After some opinions on a power build

After some opinions on a power build

in Necromancer

Posted by: TheAngryLlama.7641

TheAngryLlama.7641

Been playing around for a few hours with ye old dagger mainhand power build. So far loving it a lot more than the standard condition based build.
http://www.gw2build.com/builds/simulator.php#1.5.1.0.0.0.0.0.0.0.106.127.108.112.130.2.2.10.306.309.312.0.0.0.0.0.0.0.0.0.366.362.0.30.0.0.0.25
is the basic skeleton of what I was using but I still can’t seem to nail down what best to add on to it.
The build revolves around using 3 possible burst damage options to kill things:
1) BiP, Well of suffering, blowing up bone minions and going to dagger auto attack happy town on their faces.
2) Some power based lich explody goodness (was hitting some poor glass cannon thief today for 4.5 each hit :P)
3) Death shroud life blast hitting which is piercing, stacking might and vulnerability.

What I am after opinions on is which offhand/second weapon set do people feel would work best. I quite liked the chill and extra vulnerability/regen from focus but at the same time the swiftness, cripple and daze from warhorn was nice. Second weapon wise its really only between axe or staff and both seem really underwhelming but seems like a lesser of two evils situation as a ranged weapon is needed.

Currently using the runes of strength for the extra damage under might and the longer duration to really get the most out of reapers might and the new BiP but wondering if there might be a better choice out there with some utility that I’ve missed.

And the biggest question is where the hell to stick those last 15 points. All the adept talents in the remaining 3 trees seem really lacklustre in this build.
Death gives the extra toughness (and might duration) as well as perhaps a slight extra cleanse or protection.
Blood gives the life siphon and the not supposed to be a blast finisher but is mark of evasion.
Curses gives me some extra precision and furious demise to really beef up the death shroud option of my burst possibilities.

So many choices so many pros n cons to each one so I figured I’d see what the assorted necro community thought…

After some opinions on a power build

in Necromancer

Posted by: SimVanLee.3421

SimVanLee.3421

Hey… first of all i like your build. Its almost like the one i am using for PvE and PvP with slight changes.
For the last 15 points i would sugest to go curses because you get very nice minor trait there.
Toughness an Boon duration seems good too but the minor traits there are a waste of points.
If you like you can check out my build discussion :http://redd.it/10xquc

Corvin Bloodroot † 80 Sylvari Necro † Kodash
Corvin Caboom † 80 Norn Engineer † Kodash
Corvin Mistwalker † 80 Norn Revenant † Kodash

After some opinions on a power build

in Necromancer

Posted by: Swain.7290

Swain.7290

The build you use is really close to the one i’ve been playing around with for two or three days now. I would highly suggest pair a dagger with a warhorn. Warhorn gives you a nice CC skill and swiftness buff that also cripples which helps you stick to your target if they like to kite alot. http://www.gw2build.com/builds/simulator.php#1.5.1.2.21.13.4.1.17.1.106.116.120.121.129.2.2.6.0.0.0.319.323.327.0.0.0.346.0.0.362.363.0.0.30.0.15.25 theres the build i use.

kawaii kawaii desu desu desu. I Am rael nihonjin nao?

After some opinions on a power build

in Necromancer

Posted by: SimVanLee.3421

SimVanLee.3421

The Warhorn offhand is a really good suggestion. I did not thought about changing it. But a 2 sec Daze in a cone is at least equal to a blind that bounces. Getting rid of conditions can be achieved by other ways and on top of that you gain a nice speed buff cripple for your dagger attacks.
Thx Swain

Corvin Bloodroot † 80 Sylvari Necro † Kodash
Corvin Caboom † 80 Norn Engineer † Kodash
Corvin Mistwalker † 80 Norn Revenant † Kodash