(edited by Admired.7461)
Admired's Bunker Build *revised/shortened*
Picked out a few odd things:
1) On-Crit sigil on MH dagger with a 9% crit rate isn’t too good. Consider on swap or permanent.
2) Furious Demise (fury is 400 prec) may offer a greater damage boost than Deadly Strength
3) Can only see one siphon on your build (on hit, 15pts BM). Not sure improving this by 50% merits the use of a trait.
I haven’t mucked about with Deathly Invigoration in a while, but last I checked it didn’t heal enough to be worth it even with 5s DS CD… your call though!
Oh, and RoV… well, there’s a problem with those. Sometimes (when they’re damaged? not sure exactly) they stop proccing – I test for the proc cessation by casting my heal – if it fails to proc the hit on heal effect, then I know the 5% chance to hit on heal (2 rune bonus) is borked.
The way to fix the RoV bug is to remove and replace 5 armour pieces to reset the 2, 4 and 6 set bonuses.
Without getting the 4 rune bonus, how can you tell when the rune 2 bonus si bugged and no longer proccing?
Picked out a few odd things:
1) On-Crit sigil on MH dagger with a 9% crit rate isn’t too good. Consider on swap or permanent.
2) Furious Demise (fury is 400 prec) may offer a greater damage boost than Deadly Strength
3) Can only see one siphon on your build (on hit, 15pts BM). Not sure improving this by 50% merits the use of a trait.
I haven’t mucked about with Deathly Invigoration in a while, but last I checked it didn’t heal enough to be worth it even with 5s DS CD… your call though!
I took some of your suggestions because they were mathematically better.
At the same time, I think you’re underrating the 50% increase in Siphon Life. Every time you hit an opponent with any non-condition ability, you deal some bonus damage. This means you’re always leeching. You’re boosting this healing and the bonus damage by 50%. Also, it affects your Dagger 2, surprisingly. It’s the best way to get heals.
Let’s look at how many heals we’re getting per 10 seconds (CD of DS) with our 275 HP.
Deathly Invigoration heals for 355. Regen heals for 164 per second.
164*10 + 355 = 1995 per 10 seconds.
This is not including all the Siphon Life + Dagger 2.
Looking at other healing abilities:
Dagger Mastery brings Life Siphon down to ~10 seconds, but your enemies can dodge.
Vampiric Precision relies on crits, and you need to crit 7 times at least.
Vampiric Master… minions… you know this one… :/
Oh, and RoV… well, there’s a problem with those. Sometimes (when they’re damaged? not sure exactly) they stop proccing – I test for the proc cessation by casting my heal – if it fails to proc the hit on heal effect, then I know the 5% chance to hit on heal (2 rune bonus) is borked.
The way to fix the RoV bug is to remove and replace 5 armour pieces to reset the 2, 4 and 6 set bonuses.
Without getting the 4 rune bonus, how can you tell when the rune 2 bonus si bugged and no longer proccing?
I didn’t take into account broken pieces of armor. If it’s a bug, I think it’s silly if we have to work around it, don’t you think? IMO, kind of irrelevant since you should repair.
Your input was most helpful.
I took some of your suggestions because they were mathematically better.
At the same time, I think you’re underrating the 50% increase in Siphon Life. Every time you hit an opponent with any non-condition ability, you deal some bonus damage. This means you’re always leeching. You’re boosting this healing and the bonus damage by 50%. Also, it affects your Dagger 2, surprisingly. It’s the best way to get heals.Let’s look at how many heals we’re getting per 10 seconds (CD of DS) with our 275 HP.
Deathly Invigoration heals for 355. Regen heals for 164 per second.
164*10 + 355 = 1995 per 10 seconds.
This is not including all the Siphon Life + Dagger 2.Looking at other healing abilities:
Dagger Mastery brings Life Siphon down to ~10 seconds, but your enemies can dodge.
Vampiric Precision relies on crits, and you need to crit 7 times at least.
Vampiric Master… minions… you know this one… :/
Mmm. I did forget Dagger 2! Silly me. Must’ve been tired.
I make it about 2.4khp total inc all siphoning and traits for a single cast of Dagger 2, and 800hp every 30s from BM 5 points, and assuming an attack rate of 0.5s about 90hp/s from the passive on hit.
I’ve experimented with that, and not found the investment worthwhile. If you’re making it work, that’s cool! I massively prefer 30/25/0/0/15 (with PVT gear and knights trinkets) or 30/15/25/0/0 (Full PVT gear, no knights).
Tomrorow I’m trialling 30/10/0/0/30 for DS stability stomps, but I dunno how that’ll go.
I didn’t take into account broken pieces of armor. If it’s a bug, I think it’s silly if we have to work around it, don’t you think? IMO, kind of irrelevant since you should repair.
Your input was most helpful.
Glad I could help.
VoC runes bug out at some random point – it might be damage, it might not be. However, simply repairing them doesn’t fix them. You’ve gotta strip down and re-equip.
I took some of your suggestions because they were mathematically better.
At the same time, I think you’re underrating the 50% increase in Siphon Life. Every time you hit an opponent with any non-condition ability, you deal some bonus damage. This means you’re always leeching. You’re boosting this healing and the bonus damage by 50%. Also, it affects your Dagger 2, surprisingly. It’s the best way to get heals.Let’s look at how many heals we’re getting per 10 seconds (CD of DS) with our 275 HP.
Deathly Invigoration heals for 355. Regen heals for 164 per second.
164*10 + 355 = 1995 per 10 seconds.
This is not including all the Siphon Life + Dagger 2.Looking at other healing abilities:
Dagger Mastery brings Life Siphon down to ~10 seconds, but your enemies can dodge.
Vampiric Precision relies on crits, and you need to crit 7 times at least.
Vampiric Master… minions… you know this one… :/Mmm. I did forget Dagger 2! Silly me. Must’ve been tired.
I make it about 2.4khp total inc all siphoning and traits for a single cast of Dagger 2, and 800hp every 30s from BM 5 points, and assuming an attack rate of 0.5s about 90hp/s from the passive on hit.
I’ve experimented with that, and not found the investment worthwhile. If you’re making it work, that’s cool! I massively prefer 30/25/0/0/15 (with PVT gear and knights trinkets) or 30/15/25/0/0 (Full PVT gear, no knights).
Tomrorow I’m trialling 30/10/0/0/30 for DS stability stomps, but I dunno how that’ll go.
You’re more towards the offensive side. Even though my heals aren’t as high as everyone wants the Necromancer heals to be (we need HP to scale with Siphon kitten , it’s still a good amount to keep me alive. It allows me to last with other bunkers, and if I move more towards the aggressive end, I’m eventually going to fall behind.
If you ever want to duel, I’ll add you and we can talk.
This goes for anyone else. It’s good to do duels to test out builds.