Advice on coming back as a Necro

Advice on coming back as a Necro

in Necromancer

Posted by: Shinjusuke.9156

Shinjusuke.9156

It’s been MONTHS since I played GW2 because, my favorite class being the GW1 Necro, the GW2 was just sooo incredibly DULL.

Before I left I was playing with a Fear build, using an Axe/Dagger for one set and a Staff for the other, focusing condition duration, cond damage, and crits.

Came back and a bunch of stuff is totally different…

When I left the options for sPvP were just repetitively stacking bleeds or using a fear lockdown, and the occasional MM Necro.

PvE, it was conditions or MM. Nothing else.

In their current state, what kind of Necro builds actually “work”?
Fear seems to do negligible damage now, so I’m looking for something that does suck as much and is more fun than just “durrr stack bleeds durrr”

(edited by Shinjusuke.9156)

Advice on coming back as a Necro

in Necromancer

Posted by: Shinjusuke.9156

Shinjusuke.9156

Any help would be appreciated…

Advice on coming back as a Necro

in Necromancer

Posted by: Da Sonic.6521

Da Sonic.6521

Well, for PvE, Dagger/X power build is pretty “viable”. Far better than Condition damage, for sure.

In WvW, A 30/20/0/0/20 can give you the extended fear+fear damage, in addition to the Dhuumfire trait, which gives a fair amount of burning. Typically ran with Scepter/Dagger and Staff, it’s not going to be the most engaging build, but it’s kitten near the most effective damage you can bring in smaller groups. Be warned, running this is pretty much going to make you public enemy #1, expect hammers flying at your face.

Don’t keep up with the sPvP scene, but in general heavy CC is shifting into the meta to counter the typical Necro builds that dominated for a good while. Dhuumfire itself got a nerf a while ago in that the burning it applies lasts only half as long compared to PvE/WvW (in addition to the lack of condition duration food, it makes it less overpowered here).

Genesis Theory [GT] (HoD)