 1995 per 10 seconds.
This is not including all the Siphon Life + Dagger 2.

Looking at other healing abilities:
Dagger Mastery brings Life Siphon down to ~10 seconds, but your enemies can dodge.
Vampiric Precision relies on crits, and you need to crit 7 times at least.
Vampiric Master… minions… you know this one… :/

Mmm. I did forget Dagger 2! Silly me. Must’ve been tired.

I make it about 2.4khp total inc all siphoning and traits for a single cast of Dagger 2, and 800hp every 30s from BM 5 points, and assuming an attack rate of 0.5s about 90hp/s from the passive on hit.

I’ve experimented with that, and not found the investment worthwhile. If you’re making it work, that’s cool! I massively prefer 30/25/0/0/15 (with PVT gear and knights trinkets) or 30/15/25/0/0 (Full PVT gear, no knights).

Tomrorow I’m trialling 30/10/0/0/30 for DS stability stomps, but I dunno how that’ll go.

I didn’t take into account broken pieces of armor. If it’s a bug, I think it’s silly if we have to work around it, don’t you think? IMO, kind of irrelevant since you should repair.

Your input was most helpful.

Glad I could help.

VoC runes bug out at some random point – it might be damage, it might not be. However, simply repairing them doesn’t fix them. You’ve gotta strip down and re-equip.

Mad Skullz | 80 Necro | Piken Square

Admired's Bunker Build *revised/shortened*

in Necromancer

Posted by: Admired.7461

Admired.7461

I took some of your suggestions because they were mathematically better.
At the same time, I think you’re underrating the 50% increase in Siphon Life. Every time you hit an opponent with any non-condition ability, you deal some bonus damage. This means you’re always leeching. You’re boosting this healing and the bonus damage by 50%. Also, it affects your Dagger 2, surprisingly. It’s the best way to get heals.

Let’s look at how many heals we’re getting per 10 seconds (CD of DS) with our 275 HP.
Deathly Invigoration heals for 355. Regen heals for 164 per second.
164*10 + 355 = 1995 per 10 seconds.
This is not including all the Siphon Life + Dagger 2.

Looking at other healing abilities:
Dagger Mastery brings Life Siphon down to ~10 seconds, but your enemies can dodge.
Vampiric Precision relies on crits, and you need to crit 7 times at least.
Vampiric Master… minions… you know this one… :/

Mmm. I did forget Dagger 2! Silly me. Must’ve been tired.

I make it about 2.4khp total inc all siphoning and traits for a single cast of Dagger 2, and 800hp every 30s from BM 5 points, and assuming an attack rate of 0.5s about 90hp/s from the passive on hit.

I’ve experimented with that, and not found the investment worthwhile. If you’re making it work, that’s cool! I massively prefer 30/25/0/0/15 (with PVT gear and knights trinkets) or 30/15/25/0/0 (Full PVT gear, no knights).

Tomrorow I’m trialling 30/10/0/0/30 for DS stability stomps, but I dunno how that’ll go.

You’re more towards the offensive side. Even though my heals aren’t as high as everyone wants the Necromancer heals to be (we need HP to scale with Siphon kitten , it’s still a good amount to keep me alive. It allows me to last with other bunkers, and if I move more towards the aggressive end, I’m eventually going to fall behind.

If you ever want to duel, I’ll add you and we can talk.
This goes for anyone else. It’s good to do duels to test out builds.